Jonathan Russell
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254501d3e8
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- fixing last commit, which didn't seem to work correctly
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2018-01-04 23:09:48 +00:00 |
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Jonathan Russell
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7f7c720883
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- added UDMF properties for spotlights (args have all been used up for dynlights)
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2018-01-04 22:41:57 +00:00 |
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Magnus Norddahl
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79440d7014
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- Fix sprite spot light calculation
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2018-01-04 19:42:52 +01:00 |
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Magnus Norddahl
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bae3620540
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- Added spot light support to gl_SetDynSpriteLight
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2018-01-04 19:27:03 +01:00 |
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Magnus Norddahl
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f398286162
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- Fix wrong spot direction
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2018-01-04 19:09:12 +01:00 |
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Magnus Norddahl
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5f36b86013
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- Add dynamic spot lights
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2018-01-04 17:58:11 +01:00 |
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alexey.lysiuk
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4b044e30d7
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- ACS stack checking (proxy commit by Rachael)
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2018-01-03 23:35:57 -05:00 |
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Rachael Alexanderson
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6aa724a9b4
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- add 'gl_riskymodernpath' for computers that worked before the GL >= 3.3 modern path enforcement, since some did, but they seemed to be the exception rather than the rule.
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2018-01-03 21:46:04 -05:00 |
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alexey.lysiuk
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549a9d3cf0
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Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-03 10:48:10 +02:00 |
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SashaTheRed
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4a71493a54
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Fixed sprite offsets
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2018-01-02 14:09:57 +01:00 |
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SashaTheRed
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a280cbc62c
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Add sprite support for French and Portugese languages
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2018-01-02 13:56:37 +01:00 |
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Major Cooke
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c3c1e76e8a
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Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
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2018-01-02 14:18:59 +02:00 |
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alexey.lysiuk
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c4648a2b1c
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Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-02 13:04:28 +02:00 |
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Rachael Alexanderson
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d8aa53f5b1
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- whitelisted openmenu
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2018-01-01 14:51:32 -05:00 |
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alexey.lysiuk
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be8147406e
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Fixed initialization of BlockThingsIterator objects
https://forum.zdoom.org/viewtopic.php?t=58945
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2018-01-01 11:11:21 +02:00 |
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alexey.lysiuk
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2c4eae7487
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Applied vertical offset to transferred sky in OpenGL renderer
https://forum.zdoom.org/viewtopic.php?t=58934
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2017-12-31 21:29:27 +02:00 |
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alexey.lysiuk
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8f70d70dd6
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Generalized maximum amount for give cheat
https://forum.zdoom.org/viewtopic.php?t=58930
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2017-12-31 15:25:51 +02:00 |
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alexey.lysiuk
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294bf6ed53
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Simplified base class checks in AActor::GiveInventory()
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2017-12-31 15:23:54 +02:00 |
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alexey.lysiuk
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de4fc97ac6
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Fixed ammo limit for give cheat
https://forum.zdoom.org/viewtopic.php?t=58930
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2017-12-31 13:30:30 +02:00 |
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alexey.lysiuk
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40fd816d54
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Improved compatibility of blocking lines handling
Only the first blocking line changes contact state during line iteration
This reverts 3b818171d5
https://forum.zdoom.org/viewtopic.php?t=57870
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2017-12-31 11:34:12 +02:00 |
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Rachael Alexanderson
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a5ded11994
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- load translator from gameinfo instead of Doom for UMAPINFO
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2017-12-30 16:36:29 -05:00 |
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Rachael Alexanderson
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340f1fce30
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- load Doom translations when parsing UMAPINFO in order to activate the correct boss specials
- one typo (only on a comment) change
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2017-12-30 16:21:02 -05:00 |
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alexey.lysiuk
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8f7ca00d19
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Added optional angles to player's coordinates display
Set hud_showangles CVAR to display pitch, yaw, roll below player's coordinates
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2017-12-30 12:10:39 +02:00 |
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alexey.lysiuk
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a3d1efc8d6
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Better angle selection for rotated automap sprites
https://forum.zdoom.org/viewtopic.php?t=58348
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2017-12-30 12:08:32 +02:00 |
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SashaTheRed
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19d25b00a3
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Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
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2017-12-29 15:01:39 +02:00 |
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alexey.lysiuk
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33213f5d5d
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Fixed rendering of wrapped midtex with sky ceiling
https://forum.zdoom.org/viewtopic.php?t=58311
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2017-12-29 14:37:09 +02:00 |
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alexey.lysiuk
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a670e79b8a
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Applied texture offsets and scales on animated doors
https://forum.zdoom.org/viewtopic.php?t=58892
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2017-12-29 11:47:30 +02:00 |
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alexey.lysiuk
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996bddd602
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Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
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2017-12-29 09:42:03 +02:00 |
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alexey.lysiuk
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25d53ecd2c
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Enabled position independent executable for generic GCC/Clang
This affects mostly Linux (and probably MinGW) as default toolchains for Windows and macOS have the corresponding option turned on by default
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2017-12-29 09:39:01 +02:00 |
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Magnus Norddahl
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b8415199c9
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Fix culling bug
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2017-12-28 11:43:52 -05:00 |
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Rachael Alexanderson
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a441cea350
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- interpolate particles
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2017-12-28 11:36:36 -05:00 |
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alexey.lysiuk
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8ca3427850
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Fixed applying of Doom 64 lighting to horizon portals
https://forum.zdoom.org/viewtopic.php?t=58878
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2017-12-28 18:32:26 +02:00 |
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alexey.lysiuk
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fbb931b759
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Improved Advanced Sound Options menu
Added option for FluidSynth chorus
Removed fractional part from FluidSynth voices option
Removed duplicate localized string
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2017-12-28 10:21:51 +02:00 |
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Rachael Alexanderson
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5c602b1ec0
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- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
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2017-12-28 01:41:56 -05:00 |
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Rachael Alexanderson
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45531090a7
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
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2017-12-28 00:53:30 -05:00 |
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Major Cooke
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10465c1d27
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- Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades).
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2017-12-27 23:34:44 -05:00 |
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Major Cooke
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fa0082aef6
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Added ability to perform reverse fades with A_SetBlend
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2017-12-27 20:51:13 -05:00 |
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Christopher Bruns
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a3399c1af2
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Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
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2017-12-27 17:50:53 -05:00 |
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Major Cooke
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1e7df5505e
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Added GetPixelStretch to LevelLocals struct.
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2017-12-27 17:50:39 -05:00 |
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alexey.lysiuk
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2eb51e5f79
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Disabled modifier keys processing in UI by Cocoa backend
Modifier keys no longer trigger bound actions in menu/console/chat
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2017-12-25 18:14:56 +02:00 |
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Rachael Alexanderson
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8fce9d9d2d
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- added menu option for 'i_soundinbackground'
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2017-12-25 05:50:08 -05:00 |
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alexey.lysiuk
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35dbe965e1
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Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
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2017-12-25 12:36:37 +02:00 |
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Rachael Alexanderson
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205c64d4b1
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- prevent level from exiting if no deathmatch starts are available in multiplayer
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2017-12-24 20:48:51 -05:00 |
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Rachael Alexanderson
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000037dbf6
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- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
- OpenGL rendering continues now even when losing focus while in windowed mode.
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2017-12-24 18:01:45 -05:00 |
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Rachael Alexanderson
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d10304ea4e
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Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
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2017-12-24 07:48:11 -05:00 |
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alexey.lysiuk
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aacdc3546c
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Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
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2017-12-24 11:00:02 +02:00 |
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alexey.lysiuk
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563a80ff83
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Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
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2017-12-24 10:37:22 +02:00 |
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alexey.lysiuk
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a11e9ca4dc
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Apply compatibility flags to all map format
UDMF maps were no affected by settings in compatibility.txt
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2017-12-24 10:33:29 +02:00 |
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alexey.lysiuk
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bfaa09c429
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Fixed crash after restart CCMD
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2017-12-23 15:48:28 +02:00 |
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alexey.lysiuk
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d50ba4954a
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Fixed potential crash when calling undefined function in ZScript
The following code which uses explicit class specifier led to a crash:
class C
{
void F()
{
Object.Undefined();
}
}
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2017-12-23 15:27:32 +02:00 |
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