Christoph Oelckers
198c714dad
- fixed the compatibility handler of AAmbientSound::Serialize.
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SVN r2802 (trunk)
2010-09-16 20:47:41 +00:00
Christoph Oelckers
6789b8936c
- fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
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SVN r2801 (trunk)
2010-09-16 20:15:44 +00:00
Christoph Oelckers
6db772b4e5
- fixed the player class selection fix from r2798.
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SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers
491da14d9b
- Changed the ambient sound timer to use level.maptime instead of gametic so that it gets paused along with the rest of the game automatically.
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SVN r2799 (trunk)
2010-09-16 16:29:23 +00:00
Christoph Oelckers
4da5ce74ca
- fixed: The menu should not override the user's player class if there is no player class menu.
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SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers
09da387689
- added: If a map contains both extended normal and GL nodes the GL nodes loader will now load the prebuilt GL nodes.
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SVN r2797 (trunk)
2010-09-16 14:26:56 +00:00
Christoph Oelckers
a5be18c1c1
- try not to scale the option menu to more than 3/4 of the screen's width if doable.
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SVN r2796 (trunk)
2010-09-16 12:48:58 +00:00
Christoph Oelckers
ee87fdc58e
- some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
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- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.
SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers
deef0e0a88
- oops
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SVN r2794 (trunk)
2010-09-16 08:36:14 +00:00
Christoph Oelckers
916d4809a9
- added Demolisher's APROP_Target/TracerTID submission.
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SVN r2793 (trunk)
2010-09-16 07:00:27 +00:00
Christoph Oelckers
3662bf8a15
- reverted r2783 because it was causing problems.
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SVN r2792 (trunk)
2010-09-16 06:51:42 +00:00
Christoph Oelckers
c948fd08f2
- fixed: GUI mouse events did not take letterboxing into account.
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SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
106cf82f62
- added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
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SVN r2787 (trunk)
2010-09-15 21:41:49 +00:00
Christoph Oelckers
5dfc57336e
- fixed: The class selection menu crashed when no item in the menu was selected.
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SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers
d8fd72e19a
- added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
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SVN r2785 (trunk)
2010-09-15 16:50:08 +00:00
Christoph Oelckers
dca03ac76a
- changed ACS's print n: cast to use an actor's tag for non-players instead of the class name.
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SVN r2784 (trunk)
2010-09-15 14:47:44 +00:00
Christoph Oelckers
a0d7693f33
- added Spleen's fix for not running 2 frames of the weapon when the player spawns.
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SVN r2783 (trunk)
2010-09-15 14:09:48 +00:00
Christoph Oelckers
4ca21e8e38
- added Edward-san's 'changemus' submission for printing the currently playing music track.
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SVN r2782 (trunk)
2010-09-15 13:49:11 +00:00
Christoph Oelckers
d5f9b0874e
- fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
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SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers
087979d6cc
- fixed: skipping the skill menu locked up the menu sequence for starting a game.
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SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers
5fcac9b5f1
- fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
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- copied a NULL pointer check for screen from GZDoom.
SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers
ecb34b8302
- relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
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SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers
8308a35345
- deleted empty old files.
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SVN r2769 (trunk)
2010-09-14 17:29:54 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
ec0b07b5e2
- added Entryway's AM_Rotate optimization.
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SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Christoph Oelckers
610ff3956e
- fixed P_LoopSideDefs could crash on the second P_LoopSidedefs call if there were unconnected linedefs in the map.
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SVN r2716 (trunk)
2010-09-08 08:53:39 +00:00
Christoph Oelckers
ce2c2bd825
- replaced AM_Rotate with a more precise floating point version posted by Entryway.
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SVN r2713 (trunk)
2010-09-07 20:23:44 +00:00
Braden Obrzut
31754a582d
- Fixed: when using the border property of drawbar, interpolation didn't work quite right.
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SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Christoph Oelckers
e9211aaad3
- added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.
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SVN r2697 (trunk)
2010-09-05 20:51:13 +00:00
Braden Obrzut
3dbf807345
- Applied Chris's patch to fix hmi compilation error on Linux.
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SVN r2689 (trunk)
2010-09-04 18:21:51 +00:00
Randy Heit
61d438e1eb
- Don't call M_NotifyNewSave() before closing the new savegame.
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- Disallow negative read lengths in FileReader::Read().
SVN r2685 (trunk)
2010-09-04 03:02:13 +00:00
Randy Heit
84b9de8c14
- Make sure Tempo is initialized before creating SMFs.
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SVN r2684 (trunk)
2010-09-04 02:57:36 +00:00
Randy Heit
070ec75785
- Cleaned up the ugly MIDI song creating code a little.
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- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
is no longer used but is kept around as a reference.
SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit
092cbfd55b
- Fixed: When the game nodes were the same as the render nodes, their pointers would not be NULLed.
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SVN r2676 (trunk)
2010-09-03 02:11:35 +00:00
Randy Heit
81e21b0688
- Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
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- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
same implementation.
- Added a player for HMI midi files.
SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Braden Obrzut
241e09c271
- Fixed: font monospacing didn't apply to the space character.
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SVN r2666 (trunk)
2010-09-01 22:26:07 +00:00
Randy Heit
0202c0c3a9
- Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel
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bindings for it. I'm not sure how this should be exposed through the menu, however. Technically,
it's different from the pan keys, but from an end user's point of view, they both zoom the
automap, so they should both be listed under the Zoom in and out controls. But the menu code
can't handle that.
SVN r2663 (trunk)
2010-09-01 05:03:17 +00:00
Randy Heit
7bf0cd13a6
- Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
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set until the mouse was grabbed.
SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit
c25f206fbb
- Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
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Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
automap.
SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit
a2573e4bb3
- Fixes to compile with GCC 4.5.0.
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SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit
4b817cfd8b
- Fix an ICE when compiling with GCC 4.5.0.
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SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Braden Obrzut
230178bf98
- Added drawshadow flag to drawstring.
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SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Christoph Oelckers
88f0fa270a
- added kgsws-cz's FBF_NOFLASH submission.
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SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Randy Heit
399cfc4890
- Fixd MinGW compilation of p_glnodes.cpp.
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SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Randy Heit
08a40b22be
- BOOM compatibility fix: Allow voodoo dolls to spawn inside narrow pits.
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SVN r2641 (trunk)
2010-08-29 17:57:10 +00:00
Christoph Oelckers
c304b39ecc
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
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SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Randy Heit
d4b03e2b77
-
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SVN r2629 (trunk)
2010-08-29 03:52:02 +00:00
Randy Heit
f9691a24ff
- Fixed: The automap was too aggressive about hiding markers.
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SVN r2628 (trunk)
2010-08-29 03:37:41 +00:00
Christoph Oelckers
a3c8e0c042
- fixed: P_LineAttack mixed up two flags variables.
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SVN r2627 (trunk)
2010-08-28 20:25:52 +00:00
Christoph Oelckers
cbff41f481
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
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SVN r2626 (trunk)
2010-08-28 20:22:35 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
387bfc0260
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
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SVN r2623 (trunk)
2010-08-28 17:19:48 +00:00
Christoph Oelckers
4e1a514455
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
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SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers
1dd3ecd6e2
- fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
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SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers
5647fed0cf
- fixed: armor factor application was done wrong.
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- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.
SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers
80f1a63cc9
- fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
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SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers
5a9151d7d2
- fixed: Extraction of partner segs was broken in the internal node builder.
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SVN r2617 (trunk)
2010-08-28 11:17:25 +00:00
Randy Heit
0d53867409
- Changed the default key for am_toggletexture to P so as not to conflict with the default chat key.
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SVN r2616 (trunk)
2010-08-28 01:46:26 +00:00
Christoph Oelckers
76816f7da8
- disable check for hidden sectors because it does more harm than good.
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- don't draw a textured automap in overlay mode.
SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers
ece980d372
- fixed check for GL nodebuild
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SVN r2613 (trunk)
2010-08-27 17:34:25 +00:00
Christoph Oelckers
3afa8149de
- added a fix from GZDoom to handle levels with compressed sidedefs that were processed by older ZDBSPs.
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SVN r2612 (trunk)
2010-08-27 16:53:11 +00:00
Christoph Oelckers
2152bc88d6
- fixed CROSSHAIR_INDEX in m_options.cpp.
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SVN r2611 (trunk)
2010-08-27 16:06:10 +00:00
Christoph Oelckers
a11e70bf5f
- changed savegame version check for automap stuff.
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SVN r2610 (trunk)
2010-08-27 15:22:21 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
9102200771
- added: Let the kill CCMD also kill replacements of the monster that is specified.
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- add a GetReplacement method to PClass to clean up some really ugly code
- Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated.
SVN r2601 (trunk)
2010-08-26 20:59:15 +00:00
Christoph Oelckers
ffa58aadbe
- added Aroenai's snd_menuvolume submission.
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SVN r2600 (trunk)
2010-08-26 18:08:09 +00:00
Christoph Oelckers
06a35dea11
- added: offset the trail actors spawned by AFastProjectile by missileheight.
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SVN r2599 (trunk)
2010-08-26 18:03:15 +00:00
Christoph Oelckers
eed5812799
- added 'fluidsynth' option for $mididevice command.
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SVN r2598 (trunk)
2010-08-26 16:46:01 +00:00
Christoph Oelckers
6c57441bcd
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
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- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.
SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Randy Heit
c058c644a4
- MinGW did not like this assignment in the FluidSynth loader.
