.. |
acs
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- Fixed: Strife's quest based line actions also work in Deathmatch.
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2009-02-28 21:38:20 +00:00 |
actors
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- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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2010-11-08 00:01:21 +00:00 |
graphics
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- added a default cursor for Chex Quest.
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2010-09-26 07:46:34 +00:00 |
maparrows
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- externalized the vector graphics for the automap arrows and the key.
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2010-10-16 22:37:30 +00:00 |
mapinfo
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- added some initial configurability to statistics intermission screen:
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2010-11-06 09:28:17 +00:00 |
sbarinfo
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- Fixed: Hexen's frag counter was not placed correctly.
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2010-11-10 23:46:18 +00:00 |
shaders/d3d
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- Since I am currently without a primary video card and stuck with this
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2009-10-08 04:03:32 +00:00 |
sounds
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- Reprocess all sounds with flac 1.2.1.
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2009-09-15 01:55:36 +00:00 |
sprites
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- Smaller sprites
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2009-09-24 02:51:07 +00:00 |
textures
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
xlat
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- fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
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2010-11-10 11:25:34 +00:00 |
althudcf.txt
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- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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2010-08-10 16:22:57 +00:00 |
animated.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
animdefs.txt
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
compatibility.txt
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- expanded compat_trace flag to apply also to sight checks.
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2010-12-04 08:53:13 +00:00 |
confont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
dbigfont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
decaldef.txt
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- removed the COMPATF_MBFDEHACKED flag because it wouldn't work and is more or less useless anyway.
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2009-09-14 22:12:31 +00:00 |
decorate.txt
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- Added Gez's A_Blast submission.
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2009-09-28 15:55:57 +00:00 |
dehsupp.txt
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- Gez's latest cleanup patch.
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2009-09-17 20:54:07 +00:00 |
fontdefs.txt
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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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2010-10-23 22:33:39 +00:00 |
in_epi1.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_epi2.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_epi3.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc1.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc2.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
in_htc3.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
indexfont
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- fixed some incorrect file names in the new WADSRC directory and deleted obsolete makefiles.
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2008-07-23 15:32:18 +00:00 |
iwadinfo.txt
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- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
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2010-12-02 15:08:44 +00:00 |
language.enu
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- fixed typo in Firemace obituary.
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2010-11-08 06:57:28 +00:00 |
language.fr
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- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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2010-10-11 22:10:15 +00:00 |
language.ita
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- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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2010-10-11 19:16:09 +00:00 |
lockdefs.txt
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- Added Blzut3's patch for a real Chex Quest game mode.
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2008-08-30 19:44:19 +00:00 |
menudef.txt
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- Fixed: "Show IWAD selection dialog" when only shown on Windows.
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2010-12-14 16:05:38 +00:00 |
netnotch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
notch.dat
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- added Gez's patch to move Hexen's startup notches out of the EXE.
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2010-03-27 21:12:08 +00:00 |
reverbs.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sbarinfo.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sbigfont.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
sndinfo.txt
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- Remove extra *usefail definition for the pig player.
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2010-09-19 03:30:31 +00:00 |
sndseq.txt
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- Fixed copy-paste fail for DoorCloseSmallWood.
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2010-01-08 04:01:30 +00:00 |
spaldoom.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
spalhtic.lmp
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
teaminfo.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
terrain.txt
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- fixed: Heretic's splashes don't alert monsters.
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2010-05-11 17:30:27 +00:00 |
textcolors.txt
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- Moved the V_InitFontColors() call earlier in the startup sequence so that
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2009-02-11 00:16:05 +00:00 |
textures.txt
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- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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2010-09-21 16:50:09 +00:00 |
vga-rom-font.16
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
x11r6rgb.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |
xhairs.txt
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About a week's worth of changes here. As a heads-up, I wouldn't be
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2008-07-23 04:57:26 +00:00 |