- marked several invisible controller things to not show on the automap with the scanner powerup.

am_cheat will still show them.
This commit is contained in:
Christoph Oelckers 2021-09-12 13:18:40 +02:00
parent f783a94835
commit 9aeb78ae97
8 changed files with 17 additions and 0 deletions

View file

@ -68,6 +68,7 @@ class DynamicLight : Actor
+NOGRAVITY
+FIXMAPTHINGPOS
+INVISIBLE
+NOTONAUTOMAP
}
//==========================================================================

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@ -53,6 +53,7 @@ class InterpolationPoint : Actor
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
}
@ -119,6 +120,7 @@ class InterpolationSpecial : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}
override void Tick () {} // Does absolutely nothing itself

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@ -7,6 +7,7 @@ class SecretTrigger : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}
override void PostBeginPlay ()

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@ -29,6 +29,7 @@ class SectorAction : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}
override void OnDestroy ()

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@ -31,6 +31,7 @@ class PatrolPoint : Actor
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
}
}
@ -47,6 +48,7 @@ class PatrolSpecial : Actor
+NOGRAVITY
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
}
}
@ -61,6 +63,7 @@ class MapSpot : Actor
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
RenderStyle "None";
CameraHeight 0;
}
@ -81,6 +84,7 @@ class MapSpotGravity : MapSpot
-NOBLOCKMAP
-NOSECTOR
-NOGRAVITY
+NOTONAUTOMAP
}
}
@ -93,6 +97,7 @@ class PointPusher : Actor
+NOBLOCKMAP
+INVISIBLE
+NOCLIP
+NOTONAUTOMAP
}
}
@ -103,6 +108,7 @@ class PointPuller : Actor
+NOBLOCKMAP
+INVISIBLE
+NOCLIP
+NOTONAUTOMAP
}
}
@ -220,6 +226,7 @@ class SectorFlagSetter : Actor
{
Super.BeginPlay ();
CurSector.Flags |= args[0];
Destroy();
}
}

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@ -7,6 +7,7 @@ class SoundEnvironment : Actor
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+NOTONAUTOMAP
}
override void PostBeginPlay ()

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@ -65,6 +65,7 @@ class AmbientSound : Actor
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
+NOTONAUTOMAP
}
native void MarkAmbientSounds();
@ -100,6 +101,7 @@ class SoundSequenceSlot : Actor
+NOSECTOR
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
}
SeqNode sequence;
@ -112,6 +114,7 @@ class SoundSequence : Actor
+NOSECTOR
+NOBLOCKMAP
+DONTSPLASH
+NOTONAUTOMAP
}
//==========================================================================

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@ -55,6 +55,7 @@ class TeleportDest : Actor
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
+NOTONAUTOMAP
}
}