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- added APROP_MaxStepHeight + APROP_MaxDropOffHeight.
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1 changed files with 15 additions and 0 deletions
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@ -3737,6 +3737,8 @@ enum
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APROP_StencilColor = 41,
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APROP_Friction = 42,
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APROP_DamageMultiplier=43,
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APROP_MaxStepHeight = 44,
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APROP_MaxDropOffHeight= 45,
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};
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// These are needed for ACS's APROP_RenderStyle
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@ -3987,6 +3989,15 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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case APROP_Friction:
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actor->Friction = ACSToDouble(value);
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case APROP_MaxStepHeight:
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actor->MaxStepHeight = ACSToDouble(value);
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break;
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case APROP_MaxDropOffHeight:
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actor->MaxDropOffHeight = ACSToDouble(value);
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break;
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default:
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// do nothing.
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break;
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@ -4087,6 +4098,8 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_NameTag: return GlobalACSStrings.AddString(actor->GetTag());
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case APROP_StencilColor:return actor->fillcolor;
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case APROP_Friction: return DoubleToACS(actor->Friction);
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case APROP_MaxStepHeight: return DoubleToACS(actor->MaxStepHeight);
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case APROP_MaxDropOffHeight: return DoubleToACS(actor->MaxDropOffHeight);
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default: return 0;
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}
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@ -4133,6 +4146,8 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_MeleeRange:
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case APROP_ViewHeight:
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case APROP_AttackZOffset:
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case APROP_MaxStepHeight:
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case APROP_MaxDropOffHeight:
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case APROP_StencilColor:
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return (GetActorProperty(tid, property) == value);
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