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- added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
SVN r2787 (trunk)
This commit is contained in:
parent
5dfc57336e
commit
106cf82f62
1 changed files with 59 additions and 25 deletions
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@ -5834,15 +5834,22 @@ int DLevelScript::RunScript ()
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case PCD_GETACTORY:
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case PCD_GETACTORZ:
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{
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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if(STACK(1) == 0)
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{
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STACK(1) = 0;
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STACK(1) = (&activator->x)[pcd - PCD_GETACTORX];
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}
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else
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{
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STACK(1) = (&actor->x)[pcd - PCD_GETACTORX];
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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{
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STACK(1) = 0;
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}
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else
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{
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STACK(1) = (&actor->x)[pcd - PCD_GETACTORX];
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}
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}
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}
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break;
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@ -5850,50 +5857,77 @@ int DLevelScript::RunScript ()
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case PCD_GETACTORFLOORZ:
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case PCD_GETACTORCEILINGZ:
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{
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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if(STACK(1) == 0)
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{
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STACK(1) = 0;
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}
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else if (pcd == PCD_GETACTORFLOORZ)
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{
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STACK(1) = actor->floorz;
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if (pcd == PCD_GETACTORFLOORZ)
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{
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STACK(1) = activator->floorz;
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}
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else if(STACK(1) == 0)
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{
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STACK(1) = activator->ceilingz;
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}
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}
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else
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{
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STACK(1) = actor->ceilingz;
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}
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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{
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STACK(1) = 0;
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}
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else if (pcd == PCD_GETACTORFLOORZ)
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{
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STACK(1) = actor->floorz;
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}
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else
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{
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STACK(1) = actor->ceilingz;
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}
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}
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}
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break;
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case PCD_GETACTORANGLE:
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{
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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if(STACK(1) == 0)
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{
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STACK(1) = 0;
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STACK(1) = activator->angle >> 16;
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}
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else
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{
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STACK(1) = actor->angle >> 16;
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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{
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STACK(1) = 0;
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}
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else
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{
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STACK(1) = actor->angle >> 16;
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}
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}
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}
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break;
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case PCD_GETACTORPITCH:
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{
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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if(STACK(1) == 0)
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{
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STACK(1) = 0;
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STACK(1) = activator->pitch >> 16;
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}
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else
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{
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STACK(1) = actor->pitch >> 16;
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AActor *actor = SingleActorFromTID (STACK(1), activator);
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if (actor == NULL)
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{
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STACK(1) = 0;
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}
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else
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{
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STACK(1) = actor->pitch >> 16;
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}
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}
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}
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break;
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