Christoph Oelckers
125a30307a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-29 14:34:13 +01:00
Christoph Oelckers
a3070e8846
- fixed: FGLTexture::CreateTexBuffer needs to be more careful with setting the texture's translucency information.
...
First, if it has already been determined the value should be left alone and second, for translated textures the generated buffer is inconclusive so in that case it cannot be used at all.
2016-12-29 14:33:53 +01:00
Christoph Oelckers
4f21ff275c
- removed duplicate portal_ceil_alpha and portal_floor_alpha UDMF properties.
...
These already existed as 'alphafloor' and 'alphaceiling' and got accidentally duplicated by Eternity.
2016-12-29 11:44:07 +01:00
Rachael Alexanderson
605a60d1d6
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
Rachael Alexanderson
cab1b60ffc
- Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file.
2016-12-29 01:30:54 +01:00
Christoph Oelckers
d748b6ad70
- added explicit fog density as a sector property, accessible through UDMF and ACS.
...
- allow changing sector glow information through ACS.
2016-12-29 01:12:17 +01:00
Christoph Oelckers
11bea8249a
. added SetMusicVolume script function.
2016-12-28 21:41:06 +01:00
Christoph Oelckers
02c3b3613f
- added UDMF properties to set glows per sector.
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- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
alexey.lysiuk
5dff3d5af0
Do not apply viewport scaling in fullscreen mode
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See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk
efaaefcb70
gl_scale_viewport CVAR is now saved to config file
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See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX
ed2b73833b
Enabled simple intermission for hubs
2016-12-28 14:06:28 +01:00
alexey.lysiuk
c03cb2c97a
Added support for long lines in config file
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Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
Christoph Oelckers
6322c81719
- added UDMF_fields for sector plane reflectiveness.
2016-12-28 01:09:42 +01:00
Christoph Oelckers
80f1661931
- fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version.
2016-12-27 22:44:22 +01:00
Christoph Oelckers
721b2fb21d
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
Christoph Oelckers
8708c69f83
- added GetClassName script function.
2016-12-27 19:25:55 +01:00
Christoph Oelckers
2478cd0467
- changed locking mechanism for ACS strings.
...
It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Christoph Oelckers
e956d19769
- preserve the factor set by I_SetMusicVolume when starting new music.
2016-12-27 15:44:06 +01:00
Christoph Oelckers
4bf19fb665
- don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid.
2016-12-27 15:34:44 +01:00
Christoph Oelckers
4da8b1a3b7
- delete r_ headers from portal.cpp.
2016-12-27 13:04:46 +01:00
alexey.lysiuk
2f9d5e285d
Removed deprecated code from macOS SDL backend
2016-12-27 13:18:33 +02:00
Christoph Oelckers
a37db1c4d7
- fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed.
2016-12-27 00:32:54 +01:00
Christoph Oelckers
e9574276a5
- added CanCollideWith calls to a few more places where they are needed.
2016-12-26 22:33:07 +01:00
Christoph Oelckers
58316c821d
- fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to.
2016-12-26 21:07:21 +01:00
Christoph Oelckers
5327055495
- fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile.
2016-12-26 20:37:04 +01:00
Christoph Oelckers
b9f7e0eb36
Merge remote-tracking branch 'remotes/zdoom/master'
2016-12-26 19:33:16 +01:00
Edoardo Prezioso
3f7c057f92
- Fixed heap use after free issue with lights.
2016-12-26 18:23:17 +01:00
Christoph Oelckers
625e97dfd1
- fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals.
2016-12-26 16:22:28 +01:00
alexey.lysiuk
aeee80c8fa
Fixed endianness issue in script VM
...
See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers
be508bc670
- adjust to using msecnode_t's.
2016-12-26 12:11:55 +01:00
Christoph Oelckers
9cb2a8f931
Merge remote-tracking branch 'remotes/zdoom/master'
2016-12-26 12:04:13 +01:00
Christoph Oelckers
7f72de6b71
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
...
- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
ZZYZX
6f16597668
GL renderer now uses RenderRadius links too
2016-12-25 23:46:03 +01:00
Christoph Oelckers
19856d6ccb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-25 22:56:35 +01:00
Christoph Oelckers
c5d75c18b4
- make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia.
2016-12-25 22:56:18 +01:00
Christoph Oelckers
04ff4282ef
- removed the global 'sector_list' variable.
...
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers
5723f10cc3
- use 'for' iterator syntax to check touching_renderlists.
2016-12-25 19:37:07 +01:00
Christoph Oelckers
663b305eec
- include proper headers for std::find.
2016-12-25 19:25:19 +01:00
Christoph Oelckers
2ce55e5416
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
2016-12-25 19:19:49 +01:00
Christoph Oelckers
89b7cf4262
- fixed: RenderRadius needs to be serialized.
...
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers
ad2993950a
- fixed light level calculation for low light levels.
2016-12-25 12:58:29 +01:00
ZZYZX
44c19b5ad9
Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius)
2016-12-25 13:40:21 +02:00
ZZYZX
40a180c15f
Changed zero RenderRadius logic - thing should still link to own sector
2016-12-25 13:37:45 +02:00
ZZYZX
fcd8a0ce92
Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely
2016-12-25 13:35:03 +02:00
ZZYZX
98657f6844
STYLE_None actors are no more subject to P_LinkRenderSectors
2016-12-25 13:19:45 +02:00
ZZYZX
87b23d160b
Ported RenderRadius and related code from gzdoom branch
2016-12-25 13:09:32 +02:00
Christoph Oelckers
4ee2d4a1a4
- print proper information in zcc_compile.cpp.
2016-12-24 23:52:52 +01:00
alexey.lysiuk
5d8d15ecc3
Fixed additional format string warning reported by GCC/Clang
...
See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk
e825918451
Fixed format strings warnings reported by GCC/Clang
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See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Christoph Oelckers
54822c29eb
- changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail.
2016-12-24 18:24:44 +01:00
Christoph Oelckers
39d2945016
fixed two more places where a negative pitch was calculated:
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- A_CustomRailgun when missing the target.
- A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Christoph Oelckers
287974968a
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
Christoph Oelckers
b807f50bde
- fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds.
2016-12-24 15:10:07 +01:00
Christoph Oelckers
d4c0ee9e43
- address bad use of pitch in A_CustomMissile.
...
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Christoph Oelckers
78737f9bc7
- fixed: The cycler for a pulse light needs to be reinitialized when new light properties get applied.
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- do not clamp the cycler's output to a byte.
2016-12-23 15:25:39 +01:00
alexey.lysiuk
2327359d74
Fixed sector floor offset compatibility parameter after floatification
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See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
Christoph Oelckers
a825d1d92f
Merge branch 'ssao' of https://github.com/dpjudas/dpDoom
2016-12-22 12:40:57 +01:00
Christoph Oelckers
3b823fa3eb
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Rachael Alexanderson
3810328193
- More options for the IWAD picker.
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- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.
# Conflicts:
# src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a
- Added Zandronum-specific copyright notices for IWAD picker.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f
- Changed QZDoom messages to GZDoom.
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
240f973f0c
- Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
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(cherry picked from commit 578e3270e2
)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
8a9ea2eda8
- Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
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(cherry picked from commit b3bed807de
)
2016-12-22 11:26:23 +01:00
Christoph Oelckers
36f87b7135
- removed gl_light_ambient.
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This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
alexey.lysiuk
7dd51d6d1c
Fixed infinite execution of error CCMD
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https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Christoph Oelckers
b15e620ea8
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
2016-12-20 18:27:24 +01:00
alexey.lysiuk
9f6d8d2ba7
Set goal values in decal stretcher to zeros even if they are not used
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See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk
a0595f17e8
Serializer now writes floating point zero if special value is encountered
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See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl
2676ca1284
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rachael Alexanderson
5d85990d5f
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
alexey.lysiuk
94f7bef2ff
Added compatibility parameter to set sector special
2016-12-19 12:18:43 +01:00
Christoph Oelckers
1fa37aaeb7
- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
2016-12-18 14:09:16 +01:00
Christoph Oelckers
8dd91f7129
- added a missing null pointer check to FxIfStatement::Emit.
2016-12-18 12:18:03 +01:00
Major Cooke
1bcebb091a
Added option to check the location for resizing, changing the return into a bool.
2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223
- Added A_SetSize(double newradius, double newheight = -1).
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- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl
2fea46a719
Removed leftovers from QZDoom
2016-12-18 11:58:32 +01:00
Magnus Norddahl
9ac7a07be6
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Christoph Oelckers
98e549246d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-17 17:39:57 +01:00
Christoph Oelckers
7ca5851f78
- fixed a second spot in RapidJSON where a bad NaN check was done.
2016-12-16 08:05:29 +01:00
Christoph Oelckers
9ef551b84a
- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
2016-12-16 00:28:16 +01:00
Rachael Alexanderson
8fede44c3d
- fixed: Some RenderStyles would crash ZDoom.
2016-12-15 18:55:20 +01:00
Magnus Norddahl
c3cb9d20fb
Fix uncleared buffer when upscaling the cursor
2016-12-15 09:30:45 +01:00
Rachael Alexanderson
5e171824ac
- "myinfo" - executes info on oneself
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- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Christoph Oelckers
56a42a26b2
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
2016-12-12 12:32:48 +01:00
Christoph Oelckers
77d9978b27
- fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one.
2016-12-11 21:39:35 +01:00
Christoph Oelckers
e61ae9a1f9
- pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters.
2016-12-11 21:32:19 +01:00
Christoph Oelckers
71fd949f26
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-11 14:45:42 +01:00
Christoph Oelckers
b43609c701
- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
2016-12-11 14:45:20 +01:00
Christoph Oelckers
40355f6298
- allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label.
2016-12-11 13:07:25 +01:00
Christoph Oelckers
aa758159c9
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
Christoph Oelckers
d2d960672c
Revert "Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards."
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This reverts commit b17bd65279
.
This would break too many existing mods.
2016-12-11 11:39:46 +01:00
Christoph Oelckers
952e47cfe4
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
Edoardo Prezioso
d92a814e8c
- Fixed wrong argument format in voxeldef parser code.
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It got revealed by the GCCPRINTF format addition to FScanner::ScriptMessage.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
8036719f45
- Add GCCPRINTF to ZScript compiler code.
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This will help spotting errors in code using ZCCCompiler::{Warn,Error}.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
810c632beb
- Added missing GCCPRINTF to FileWriter::Printf.
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Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
45e5e5c6ee
- Add missing GCCPRINTF to FraggleScript script_error function.
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This will help spotting errors inside FraggleScript.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
d4a674740e
- Add missing GCCPRINTF to timidity cmsg function.
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Luckily, this has shown no problems.
2016-12-10 14:02:12 +01:00
Edoardo Prezioso
b78b8662dc
- Add missing GCCPRINTF in scanner code.
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This will help spotting erroneous usage of FScanner::{ScriptError,ScriptMessage} and FScriptPosition::Message.
2016-12-10 14:02:12 +01:00
Christoph Oelckers
7d4a5898ac
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
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That only leaves the Scale function which is still being used in a few places and which would create considerably worse code without assembly on 32 bit platforms. This is also far too primitive (2 or 3 assembly instructions) to claim any copyright on it, so I think m_fixed.h can now be considered free of Build-related issues. The deficated inline headers have been removed because that sole remaining function could be easily moved into m_fixed.h.
2016-12-10 13:58:18 +01:00
Christoph Oelckers
3563718049
- removed all fixed point inlines that aren't used anywhere. Note that most of the rest are only being used in one single function: R_DrawVoxel.
2016-12-10 12:12:29 +01:00