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- fixed: APROP_Friction was missing a 'break'.
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@ -3968,6 +3968,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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case APROP_Friction:
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actor->Friction = ACSToDouble(value);
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break;
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case APROP_MaxStepHeight:
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actor->MaxStepHeight = ACSToDouble(value);
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