Christoph Oelckers
b768c6877c
- text update
2019-07-27 09:00:49 +02:00
Christoph Oelckers
d222bee7f9
- Serbian characters for Strife's BigFont.
2019-07-26 22:11:08 +02:00
Christoph Oelckers
c1a620dce6
- Serbian characters for Strife's log font.
2019-07-26 21:53:02 +02:00
Christoph Oelckers
69cc2cb527
- Serbian characters for Chex's BigFont.
2019-07-26 21:24:33 +02:00
Christoph Oelckers
4964c840e5
- fixed: Harmony did not declare its status bar class.
2019-07-26 20:11:00 +02:00
Christoph Oelckers
933244123f
- Serbian characters for Hacx SmallFont
2019-07-26 19:52:46 +02:00
Christoph Oelckers
9ceef609f5
- Serbian characters for Hacx's BigFont.
2019-07-26 19:38:42 +02:00
Christoph Oelckers
b4b314790f
- added the Serbian characters to the Harmony SmallFont.
2019-07-26 19:19:58 +02:00
Christoph Oelckers
9d66a5105a
- text update.
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This also activates Serbian and Japanese in the menu.
Note that Serbian is still missing a few characters in Hacx and Harmony!
2019-07-23 21:30:12 +02:00
Christoph Oelckers
7e71532ccc
- fixed some discrepancies in Harmony's actor definitions.
2019-07-22 21:20:51 +02:00
Christoph Oelckers
7b680e2f12
- moved misplaced file.
2019-07-22 21:11:06 +02:00
Christoph Oelckers
8a71717ab4
- added the 3 missing Serbian characters to Harmony's BigFont
2019-07-18 21:01:51 +02:00
Christoph Oelckers
dfab86748a
- added the 5 extra Serbian characters for Strife's SmallFont.
2019-07-18 20:43:31 +02:00
Christoph Oelckers
b37acef0c9
- added the two missing subtitle texts for Strife.
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These are identical to the actual logs but it turned out that these texts need to be separate to avoid misbehavior.
This also disables the subtitles for the teaser because its log numbers collide with the full game.
2019-07-17 20:02:43 +02:00
Christoph Oelckers
56cb7cbaea
- did a bit of cleanup on the MAPINFO organization
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What could be done has been moved into the filter directory of game_support.pk3
Unfortunately most of the rest is needed as presets even for custom games so it cannot be fully cleaned up, because the dependencies here and the filter structure do not align 100%.
2019-07-17 01:05:58 +02:00
Christoph Oelckers
77b1ebe0d7
- moved several IWAD dependent files into the game_support resource
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* sprite offset definitions, which are IWAD dependent
* Freedoom's decal overrides
* conversation ID definitions for the Strife teasers
* the fallback BigFont now can also be loaded by IWADs which declare themselves as GAME_Heretic or GAME_Hexen.
2019-07-17 00:54:59 +02:00
Christoph Oelckers
c64aedb262
- reimplemented the Harmony status bar in ZScript
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* the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
* the internal Harmony status bar has been removed because it only works with the now disabled Dehacked patch.
* the SBARINFO definition has been removed, instead it uses a ZScript-based status bar now which overrides the ammo display to use the new ammo types instead.
2019-07-17 00:36:38 +02:00
Christoph Oelckers
8dbad9b530
- text update for quit message.
2019-07-16 23:59:14 +02:00
Christoph Oelckers
30646e6c20
- Harmony quit message.
2019-07-16 23:12:38 +02:00
Christoph Oelckers
9de462ee07
- renamed zd_extra.pk3 to game_support.pk3
2019-07-16 22:24:43 +02:00
Christoph Oelckers
17ce621e1f
- setup Harmony localization.
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This also includes Blzut3's DECORATE version of the Harmony actors and disables the Dehacked patch, which was necessary to define a working set of dynamic lights and fix a few minor errors with the original.
2019-07-16 22:21:32 +02:00
Christoph Oelckers
38a1a05af3
- moved iwadinfo.txt to zd_extra.pk3.
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This was done for two reasons:
1. It forces loading of zd_extra.pk3 for the stock IWADs, eliminating a certain kind of user error.
2. It removes the stock IWAD definitions for custom games that distribute the engine along with their data, so that it doesn't pick up on Steam and GOG installations and shows an inappropriate IWAD picker.
