..
acs
actors
- Added a new AmbientSoundNoGravity actor with doomednum 14067. This is identical in every
2010-11-03 02:46:38 +00:00
graphics
- added a default cursor for Chex Quest.
2010-09-26 07:46:34 +00:00
maparrows
- externalized the vector graphics for the automap arrows and the key.
2010-10-16 22:37:30 +00:00
mapinfo
- added some initial configurability to statistics intermission screen:
2010-11-06 09:28:17 +00:00
sbarinfo
- Fixed: the hexen statusbar should assume you are the fighter if you are not one of the known classes.
2010-07-01 21:03:29 +00:00
shaders /d3d
- Since I am currently without a primary video card and stuck with this
2009-10-08 04:03:32 +00:00
sounds
sprites
textures
xlat
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
2010-10-02 16:26:10 +00:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
- set 'setslopeoverflow' compatibility flag for all maps in Massmouth2.
2010-09-02 22:33:34 +00:00
confont.lmp
dbigfont.lmp
decaldef.txt
decorate.txt
dehsupp.txt
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- fixed: Hexen loaded the Doom2 MAPINFO.
2010-10-17 13:06:02 +00:00
language.enu
- added some initial configurability to statistics intermission screen:
2010-11-06 09:28:17 +00:00
language.fr
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
language.ita
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
2010-10-11 19:16:09 +00:00
lockdefs.txt
menudef.txt
- made "follow player" automap option a CVAR and added a menu item for it.
2010-10-24 07:39:48 +00:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt
- Remove extra *usefail definition for the pig player.
2010-09-19 03:30:31 +00:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
textures.txt
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
2010-09-21 16:50:09 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt