Commit graph

335 commits

Author SHA1 Message Date
Braden Obrzut
7ed7e9f755 - Enable menu mouse navigation on SDL systems.
SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
f21d035dcb - fixed: The summoned minotaur should not return to its own spawn state when idle but to the parent class's.
SVN r3108 (trunk)
2011-01-17 07:36:23 +00:00
Christoph Oelckers
e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
e90b86acce - added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes.

SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
898b0d679d - added a new 'playertype' command for SBARINFO that checks by class type not display name.
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.


SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers
231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836 - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
42de20a7e4 - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.


SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Braden Obrzut
22372fff25 - Fixed: "Show IWAD selection dialog" when only shown on Windows.
SVN r3038 (trunk)
2010-12-14 16:05:38 +00:00
Braden Obrzut
ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
e7bbca8e33 - expanded compat_trace flag to apply also to sight checks.
- Set trace compatibility for Real World MAP11.


SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Christoph Oelckers
74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers
976fe64f79 - fixed: Action Doom 2 loaded the wrong MAPINFO.
SVN r3011 (trunk)
2010-11-28 17:43:05 +00:00
Christoph Oelckers
c5f5bcc432 - added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut
ae6ad394d1 - Fixed: Hexen's frag counter was not placed correctly.
SVN r3006 (trunk)
2010-11-10 23:46:18 +00:00
Christoph Oelckers
340ffc08d6 - fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers
aa2e14b27f - fixed typo in Firemace obituary.
SVN r3001 (trunk)
2010-11-08 06:57:28 +00:00
Christoph Oelckers
1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
ce3b17d627 - fixed the value set of a few dmflags options.
SVN r2983 (trunk)
2010-11-06 23:45:55 +00:00
Christoph Oelckers
94d132b832 - fixed: Ultimate Doom loaded the default MAPINFO for regular Doom 1.
SVN r2982 (trunk)
2010-11-06 21:43:08 +00:00
Christoph Oelckers
72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
c09a56ebe0 - Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
respect to the existing AmbientSound actor, except it also has the NOGRAVITY flag set.

SVN r2975 (trunk)
2010-11-03 02:46:38 +00:00
Christoph Oelckers
b0c7ac6868 - made "follow player" automap option a CVAR and added a menu item for it.
SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32 - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
- made all crosshair related CVARs game specific. They were all global to all supportesd games.


SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
c9adcb0f47 - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
- added STTPRCNT to HUDFONT_DOOM

SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
8b63758019 - fixed: Hexen loaded the Doom2 MAPINFO.
SVN r2954 (trunk)
2010-10-17 13:06:02 +00:00
Christoph Oelckers
ce7921c9d9 - externalized the vector graphics for the automap arrows and the key.
SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Christoph Oelckers
eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
dd17c35d89 - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e - added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
62f846b0ab - fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
2010-10-06 16:01:51 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
00f6f459e5 - fixed: Strife defined the wrong graphic for the pause sign.
SVN r2900 (trunk)
2010-10-05 19:17:22 +00:00
Christoph Oelckers
828adec7e6 - moved the Messages menu from Display Option to HUD options.
SVN r2890 (trunk)
2010-10-03 20:22:42 +00:00
Christoph Oelckers
d3ca1fddcc - added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers
add5518a04 - added some constant definitions for action specials to DECORATE header.
SVN r2856 (trunk)
2010-09-27 05:49:56 +00:00
Christoph Oelckers
9abaaa1785 - added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.



SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit
79f26d9e5c - I do believe I forgot to add some things.
SVN r2853 (trunk)
2010-09-26 05:33:46 +00:00
Randy Heit
17f9e687bd - Added cursorpic gameinfo property to set the mouse cursor image.
SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers
385cfc5698 - fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers
a3e98eb4ab - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
ebcf08686a - Fixed typo in plasma gun's nametag.
SVN r2835 (trunk)
2010-09-19 16:49:43 +00:00
Christoph Oelckers
74525ab1d6 - moved some info into the GAMEINFO section:
* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
9a8a446840 - added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers
a3d38be793 - fixed: The DUMB specific options should be grayed out when using FMod for playing back modules.
SVN r2831 (trunk)
2010-09-19 06:37:38 +00:00
Randy Heit
94ce4d5d69 - Remove extra *usefail definition for the pig player.
- Locks can now define more than one LockedSound by separating them with commas. The default setting
  for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
  be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
  played. Otherwise, misc/keytry will be played as before.



SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers
051ae3224f - fixed: The subsector serializing code accessed the subsector array before validating the index.
- added episode names to episode definitions of Doom 1 and Chex Quest.


SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Christoph Oelckers
46b3bb8e41 - moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00