2019-07-16 20:22:15 +02:00
Christoph Oelckers
4cc1aeadd4
- language update
2019-07-16 20:01:16 +02:00
Christoph Oelckers
f42a1dedf1
- Harmony BigFont added and SmallFont moved to its proper place.
2019-07-16 19:50:02 +02:00
Christoph Oelckers
982a98e254
- added a few missing ts with diacritics.
2019-07-16 18:43:33 +02:00
Christoph Oelckers
6290756b1e
- moved a few misplaced characters
2019-07-16 17:32:53 +02:00
Nemrtvi
8ea46320ce
Fix Hacx Ș and Ț
2019-07-16 11:48:51 +02:00
Nemrtvi
454fd288a0
Improved Hacx fonts
2019-07-16 10:47:08 +02:00
Christoph Oelckers
9e25880aec
- Harmony SmallFont.
2019-07-15 21:49:41 +02:00
Christoph Oelckers
2d8355f519
- moved the Hacx content.
2019-07-15 21:24:18 +02:00
Christoph Oelckers
7d87df25d8
- filled the last gaps in the Doom BigFonts.
2019-07-15 20:02:45 +02:00
Christoph Oelckers
7a556730af
- added the remaining 8 missing characters of the standard set to the Chex BigFont.
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Unfortunately, yet again the Ø presented the most problems because this letter is barely representable at such low resolutions with styled fonts.
2019-07-15 19:33:30 +02:00
Christoph Oelckers
2dc864d664
- added the missing WISLASH for Hacx.
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This was using Doom's red one which did not mix well with the rest of the screen.
2019-07-14 10:03:50 +02:00
Christoph Oelckers
2e42e4f5fb
- fixes to let Hacx load its own extended font.
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There were two issues blocking this:
* the Doom BigUpper font was loaded for all Doom-based games. It is only valid for original idgames releases and nothing more.
* Hacx.wad defines its BigFont in FONTDEFS which blocks all custom fonts. Since the Hacx font and GZDoom's base BigFont are very similar, the FONTDEFS lump now gets deleted from the WAD directory.
2019-07-13 16:20:57 +02:00
Christoph Oelckers
8efe18b3ba
- text update and inclusion of Czech and Polish in the menu.
2019-07-10 19:57:40 +02:00
Christoph Oelckers
985afd0a2c
- Eastern European characters for the Chex Quest BigFont.
2019-07-10 19:47:52 +02:00
Christoph Oelckers
ce52c9dbed
- Eastern European characters for Strife's BigFont.
2019-07-10 18:55:03 +02:00
Christoph Oelckers
e0f52ddf8e
- Strife small font characters
2019-07-09 19:34:07 +02:00
Christoph Oelckers
386f107952
- the remaining characters for Strife's SmallFont.
2019-07-08 22:26:03 +02:00
Christoph Oelckers
b2d289bc91
- renamed E with caron to its proper code point.
2019-07-08 20:54:19 +02:00
Nemrtvi
50603686d3
Polish SMALLFONT for Strife + fixed Russian letters
2019-07-08 20:52:17 +02:00
Christoph Oelckers
8d09fe3818
- Eastern European characters for Raven BigFont.
2019-07-08 20:16:12 +02:00
Rachael Alexanderson
246852b7a7
- language update
2019-06-08 07:54:28 -04:00
Christoph Oelckers
56dcbe8ef8
- Language update for Chex Quest 3 for Polish.
2019-06-07 20:06:20 +02:00
Rachael Alexanderson
0e6d30f671
- language update
2019-06-07 09:11:28 -04:00
Nemrtvi
8127af1082
Improved SMALLFONT letter Ч for Doom
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In its past appearance, the letter was based on the number 4, which looks inconsistent among all letters. This new one is a modified Y.
2019-05-27 19:56:03 +02:00
Christoph Oelckers
35e25a8aea
- language update.
2019-05-19 08:11:11 +02:00
Christoph Oelckers
131e97e02a
- renamed misplaced characters.
2019-05-18 18:53:03 +02:00
Nemrtvi
a794193780
Raven smallfont fixes
2019-05-18 18:23:08 +02:00
Christoph Oelckers
6a74c44de6
- missed the Heretic font.
2019-05-18 12:07:36 +02:00
Christoph Oelckers
067aee64eb
- added missing Latin characters to the Raven small font.
