mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 21:11:52 +00:00
- marked several invisible controller things to not show on the automap with the scanner powerup.
am_cheat will still show them.
This commit is contained in:
parent
f783a94835
commit
9aeb78ae97
8 changed files with 17 additions and 0 deletions
|
@ -68,6 +68,7 @@ class DynamicLight : Actor
|
|||
+NOGRAVITY
|
||||
+FIXMAPTHINGPOS
|
||||
+INVISIBLE
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -53,6 +53,7 @@ class InterpolationPoint : Actor
|
|||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
RenderStyle "None";
|
||||
}
|
||||
|
||||
|
@ -119,6 +120,7 @@ class InterpolationSpecial : Actor
|
|||
+NOSECTOR
|
||||
+NOGRAVITY
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
override void Tick () {} // Does absolutely nothing itself
|
||||
|
|
|
@ -7,6 +7,7 @@ class SecretTrigger : Actor
|
|||
+NOSECTOR
|
||||
+NOGRAVITY
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
override void PostBeginPlay ()
|
||||
|
|
|
@ -29,6 +29,7 @@ class SectorAction : Actor
|
|||
+NOSECTOR
|
||||
+NOGRAVITY
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
override void OnDestroy ()
|
||||
|
|
|
@ -31,6 +31,7 @@ class PatrolPoint : Actor
|
|||
+NOGRAVITY
|
||||
+NOBLOCKMAP
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
RenderStyle "None";
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +48,7 @@ class PatrolSpecial : Actor
|
|||
+NOGRAVITY
|
||||
+NOBLOCKMAP
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
RenderStyle "None";
|
||||
}
|
||||
}
|
||||
|
@ -61,6 +63,7 @@ class MapSpot : Actor
|
|||
+NOSECTOR
|
||||
+NOGRAVITY
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
RenderStyle "None";
|
||||
CameraHeight 0;
|
||||
}
|
||||
|
@ -81,6 +84,7 @@ class MapSpotGravity : MapSpot
|
|||
-NOBLOCKMAP
|
||||
-NOSECTOR
|
||||
-NOGRAVITY
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,6 +97,7 @@ class PointPusher : Actor
|
|||
+NOBLOCKMAP
|
||||
+INVISIBLE
|
||||
+NOCLIP
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -103,6 +108,7 @@ class PointPuller : Actor
|
|||
+NOBLOCKMAP
|
||||
+INVISIBLE
|
||||
+NOCLIP
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -220,6 +226,7 @@ class SectorFlagSetter : Actor
|
|||
{
|
||||
Super.BeginPlay ();
|
||||
CurSector.Flags |= args[0];
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ class SoundEnvironment : Actor
|
|||
+NOBLOCKMAP
|
||||
+NOGRAVITY
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
override void PostBeginPlay ()
|
||||
|
|
|
@ -65,6 +65,7 @@ class AmbientSound : Actor
|
|||
+NOBLOCKMAP
|
||||
+NOSECTOR
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
native void MarkAmbientSounds();
|
||||
|
@ -100,6 +101,7 @@ class SoundSequenceSlot : Actor
|
|||
+NOSECTOR
|
||||
+NOBLOCKMAP
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
SeqNode sequence;
|
||||
|
@ -112,6 +114,7 @@ class SoundSequence : Actor
|
|||
+NOSECTOR
|
||||
+NOBLOCKMAP
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -55,6 +55,7 @@ class TeleportDest : Actor
|
|||
+NOBLOCKMAP
|
||||
+NOSECTOR
|
||||
+DONTSPLASH
|
||||
+NOTONAUTOMAP
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue