Commit graph

546 commits

Author SHA1 Message Date
arookas
d14782fb37 Added Thing_Damage3 function
It acts as a simple wrapper around P_DamageMobj which can damage a
single actor, but can also set the actor inflicting the damage. It
returns the amount of damage actually done, or -1 if the damaging was
cancelled.
2016-09-03 08:27:38 +02:00
Christoph Oelckers
3299a29c44 - added CheckClass ACS function. 2016-08-28 16:14:24 +02:00
Christoph Oelckers
e04055dbb2 - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
yqco
df4a8e38c5 Add CheckActorState ACS function
bool CheckActorState(int tid, str statename, bool exact = false);

- Same parameter order as SetActorState
- Returns true if actor has the state; else returns false
2016-08-22 01:21:38 -06:00
Blue-Shadow
d09ec5a930 Added DamageType ACS actor property 2016-07-19 03:16:12 +03:00
Christoph Oelckers
79264cb8cd - fixed missing QuakeEx parameter conversion. 2016-07-12 19:57:32 +02:00
MajorCooke
9df65f73fc Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE.. 2016-06-20 09:41:46 -05:00
MajorCooke
85a34bbb88 Added GetPlayerInput(int numinput, int ptr = AAPTR_PLAYER1).
- Works exactly like the ACS version, but with pointers instead. The pointer can be anything, so long as it can be identified as a player.
2016-06-20 08:49:57 -05:00
Edoardo Prezioso
6384e81d0f - Add support for Skulltag ACS IsNetworkGame.
Once known as PlayerOnTeam, then it became IsMultiplayer, but Skulltag code ignored emulated multiplayer, hence the new and clearer name.
2016-06-20 09:34:41 +02:00
Edoardo Prezioso
2f6c98ead3 - Added support for old Skulltag ACS PlayerTeam. 2016-06-19 22:57:42 +02:00
Edoardo Prezioso
de55d693f9 - Fixed ACS Singleplayer for non-net multiplayer. 2016-06-19 12:59:46 +02:00
Edoardo Prezioso
4e148f00e6 - Fixed wrong Skulltag ConsoleCommand pcode name.
Also report this pcode as not supported by the program.
2016-06-19 12:01:29 +02:00
Leonard2
ebe3f23677 Added GetCVar(string name)
Works like ACS's GetCVar
2016-06-11 10:15:49 +02:00
MajorCooke
f787056198 - Added endsize parameter and SPF_NOTIMEFREEZE for A_SpawnParticle.
SPF_NOTIMEFREEZE processes particles with this flag regardless of time freeze. The endsize parameter changes the scale of the particle to that size throughout its lifetime linearly.
2016-06-11 10:00:50 +02:00
Christoph Oelckers
c4d8950a7f - fixed: APROP_Friction was missing a 'break'. 2016-06-10 13:23:23 +02:00
Edoardo Prezioso
243030046a - Fixed issues with invalid GetMaxInventory calls. 2016-05-29 12:50:37 +02:00
Benjamin Moir
6633e41cca added CheckProximity to ACS 2016-05-29 12:38:37 +02:00
Christoph Oelckers
661c2e5919 - added missing NULL pointer check to ACS's CheckInventory. 2016-05-18 09:39:19 +02:00
Randy Heit
4fbe77fb82 Very minor optimization for ACS str(i)cmp
- If the two strings compared both point to the same location in memory,
  then we know they are the same string without having to bother actually
  comparing their contents. Note that the opposite is not neccessarily
  true: If they point to two different locations, they could still match a
  case-sensitive comparison because there are still two ACS string tables:
  the one that belongs to the map's script and the one that belongs to
  everything else.
2016-05-01 16:55:28 -05:00
Christoph Oelckers
38d92b23b9 - fixed: ACS's GetSectorCeilingZ and GetSectorFloorZ expected integer coordinates. 2016-04-27 15:41:22 +02:00
MajorCooke
c972caa9f3 - Added rollIntensity and rollWave to A_QuakeEx.
- Instead of moving the camera around, it rolls the camera.
- This only has an effect in GZDoom.
2016-04-27 13:42:15 +02:00
Christoph Oelckers
35a6994d0a - remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone. 2016-04-23 10:55:55 +02:00
Edoardo Prezioso
6aca7604eb - Clean the code by using AActor::GiveInventory.
This fixes also a bug in FraggleScript GiveInventory, which tried to access the 'SaveAmount' member of 'ABasicArmorBonus' with the wrong cast.
2016-04-21 16:02:43 +02:00
Edoardo Prezioso
ad9b9479ec - Fixed erroneous P_UndoPlayerMorph calls.
In some places, P_UndoPlayerMorph was called with the 'force' argument placed in the 'unmorphflag' parameter, so that 'forced' unmorphs would be not completely forceful.

I hope no mod relied on this weirdness...
2016-04-21 11:25:08 +02:00
Christoph Oelckers
27cc3d6289 - fixed: ACS's GetActorLightLevel didn't check 3D floors. 2016-04-21 11:17:28 +02:00
Christoph Oelckers
a1e8d83724 - added SetMusicVolume ACS function. 2016-04-17 10:56:46 +02:00
Christoph Oelckers
5d528fe317 - fixed: PCD_ENDTRANSLATION was missing a NULL pointer check. 2016-04-12 01:23:12 +02:00
Christoph Oelckers
99ca649930 - fixed NULL pointer access in SetAmmoCapacity. 2016-04-11 20:42:43 +02:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
bcebeadedc - fixed: ACS's GetActorPitch needs to convert to a signed angle. 2016-04-09 21:44:09 +02:00
Christoph Oelckers
1d286d5bd5 - added APROP_MaxStepHeight + APROP_MaxDropOffHeight. 2016-04-07 13:41:54 +02:00
Christoph Oelckers
1d83ea6177 - fixed: ACS's SpawnProjectile and Thing_Projectile2 functions were treated as fixed point even though they are not. 2016-04-05 10:16:48 +02:00
Christoph Oelckers
7586320038 Merge branch 'master' into floatcvt
# Conflicts:
#	src/p_map.cpp
2016-04-04 14:19:34 +02:00
Randy Heit
7de8c2b5eb Fixed: || should be && 2016-04-03 21:35:44 -05:00
Christoph Oelckers
3ee42f6aa6 - removed all savegame compatibility handling, since the data is just too different from what it was before to try to convert it. 2016-04-03 20:55:23 +02:00
Christoph Oelckers
7a2c8fdc1c - floatified po_man.cpp and the remaining bits in p_lnspec.cpp 2016-03-31 00:41:21 +02:00
Christoph Oelckers
66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ced30e7bbb - fixed a few oversights.
- switched p_buildmap to use the floating point variants of the linedef/sector init methods.
2016-03-30 11:25:02 +02:00
Christoph Oelckers
0eb35d6c6e Merge branch 'master' into floatcvt
# Conflicts:
#	src/dobjtype.cpp
#	src/dobjtype.h
2016-03-30 09:47:25 +02:00
Christoph Oelckers
77f2530236 - floatified the sector plane movers and removed some of the ZatPoint conversion cruft. 2016-03-30 09:41:46 +02:00
Randy Heit
1648a71e45 Add support for Name and String types to ACS's GetUserVariable
- Reading one of these types will copy its value into the global ACS string
  table and return the index.
2016-03-29 22:49:12 -05:00
Randy Heit
b37ef48e99 Allow ACS's GetUserVariable to access non-user variables
- Since DECORATE already allows reading all declared variables in a class,
  where's the utility in keeping this restriction in ACS?
- Variables must still be numeric types.
- SetUserVariable is still restricted to user variables only.
2016-03-29 22:42:04 -05:00
Randy Heit
35121544b4 Add float support to ACS's Get/SetUserVariable functions
- "Support" means that setting one will convert from fixed point to
  floating point, and reading one will do the reverse.
2016-03-29 22:41:38 -05:00
Christoph Oelckers
25f5e8449a - replaced all direct access to sector plane coefficients with wrapper functions. 2016-03-29 12:40:41 +02:00
Christoph Oelckers
0baaa3cf63 - floatified P_LineAttack, P_TraceBleed and P_UseLines. 2016-03-27 20:58:01 +02:00
Christoph Oelckers
dabed04d2a - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
2cf3b20ea8 - floatified the last remaining AActor member variable 'damagemultiply'. 2016-03-25 16:30:31 +01:00
Christoph Oelckers
21340c6eba - floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely. 2016-03-25 12:57:22 +01:00
Christoph Oelckers
4d22b346f4 - floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere. 2016-03-24 23:50:29 +01:00
Christoph Oelckers
7a26318bf0 - floatified friction. 2016-03-24 22:50:03 +01:00