2019-05-18 11:52:18 +02:00
Rachael Alexanderson
5e3ded629f
- oops, copied the wrong file
2019-05-14 15:06:58 -04:00
Rachael Alexanderson
a40c7821a1
- language update
2019-05-14 14:06:53 -04:00
Nemrtvi
d51552127e
Accented Greek characters for Doom
2019-05-08 21:58:27 +02:00
alexey.lysiuk
edcce76f3a
- moved greek characters to proper location
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Nothing but those symbols were printed with old small font in Doom games (alternative HUD, messages, etc)
2019-05-08 12:47:32 +03:00
Nemrtvi
8d4c5fb1ff
Fixed letter Ξ
2019-05-07 20:41:29 +02:00
Nemrtvi
7c07f2135d
Greek characters for Doom
2019-05-07 20:22:49 +02:00
drbugbait
5634b67981
Fixed offsets for Esperanto letters.
2019-04-30 14:59:16 -04:00
Christoph Oelckers
933ff805f1
- another text update.
2019-04-25 09:40:52 +02:00
Nemrtvi
7ee64ce957
Batch of improved characters
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Ò was inverted and therefore had inconsistent shading, which is fixed; Ů had darkened corners to give in to the umlaut, but was found to not be necessary; Љ and Л are both smoothened according to how the letter looks in the console font, and Џ is slightly shortened (to match up with the letter Q in terms of size).
2019-04-23 18:41:26 +02:00
Christoph Oelckers
cbb3e17267
- minor text update.
2019-04-23 10:42:41 +02:00
Nemrtvi
fb084a3150
Updated Russian characters
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Previously, the characters И, Й, Ѝ and Я had the appearance of inverted versions of their Latin counterparts, N and R. With inverted shading, the letters turned out difficult to read; therefore, this commit reverts them to their old appearance (from the Russian Doom port, made by @JNechaevsky).
2019-04-23 07:51:30 +02:00
Christoph Oelckers
e53fc83ef2
- text update.
2019-04-22 12:07:28 +02:00
Nemrtvi
69035decf6
BIGFONT adjustments
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Adds spacing necessary for the punctuation and redoes some of the punctuation marks entirely to be more faithful to the original Doom graphics.
2019-04-22 11:42:23 +02:00
Christoph Oelckers
86897560ac
- only use the Doom SmallFont extensions with the commercial IWADs.
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If this was in game-doom it'd also apply to FreeDoom, Hacx, Harmony and many other custom mods where neither the style nor the color matches.
2019-04-21 10:02:33 +02:00
Christoph Oelckers
2adfea4043
- fixed outline color of most extended characters in the Doom SmallFont.
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Apparently this was copied from the old Umlaut characters which had it wrong. Changed for all affected graphics to use the same color as the IWAD to avoid visible discrepancies with translations that can make this visible.
2019-04-21 09:59:35 +02:00
Nemrtvi
ef422e44b9
Dedicated Russian SMALLFONT for Chex
2019-04-19 21:49:17 +02:00
Christoph Oelckers
94e222afef
- text fixes.
2019-04-19 12:07:56 +02:00
Christoph Oelckers
d3f17ec159
Merge branch 'master' of https://github.com/Nemrtvi/gzdoom
2019-04-19 12:03:06 +02:00
Christoph Oelckers
ec8e57c61e
- text update.
2019-04-19 10:57:58 +02:00
Nemrtvi
4c54591b2a
Improved Doom SMALLFONT
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Redoes all the fonts uploaded in commit 5260352
(not including the Chex recolor).
2019-04-19 10:06:45 +02:00
Nemrtvi
a044200006
Portugese characters for Strife + minor BIGFONT fixes
2019-04-18 12:55:04 +02:00
Nemrtvi
b8ba606b08
Polish BIGFONT for Doom
2019-04-17 18:45:28 +02:00
Nemrtvi
b9c43f32c2
Czech BIGFONT for Doom
2019-04-15 17:44:13 +02:00
Matthew The Glutton
c1a3d248f6
Move player crouch sprites.
2019-04-15 17:43:43 +02:00
Christoph Oelckers
a8c47408fa
- implemented 'deletelumps' feature and add Chex Quest 3 texts.
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The episode titles required a workaround because the CQ3 episodes do not contain names in text form: If this is the case, the patch name will be used as a string table identifier to get a matching text for localization.
