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- updated survey code to check for Apple's M1 CPU.
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1 changed files with 8 additions and 6 deletions
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@ -35,6 +35,7 @@ extern int sys_ostype;
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#include "version.h"
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#include "v_video.h"
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#include "gl_interface.h"
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#include "printf.h"
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CVAR(Int, sys_statsenabled47, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOSET)
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CVAR(String, sys_statshost, "gzstats.drdteam.org", CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOSET)
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@ -190,23 +191,24 @@ static int GetOSVersion()
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#elif defined __APPLE__
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#if defined(__aarch64__)
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return 6;
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#else
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return 5;
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#endif
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#else
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// fall-through linux stuff here
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#ifdef __arm__
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return 8;
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#elif __ppc__
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return 9;
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#else
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if (sizeof(void*) == 4) // 32 bit
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{
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return 6;
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return 7;
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}
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else
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{
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return 7;
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return 8;
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}
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#endif
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@ -304,7 +306,7 @@ void D_DoAnonStats()
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mysnprintf(requeststring, sizeof requeststring, "GET /stats_202109.py?render=%i&cores=%i&os=%i&glversion=%i&vendor=%s&model=%s HTTP/1.1\r\nHost: %s\r\nConnection: close\r\nUser-Agent: %s %s\r\n\r\n",
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GetRenderInfo(), GetCoreInfo(), GetOSVersion(), GetGLVersion(), URLencode(screen->vendorstring).GetChars(), URLencode(screen->DeviceName()).GetChars(), sys_statshost.GetHumanString(), GAMENAME, VERSIONSTR);
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DPrintf(DMSG_NOTIFY, "Sending %s", requeststring);
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#ifndef _DEBUG
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#if 1//ndef _DEBUG
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// Don't send info in debug builds
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std::thread t1(D_DoHTTPRequest, requeststring);
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t1.detach();
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