mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
- made "follow player" automap option a CVAR and added a menu item for it.
SVN r2965 (trunk)
This commit is contained in:
parent
2a0c4b9f32
commit
b0c7ac6868
2 changed files with 10 additions and 8 deletions
|
@ -385,8 +385,6 @@ static FTextureID marknums[10]; // numbers used for marking by the automap
|
|||
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
|
||||
static int markpointnum = 0; // next point to be assigned
|
||||
|
||||
static int followplayer = 1; // specifies whether to follow the player around
|
||||
|
||||
static FTextureID mapback; // the automap background
|
||||
static fixed_t mapystart=0; // y-value for the start of the map bitmap...used in the parallax stuff.
|
||||
static fixed_t mapxstart=0; //x-value for the bitmap.
|
||||
|
@ -412,11 +410,14 @@ void AM_restoreScaleAndLoc ();
|
|||
void AM_minOutWindowScale ();
|
||||
|
||||
|
||||
CVAR(Bool, am_followplayer, true, CVAR_ARCHIVE)
|
||||
|
||||
|
||||
CCMD(am_togglefollow)
|
||||
{
|
||||
followplayer = !followplayer;
|
||||
am_followplayer = !am_followplayer;
|
||||
f_oldloc.x = FIXED_MAX;
|
||||
Printf ("%s\n", GStrings(followplayer ? "AMSTR_FOLLOWON" : "AMSTR_FOLLOWOFF"));
|
||||
Printf ("%s\n", GStrings(am_followplayer ? "AMSTR_FOLLOWON" : "AMSTR_FOLLOWOFF"));
|
||||
}
|
||||
|
||||
CCMD(am_togglegrid)
|
||||
|
@ -580,7 +581,7 @@ void AM_restoreScaleAndLoc ()
|
|||
{
|
||||
m_w = old_m_w;
|
||||
m_h = old_m_h;
|
||||
if (!followplayer)
|
||||
if (!am_followplayer)
|
||||
{
|
||||
m_x = old_m_x;
|
||||
m_y = old_m_y;
|
||||
|
@ -777,7 +778,7 @@ void AM_changeWindowLoc ()
|
|||
{
|
||||
if (0 != (m_paninc.x | m_paninc.y))
|
||||
{
|
||||
followplayer = 0;
|
||||
am_followplayer = false;
|
||||
f_oldloc.x = FIXED_MAX;
|
||||
}
|
||||
|
||||
|
@ -1199,7 +1200,7 @@ bool AM_Responder (event_t *ev, bool last)
|
|||
{
|
||||
if (automapactive && (ev->type == EV_KeyDown || ev->type == EV_KeyUp))
|
||||
{
|
||||
if (followplayer)
|
||||
if (am_followplayer)
|
||||
{
|
||||
// check for am_pan* and ignore in follow mode
|
||||
const char *defbind = AutomapBindings.GetBind(ev->data1);
|
||||
|
@ -1312,7 +1313,7 @@ void AM_Ticker ()
|
|||
|
||||
amclock++;
|
||||
|
||||
if (followplayer)
|
||||
if (am_followplayer)
|
||||
{
|
||||
AM_doFollowPlayer();
|
||||
}
|
||||
|
|
|
@ -858,6 +858,7 @@ OptionMenu AutomapOptions
|
|||
Option "Rotate automap", "am_rotate", "RotateTypes"
|
||||
Option "Overlay automap", "am_overlay", "OverlayTypes"
|
||||
Option "Enable textured display", "am_textured", "OnOff"
|
||||
Option "Follow player", "am_followplayer", "OnOff"
|
||||
StaticText " "
|
||||
Option "Show item counts", "am_showitems", "OnOff"
|
||||
Option "Show monster counts", "am_showmonsters", "OnOff"
|
||||
|
|
Loading…
Reference in a new issue