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- fixed shader compilation.
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@ -204,7 +204,7 @@ vec4 getTexel(vec2 st)
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}
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if (uTextureMode & TEXF_ClampY)
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if ((uTextureMode & TEXF_ClampY) != 0)
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{
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if (st.t < 0.0 || st.t > 1.0)
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{
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