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SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Christoph Oelckers
9073b8cdea
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
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SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers
ec71635ca1
- fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
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- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.
SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers
883510efe2
- added UMDF property to assign conversation dialogues to mapthings.
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SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Christoph Oelckers
96a8f1ceee
- fixed: The SaveVersion check for the USDF related changes for the current dialogue did not have the correct version number.
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- fixed: All blood spawning functions checked the ALLOWPARTICLES flag on the class defaults before actor replacement instead of after.
SVN r2563 (trunk)
2010-08-21 19:50:07 +00:00
Christoph Oelckers
1460b8feed
- fixed: The check for old incompatible savegames with dialogues was wrong.
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SVN r2562 (trunk)
2010-08-20 19:10:02 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit
6f82db47b8
- Merge the shared code for the softsynths into a common base class.
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SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
eafb0ab7cf
- Expose more FluidSynth settings through these cvars:
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* fluid_samplerate
* fluid_threads
* fluid_reverb_roomsize
* fluid_reverb_damping
* fluid_reverb_width
* fluid_reverb_level
* fluid_chorus_voices
* fluid_chorus_level
* fluid_chorus_speed
* fluid_chorus_depth
* fluid_chorus_type
SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit
a68e9c8fa6
- Added a dlopen() version of on-demand FluidSynth loading and exposed it
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to CMake through the DYN_FLUIDSYNTH option.
SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit
f389cd8b0f
- Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
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without actually having the FluidSynth development files installed.
SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit
2136ef2aba
- Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
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SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit
2c397b1aac
- Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
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- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
snd_midipatchset, which is already used by FMOD.
SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit
576e597d2b
- Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
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which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
* Add FluidSynth to the menu.
* Enable FluidSynth for MIDI as well as MUS.
* Fix CmakeLists.txt.
SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Braden Obrzut
050b82f543
- Fixed: ZDoom wouldn't compile without FluidSynth.
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SVN r2548 (trunk)
2010-08-17 04:22:17 +00:00
Randy Heit
d53ef3f38a
- Oops. These changes didn't belong in the repository.
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SVN r2547 (trunk)
2010-08-15 20:05:35 +00:00
Randy Heit
ea4ac390d9
- Forgot to include this music_fluidsynth_mididevice.cpp.
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SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00
Randy Heit
1fa4bbf69c
- Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
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to try compiling it myself on Windows to see if it's really that slow or if
Ubuntu just ships an unoptimized version, because performance is pretty pathetic
when compared to the other options. (I understand that it's a complete SoundFont2
renderer, so it is understandably slower than something like TiMidity++, but still.
Does it really need to be around 10x slower? I played with the chorus, reverb, and
interpolation settings, and none of them seemed to make much difference in
performance.)
SVN r2545 (trunk)
2010-08-15 19:54:59 +00:00
Christoph Oelckers
0657121847
- Backport from GZDoom: P_LoopSidedefs() needed another fix as it shouldn't try to report errors found on the second loop.
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SVN r2544 (trunk)
2010-08-15 14:09:17 +00:00
Christoph Oelckers
66f6115c86
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
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SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Braden Obrzut
a0d16bc99a
- Fixed: The center flag for drawimage didn't work.
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- Fixed: GCC didn't like casting from seg_t* to unsigned int on 64-bit systems.
SVN r2542 (trunk)
2010-08-14 21:01:49 +00:00
Christoph Oelckers
1fda9421ac
Backported from GZDoom:
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- Fixed: P_LoopSidedefs() needs to clean out sidetemp[] because when it's called a second time, the maximum of the number of vertices and that of sides may have increased compared to when P_AllocateSideDefs() created the array, which led to access violations.
SVN r2541 (trunk)
2010-08-14 20:00:47 +00:00
Christoph Oelckers
b288a7a416
- added option to set item pickup color through MAPINFO's GAMEINFO block.
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SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Randy Heit
1063a98c47
- Maybe allow assembly on Intel Macs? - attempt 2
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SVN r2537 (trunk)
2010-08-13 22:12:42 +00:00
Christoph Oelckers
09bd076b17
- added PinkSilver's ACS Checksight submission.
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SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
564fb6a723
- added TheShooter7/Aroenai's patch for switch on pickup menu option.
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SVN r2531 (trunk)
2010-08-13 06:27:22 +00:00
Christoph Oelckers
d904d8276e
- added TheShooter7's patch for NOPITCH flags for hitscan attacks.
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SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Randy Heit
dab3ff000e
- Enable backpatching on non-Windows machines.
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SVN r2528 (trunk)
2010-08-13 04:11:21 +00:00
Randy Heit
30ffe1d4b8
- Maybe enable assembly on Intel Macs?
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SVN r2527 (trunk)
2010-08-13 03:14:05 +00:00