2019-04-14 22:46:03 +02:00
Christoph Oelckers
5260352f26
- added all Latin letters to the Doom and Chex SmallFont for the Latin 1 Supplement plus everything needed from Latin Extended A for the WIP languages and a few more that were more or less waste products.
2019-04-14 16:18:00 +02:00
Nemrtvi
69722accbb
Russian Chex font
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Made by @JNechaevsky! Also includes a new hyphen symbol used for Russian.
2019-04-14 14:53:16 +02:00
Nemrtvi
325b744f4a
European BIGFONT for Chex Quest
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This covers French, German, Italian, Portugese, Spanish, and Swedish. Also adjusts the offsets of the inverted exclamation and question mark for Doom (so that they are in line with the colon sign).
Chex also has its own colon sign, so I’m adding that too.
2019-04-13 10:11:39 +02:00
Christoph Oelckers
edd71bafda
- added the missing Ò for Doom's and Chex Quest's Smallfonts.
2019-04-12 18:49:49 +02:00
Christoph Oelckers
c0b322c51a
- make the switch between game and generic fonts automatic by adding a key value to the language table
2019-04-12 00:20:42 +02:00
Rachael Alexanderson
4319984e74
- add raven bigfont exclamation points - and the spanish inverted one too
2019-04-11 07:33:26 -04:00
Christoph Oelckers
6a3bc716e3
- text update.
2019-04-11 01:30:45 +02:00
Christoph Oelckers
4bd01de4db
- updated strings.
2019-04-10 21:33:06 +02:00
drbugbait
5733e8c049
Full character-set for Esperanto orthography.
2019-04-09 21:46:09 +02:00
Christoph Oelckers
5f1317b38e
- another text update.
2019-04-07 08:14:33 +02:00
Christoph Oelckers
6928e019ca
- language update.
2019-04-06 09:28:22 +02:00
Christoph Oelckers
c65ecbc807
- added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues.
2019-04-06 07:44:09 +02:00
Nemrtvi
1e2ab2170f
Strife letters with full outlines
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These letters must have 4 px of line spacing between each other to function properly in dialogues.
2019-04-06 07:18:59 +02:00
Nemrtvi
bf58c6aaee
Accent spacings for Strife letters
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GZDoom now has the line spacing to accomodate this. Also fixes an extra pixel in one of the French letters and touched up on the Russian Й.
2019-04-03 21:20:31 +02:00
Nemrtvi
493d4b4200
Em dash for Strife
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Necessary for Russian quest logs.
2019-03-25 23:48:12 +01:00
Nemrtvi
26b8646ec1
Redo Strife accent letters
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There are no longer any spaces between the letters and their respective accents. In the previous state of GZDoom, these letters were forcibly squished by 1px vertically, and it made for a terribly inconsistent look (especially with the Strife E).
2019-03-25 08:59:29 +01:00
Christoph Oelckers
92586e6c17
- did a bit of cleanup on the option menus by regrouping some settings, especially splitting out of the Hardware Rendering Options menu into submenus.
2019-03-24 12:42:57 +01:00
Nemrtvi
4db94d12b1
Russian quotation marks for Strife smallfont 2
2019-03-24 11:47:17 +01:00
Christoph Oelckers
6ba8067499
- language update.
2019-03-23 09:49:15 +01:00
Christoph Oelckers
86f9824c2a
- updated the text data to the content of the Google spreadsheet.
2019-03-18 10:18:31 +01:00
Nemrtvi
b59b092c49
Russian/Spanish quotation marks for BIGFONT + Better back buttons
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The quotation marks were made by combining the < and > signs. Because the back buttons in the menu look quite similar, they were also retouched for all games.
2019-03-17 14:09:45 +01:00
Christoph Oelckers
2d5210ccf2
- added lowercase->uppercase mapping for ß and moved all glyphs to the uppercase code point for consistency.
2019-03-12 00:00:54 +01:00
Christoph Oelckers
5c4871dc7b
- recolorized Doom's SmallFont extended characters to green for use in Chex Quest.
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These fonts are similar enough that this works.
2019-03-11 23:44:48 +01:00
Nemrtvi
f500414a61
Language-specific quotation marks
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Supports German. (French, Russian, and Spanish quotation marks are already in the engine.)
2019-03-11 21:59:24 +01:00