Jan Engelhardt
|
742e538223
|
gles: look for libGLESv2.so.2
Distros do not have the .so files at all times, because those are
counted as development and not runtime.
|
2021-09-25 04:20:36 -04:00 |
|
Christoph Oelckers
|
0e809b2aa1
|
. this is version 4.7.0.
|
2021-09-22 12:17:51 +02:00 |
|
Christoph Oelckers
|
569517c2de
|
- re-enabled survey code.
|
2021-09-22 12:17:51 +02:00 |
|
Christoph Oelckers
|
7ce5bb4861
|
- re-enable light attenuation.
|
2021-09-22 12:14:29 +02:00 |
|
Christoph Oelckers
|
55186d3f6c
|
- updated survey code to check for Apple's M1 CPU.
|
2021-09-21 22:01:50 +02:00 |
|
Christoph Oelckers
|
0db7a6206b
|
- fixed shader compilation.
|
2021-09-21 21:07:46 +02:00 |
|
Rachael Alexanderson
|
a0a90f874f
|
- update widepix again, mv strife.strife to strife
|
2021-09-21 15:01:43 -04:00 |
|
Christoph Oelckers
|
702b75e96a
|
- fixed one frame activation delay for dynamic lights.
We cannot check HasDynamicLights in ProcessThinkers because it gets set too late.
|
2021-09-21 20:43:21 +02:00 |
|
Christoph Oelckers
|
6c12a8de12
|
- properly track whether some action in the current frame may have triggered a dynamic light activation.
|
2021-09-21 20:31:43 +02:00 |
|
Christoph Oelckers
|
da806b354d
|
- cleanup of the revised y-clamping feature.
This integrates better with the existing features.
|
2021-09-21 20:31:42 +02:00 |
|
Rachael Alexanderson
|
6e2aef617c
|
- update widescreen graphics, with strife support
|
2021-09-21 13:00:17 -04:00 |
|
Emile Belanger
|
4de6b769d3
|
GLES: Only use GPU sync if necessary and available.
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
|
2021-09-21 18:45:55 +02:00 |
|
Rachael Alexanderson
|
24aa497e4f
|
- fix icon in .gitattributes, it must always be checked out as binary
|
2021-09-21 11:52:36 -04:00 |
|
Emile Belanger
|
db59a4f9af
|
Add buffer synchronisation for GLES when using mapped buffers.
|
2021-09-20 18:12:20 -04:00 |
|
Emile Belanger
|
76875f0a3c
|
Fix spot lights for GLES
|
2021-09-20 18:12:20 -04:00 |
|
Emile Belanger
|
e361ff1a9c
|
Removed unused EGL files
|
2021-09-20 18:12:20 -04:00 |
|
Emile Belanger
|
c20cb92961
|
Removed unused GLES shader files
|
2021-09-20 18:12:20 -04:00 |
|
Yarn366
|
6d8862b514
|
Added detection for IWADs downloaded via the Bethesda.net Launcher
|
2021-09-20 10:50:19 -04:00 |
|
Cacodemon345
|
567bff403a
|
Fix broken text input when SDL2 is using Wayland
|
2021-09-20 10:49:41 -04:00 |
|
Rachael Alexanderson
|
cb0c8922e0
|
- downgrade GL_EXTENSIONS message in OpenGL ES to logging level
|
2021-09-20 08:46:34 -04:00 |
|
Christoph Oelckers
|
2fd8113576
|
- text update.
|
2021-09-19 16:12:40 +02:00 |
|
Christoph Oelckers
|
a0043ec09d
|
- better handling of texture clamp state.
Free combination of clamping with all texture modes still missing in GLES and Softpoly renderers!
|
2021-09-19 14:54:34 +02:00 |
|
Christoph Oelckers
|
3acc5a2723
|
- fixed code generation issues with parameterized MBF21 functions.
|
2021-09-19 12:59:24 +02:00 |
|
Christoph Oelckers
|
fb107f80e6
|
- fixed vertex generation when splitting walls by planes on old hardware.
|
2021-09-18 13:09:05 +02:00 |
|
Rachael Alexanderson
|
614b8477b8
|
- change URL for stats script
|
2021-09-18 06:58:21 -04:00 |
|
Christoph Oelckers
|
fc2818b195
|
- menu system update from Raze for better control of animated menus.
|
2021-09-18 12:19:35 +02:00 |
|
Christoph Oelckers
|
31de21e6aa
|
- GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on.
|
2021-09-18 10:27:41 +02:00 |
|
Christoph Oelckers
|
1fe5fc2edc
|
- changed survey control CVAR to avoid sending data for participants of the previous survey without confirmation.
|
2021-09-18 10:19:23 +02:00 |
|
Christoph Oelckers
|
7aaea65f28
|
- fixed GLES startup
|
2021-09-18 10:18:23 +02:00 |
|
Christoph Oelckers
|
a6819bfe62
|
- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
A new command, "screensize", has been added to allow setting it explicitly, and this has been used for all the stock animations.
|
2021-09-18 09:19:34 +02:00 |
|
Christoph Oelckers
|
914b54ffd5
|
- fix compatibility handler for KDiZD's Z1M3.
The sector needs both tags - the original 83 for the deep water effect, plus 82 for the fade, to render and act correctly.
|
2021-09-17 23:35:03 +02:00 |
|
Christoph Oelckers
|
2350780db0
|
- fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before.
|
2021-09-17 23:04:13 +02:00 |
|
Christoph Oelckers
|
08baad6e21
|
- fixed melee attack disance being off after adding MBF21 support.
|
2021-09-17 22:59:30 +02:00 |
|
Christoph Oelckers
|
67958833b7
|
Merge branch 'gles2_merge'
|
2021-09-17 21:22:41 +02:00 |
|
Christoph Oelckers
|
c9d9982b68
|
- fixed: Decal things did not spawn their lower decals.
|
2021-09-17 00:48:12 +02:00 |
|
Christoph Oelckers
|
918e9e9b0d
|
- fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
|
2021-09-17 00:25:28 +02:00 |
|
Christoph Oelckers
|
fdf879167c
|
- fixed bad parameter order in MinoraurSlam.
|
2021-09-16 07:45:09 +02:00 |
|
Christoph Oelckers
|
b8d61a38a9
|
- partial text update.
|
2021-09-15 18:48:03 +02:00 |
|
Christoph Oelckers
|
23a2ccec2b
|
- Consider 'Program Files' a read only location without actually checking.
Due to virtualization the actual check may not produce correct results, plus writing there is bad style anyway.
|
2021-09-15 00:39:18 +02:00 |
|
Christoph Oelckers
|
8c715d48cd
|
- fixed: 3D floor model sectors were not added to the sector lists for precise rendering.
|
2021-09-14 19:49:42 +02:00 |
|
Christoph Oelckers
|
17638426b9
|
- removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
|
2021-09-14 19:49:42 +02:00 |
|
Christoph Oelckers
|
c7db3875e1
|
- fixed: colors from brightmaps and glowmaps need to be desaturated.
|
2021-09-14 19:49:41 +02:00 |
|
Christoph Oelckers
|
e1a5f61f8c
|
- fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
These are undefined for such fragments.
|
2021-09-14 19:49:41 +02:00 |
|
Christoph Oelckers
|
b0382599f6
|
- removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled
|
2021-09-14 00:13:08 +02:00 |
|
Magnus Norddahl
|
796890bb98
|
Limit texture upload transfer buffers to roughly 64 MB
|
2021-09-13 23:56:15 +02:00 |
|
Christoph Oelckers
|
9aeb78ae97
|
- marked several invisible controller things to not show on the automap with the scanner powerup.
am_cheat will still show them.
|
2021-09-12 13:18:40 +02:00 |
|
Christoph Oelckers
|
f783a94835
|
- treat 'vid_adapter 0' as what Windows considers the primary monitor.
Courtesy of https://devblogs.microsoft.com/oldnewthing/20070809-00/?p=25643
|
2021-09-12 10:02:30 +02:00 |
|
Christoph Oelckers
|
b550f57ce3
|
- fixed: Brightmap application for horizons was undefined..
This depended on the state of the previously rendered portal which could have switched it off.
|
2021-09-12 08:37:19 +02:00 |
|
Christoph Oelckers
|
78566c0d52
|
- replaces "BS" and "ED" on the on-screen keyboards with the symbols normally found on the keyboard for these actions.
|
2021-09-09 14:00:00 +02:00 |
|
Christoph Oelckers
|
43c38a2097
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2021-09-09 13:58:23 +02:00 |
|