..
acs
- Fixed: Strife's quest based line actions also work in Deathmatch.
2009-02-28 21:38:20 +00:00
actors
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
2010-11-08 00:01:21 +00:00
graphics
- added a default cursor for Chex Quest.
2010-09-26 07:46:34 +00:00
maparrows
- externalized the vector graphics for the automap arrows and the key.
2010-10-16 22:37:30 +00:00
mapinfo
- added some initial configurability to statistics intermission screen:
2010-11-06 09:28:17 +00:00
sbarinfo
- Fixed: Hexen's frag counter was not placed correctly.
2010-11-10 23:46:18 +00:00
shaders /d3d
- Since I am currently without a primary video card and stuck with this
2009-10-08 04:03:32 +00:00
sounds
- Reprocess all sounds with flac 1.2.1.
2009-09-15 01:55:36 +00:00
sprites
- Smaller sprites
2009-09-24 02:51:07 +00:00
textures
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xlat
- fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
2010-12-16 14:39:17 +00:00
althudcf.txt
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
2010-08-10 16:22:57 +00:00
animated.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
animdefs.txt
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
compatibility.txt
- expanded compat_trace flag to apply also to sight checks.
2010-12-04 08:53:13 +00:00
confont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
dbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
decaldef.txt
- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
2009-09-14 22:12:31 +00:00
decorate.txt
- Added Gez's A_Blast submission.
2009-09-28 15:55:57 +00:00
dehsupp.txt
- Gez's latest cleanup patch.
2009-09-17 20:54:07 +00:00
fontdefs.txt
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
2010-10-23 22:33:39 +00:00
in_epi1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_epi3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc1.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc2.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
in_htc3.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
indexfont
- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
2008-07-23 15:32:18 +00:00
iwadinfo.txt
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
2010-12-24 13:43:36 +00:00
language.enu
- fixed typo in Firemace obituary.
2010-11-08 06:57:28 +00:00
language.fr
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
language.ita
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
2010-10-11 19:16:09 +00:00
lockdefs.txt
- Added Blzut3's patch for a real Chex Quest game mode.
2008-08-30 19:44:19 +00:00
menudef.txt
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
2010-12-25 23:27:26 +00:00
netnotch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
notch.dat
- added Gez's patch to move Hexen's startup notches out of the EXE.
2010-03-27 21:12:08 +00:00
reverbs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbarinfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sbigfont.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
sndinfo.txt
- Remove extra *usefail definition for the pig player.
2010-09-19 03:30:31 +00:00
sndseq.txt
- Fixed copy-paste fail for DoorCloseSmallWood.
2010-01-08 04:01:30 +00:00
spaldoom.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
spalhtic.lmp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
teaminfo.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
terrain.txt
- fixed: Heretic's splashes don't alert monsters.
2010-05-11 17:30:27 +00:00
textcolors.txt
- Moved the V_InitFontColors() call earlier in the startup sequence so that
2009-02-11 00:16:05 +00:00
textures.txt
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
2010-09-21 16:50:09 +00:00
vga-rom-font.16
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
x11r6rgb.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
xhairs.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00