GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Ricardo Luís Vaz Silva a11346cf66 change which config to look for library folders in
steam changed library config from config.vdf to libraryfolders.vdf, at least on windows, might need a change on posix/i_steam.cpp as well, but i don't have a linux machine, so i can't check there
2023-11-02 21:41:58 +01:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - updated continuous integration workflow 2023-09-20 11:49:00 +03:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs add changeskill command 2023-05-14 07:20:09 +02:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Fix typo 2023-10-07 17:31:24 +02:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
src change which config to look for library folders in 2023-11-02 21:41:58 +01:00
tools Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc added Wads.GetLumpLength. 2023-10-26 09:41:27 -04:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra - language update 2023-09-24 23:02:57 +02:00
wadsrc_lights lights: update for Freedoom. 2023-09-07 10:18:04 -04:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
auto-setup-windows.cmd - fix paths in previous commit 2023-08-25 22:46:22 -04:00
CMakeLists.txt - bumped minimum macOS version to 10.13 2023-10-24 10:45:25 +03:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
README.md Update README.md 2023-07-05 09:20:16 -04:00
vcpkg.json Switch to miniz from zlib 2023-09-17 23:52:51 +02:00

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources