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- added option to set item pickup color through MAPINFO's GAMEINFO block.
SVN r2539 (trunk)
This commit is contained in:
parent
1063a98c47
commit
b288a7a416
8 changed files with 10 additions and 1 deletions
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@ -1504,7 +1504,9 @@ void DBaseStatusBar::BlendView (float blend[4])
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if (CPlayer->bonuscount)
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{
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cnt = CPlayer->bonuscount << 3;
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AddBlend (0.8431f, 0.7333f, 0.2706f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
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AddBlend (RPART(gameinfo.pickupcolor)/255.f, GPART(gameinfo.pickupcolor)/255.f,
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BPART(gameinfo.pickupcolor)/255.f, cnt > 128 ? 0.5f : cnt / 255.f, blend);
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}
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if (CPlayer->mo->DamageFade.a != 0)
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@ -266,6 +266,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_INT(defKickback, "defKickback")
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GAMEINFOKEY_CSTRING(SkyFlatName, "SkyFlatName", 8)
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GAMEINFOKEY_STRING(translator, "translator")
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GAMEINFOKEY_COLOR(pickupcolor, "pickupcolor")
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GAMEINFOKEY_COLOR(defaultbloodcolor, "defaultbloodcolor")
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GAMEINFOKEY_COLOR(defaultbloodparticlecolor, "defaultbloodparticlecolor")
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GAMEINFOKEY_STRING(backpacktype, "backpacktype")
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1
src/gi.h
1
src/gi.h
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@ -106,6 +106,7 @@ struct gameinfo_t
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int defaultrespawntime;
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int defaultdropstyle;
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int player5start;
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DWORD pickupcolor;
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const char *GetFinalePage(unsigned int num) const;
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};
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@ -42,6 +42,7 @@ gameinfo
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endoom = "ENDOOM"
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player5start = 4001
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drawreadthis = true
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pickupcolor = "d6 ba 45"
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}
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skill baby
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@ -40,6 +40,7 @@ gameinfo
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defaultdropstyle = 1
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endoom = "ENDOOM"
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player5start = 4001
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pickupcolor = "d6 ba 45"
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}
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skill baby
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@ -41,6 +41,7 @@ gameinfo
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defaultdropstyle = 1
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endoom = "ENDTEXT"
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player5start = 4001
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pickupcolor = "d6 ba 45"
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}
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skill baby
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@ -39,6 +39,7 @@ gameinfo
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defaultrespawntime = 12
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defaultdropstyle = 1
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player5start = 9100
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pickupcolor = "d6 ba 45"
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}
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skill baby
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@ -42,6 +42,7 @@ gameinfo
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defaultdropstyle = 2
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endoom = "ENDSTRF"
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player5start = 5
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pickupcolor = "d6 ba 45"
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}
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skill baby
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