Commit graph

21338 commits

Author SHA1 Message Date
Christoph Oelckers
eaf43dfb96 fixed potential nullptr dereference. 2023-11-19 07:22:12 +01:00
Ricardo Luís Vaz Silva
11f2fc10ea invert mouse again for movement, so that it cancels out the first inversion 2023-11-18 15:20:58 -05:00
Major Cooke
a6ff63951f Fixed missing translation spots.
- Removed translation parameter from ZSprite's `Spawn` mechanic since it's no longer compatible.
2023-11-18 10:58:36 -05:00
Major Cooke
1f847301cb Updated ZSprites to use new translation code. 2023-11-17 08:06:11 -05:00
Major Cooke
8fcd2c5f43 Fixed compilation with CI 2023-11-17 08:06:11 -05:00
Major Cooke
48e7c2d994 - Proper heap handling of HWSprite pointer
- Added `Construct()` method and ensure it's called when created from any means
2023-11-17 08:06:11 -05:00
Major Cooke
0b6bae59ee Added scolor property, allowing for colorizing ZSprites.
- fixed ZSprites not updating important variables while frozen.
2023-11-17 08:06:11 -05:00
Major Cooke
052b3cd89c - serialize LightLevel 2023-11-17 08:06:11 -05:00
Major Cooke
b6b1b25035 Added ZSprites.
- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.

Misc:

- Fixed (Sprite)Offset taking roll into account.

Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
Ricardo Luís Vaz Silva
3056786f38 Add missing loop 2023-11-14 20:14:48 +01:00
Rachael Alexanderson
747e55ce60 - fix GL ES switch appearing as 'Unknown' in the menu sometimes 2023-11-13 17:12:00 -05:00
Ricardo Luís Vaz Silva
fc130ccaac Serialize Name Keys as Strings for maps 2023-11-13 06:19:10 +01:00
nashmuhandes
a04f909d06 Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players 2023-11-11 20:50:31 -05:00
Player701
22203cbc1a - Added missing LANGUAGE definition for Mystic Urn's tag 2023-11-10 16:16:26 +01:00
Christoph Oelckers
578a398981 use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
9f90c64727 use FTranslationID in the high level parts of the hardware renderer. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
c426094d54 use translation IDs in the software renderer. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
c5c822ea75 use FTranslationID in the model code. 2023-11-09 23:04:11 +01:00
Christoph Oelckers
8c5eb2c807 use FTranslationID in all places where strict type checking is needed.
This means all properties in serializable classes now use this wrapper type. The backend hasn't been changed yet
2023-11-09 23:04:10 +01:00
Christoph Oelckers
f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Professor Hastig
3781c43aec allow defining zero gravity through MAPINFO 2023-11-09 07:17:16 -05:00
Christoph Oelckers
d5e9783324 fixed bad parameter types in direct native functions.
bool can cause undefined behavior here, these should be int.
2023-11-07 18:06:50 +01:00
Christoph Oelckers
fb6e4becaa added rudimentary support for DSDA's COMPLVL lumo.
This cannot of course set real complevels, so what it does is set all appropriate compatibility flags from the respective preset.
It does leave out a few flags that are preferably left to the user, like infinitely tall actors or wall running.
2023-11-04 12:36:26 +01:00
Ricardo Luís Vaz Silva
06af5f2164 add master levels to game list for steam 2023-11-02 21:41:58 +01:00
Ricardo Luís Vaz Silva
a11346cf66 change which config to look for library folders in
steam changed library config from config.vdf to libraryfolders.vdf, at least on windows, might need a change on posix/i_steam.cpp as well, but i don't have a linux machine, so i can't check there
2023-11-02 21:41:58 +01:00
Christoph Oelckers
299728d3d9 fix copy/paste error in HWWallDispatcher 2023-11-02 21:40:08 +01:00
Professor Hastig
677e1c888b fixed: Skewing to front and back floor was swapped. 2023-11-02 16:27:43 +01:00
alexey.lysiuk
5d12598409 - bumped minimum OS version to 10.13 in .plist file 2023-11-02 11:45:40 +02:00
Ricardo Luís Vaz Silva
e26f9fb13d fix int assign optimization constants generating broken code because they weren't expected 2023-11-01 16:51:26 +01:00
Christoph Oelckers
f1017ef362 fixed DEHSUPP multiple load prevention.
The code in place did not work reliably, it now just checks if the StateMap could be created and if so, skips any subsequent load while only unloading everything in the finalization step.
2023-10-31 13:05:56 +01:00
Christoph Oelckers
61c2f5f8c0 Revert "When compat_floormove is enabled prevent sector floor from lowering if a thing is stuck in the ceiling (vanilla behavior)"
This reverts commit 4ad76f549e.

This broke several maps so the implementation is obviously not correct.
2023-10-31 08:05:36 +01:00
Christoph Oelckers
ad778b0bcc added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
Christoph Oelckers
bdee1f3d34 added per-sector sky UDMF properties.
(Hardware rendering only, the SW renderer is not in a state where this is easily done.)
2023-10-29 17:49:59 +01:00
Christoph Oelckers
9a94472650 added friction and colormap related properties from DSDA. 2023-10-29 16:50:20 +01:00
Christoph Oelckers
4ddffd233a added UDMF wall scrolling properties from DSDA. 2023-10-29 16:07:27 +01:00
Christoph Oelckers
2b0731a5a7 implemented DSDA's sector scrolling properties.
The major new additions are flags to specify which kind of actor is supposed to be scrolled and carrying ceiling scrollers.
2023-10-29 13:51:44 +01:00
Christoph Oelckers
2fb41a7956 added all required names for the new DSDA UDMF properties to the list of names. 2023-10-29 08:48:32 +01:00
Christoph Oelckers
12bc9db609 hooked up the per-level colormaps with the hardware renderer. 2023-10-29 08:13:01 +01:00
Ricardo Luís Vaz Silva
e12f2ce0fe Allow setting the colormap from mapinfo (dsda-doom) 2023-10-29 07:40:56 +01:00
Christoph Oelckers
478a832515 fixed handling of DSDHacked sound replacement in the index range between the regular sounds and the MBF21 extensions. 2023-10-28 09:20:56 +02:00
Professor Hastig
4d88e82e32 added Wads.GetLumpLength. 2023-10-26 09:41:27 -04:00
Professor Hastig
77e5fd3081 fixed skewing for lower tiers. 2023-10-26 09:40:31 -04:00
Professor Hastig
a8c1f7a637 always save the map WAD in a savegame's metadata, even if it is from the IWAD
Otherwise the savegame loader will not be able to validate an IWAD savegame while the actual level comes from a different file.
2023-10-26 07:49:17 -04:00
Professor Hastig
1e8b3ea65d fix map WAD check for savegame validation. 2023-10-26 07:49:17 -04:00
Christoph Oelckers
eeac40fffc take most direct drawinfo references out of HWWall. 2023-10-25 21:35:42 +02:00
Christoph Oelckers
1f5df23818 took several functions out of HWDrawInfo.
The only thing they needed from that class is the Level pointer and the light mode, this is better passed in as function argument.
2023-10-25 21:19:58 +02:00
Christoph Oelckers
28400a12f1 fixed savegame file name check.
Writer and reader for the savegame metadata were mismatched so the readback of non-ASCII filenames failed.
2023-10-25 17:27:41 +02:00
Rachael Alexanderson
6d1ebf5f27 - allow FORCEBACKCULLFACES to work with hud models 2023-10-25 10:57:48 -04:00
Professor Hastig
70e4dd17b7 fix UMAPINFO's intermusic being used at the summary screen. 2023-10-25 16:25:24 +02:00
Professor Hastig
82c492f3d7 widen the special field in FBoomArgs.
This code still assumed that all special types fit into 8 bits which is no longer the case.
2023-10-25 16:24:21 +02:00