Commit graph

76 commits

Author SHA1 Message Date
Magnus Norddahl
2676ca1284 Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Magnus Norddahl
9ac7a07be6 - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Rachael Alexanderson
8fede44c3d - fixed: Some RenderStyles would crash ZDoom. 2016-12-15 18:55:20 +01:00
Christoph Oelckers
eab06ef086 - more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
- cleaned out a lot the SafeDivScale stuff in m_fixed.h. The only SafeDivScale variant still in use was #16 for FixedDiv, so all the SafeDivScale stuff has been removed and the 16 variant renamed to FixedDiv because that's the only form in which it is still being used. (2x in R_DrawVoxel and 1x in ACS's FixedDiv PCode.)
- removed Build notice from m_fixed.h because aside from the inlines includes there is nothing here from Build anymore.
2016-12-09 13:04:53 +01:00
Christoph Oelckers
1e42c6f227 - added copyright headers to two files missing them. 2016-12-07 11:40:59 +01:00
Magnus Norddahl
3ff91807b8 Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
Christoph Oelckers
c0a622eb54 - removed pointless assignment. 2016-12-05 02:08:26 +01:00
Christoph Oelckers
f6fb27b683 - deleted rt_copy*col and rt_map*col assembly versions after running benchmarks that show inferior performance to the C++ versions on both older and newer CPUs. 2016-12-05 00:46:58 +01:00
Christoph Oelckers
86fcc3fd21 - added a heavily optimized version of vlinec4 for x64. The original loaded everything from the global variables. While this is acceptable in 32 bit code because it has an immediate register load instruction, for 64 bit this does not exist. Accessing these variables from the stack or a register doubles the execution speed of this function and on a Core i7-3770 from 2012 is even faster than the assembly version. Right now the assembly version is still there, pending a benchmark run on an older 64 bit system. 2016-12-04 23:53:36 +01:00
Christoph Oelckers
f4454d2e00 - minor, but very effective optimization for R_DrawSpanMasked: Do not store the texel value in a byte. Store it in a local int variable. This allows the compiler to read it with a zero extending instruction instead of using a byte reading instruction and then later having it to convert to an int anyway. This removes one instruction from the loop which results in a 10% performance increase on 32 bit. 2016-12-04 19:32:54 +01:00
Christoph Oelckers
c9caaf08c8 - removed asm version of R_DrawFuzzColumn, because even on my 9 year old laptop this was significantly slower than the C version. 2016-12-04 18:38:38 +01:00
Christoph Oelckers
13efb34964 - removed the asm version of R_DrawColumn because it doesn't provide any significant benefit.
On modern systems it is actually slower than the C version, only on old ones it is marginally faster - but the overall execution time for this function is so low that even in the worst case scenario the minor loss of performance on older systems is still not relevant.
2016-12-04 18:05:34 +01:00
Christoph Oelckers
d0cf34890c - disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals. 2016-12-04 15:01:48 +01:00
Magnus Norddahl
0ed0c47a45 Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid) 2016-12-04 14:28:13 +01:00
Magnus Norddahl
5de8112578 Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
Randy Heit
44adff459a Remove halfviewwidth
- Why I thought I needed this variable in addition to centerx has
  long ago left my memory.
2016-04-27 22:49:36 -05:00
Randy Heit
3ef5a678d5 Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
Randy Heit
ec8d038c99 Renderer floatification: Use floats for lighting values 2016-04-22 23:10:34 -05:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
66929cbaff - floatified p_trace, p_slopes and p_udmf.cpp.
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
d87f861e87 Merge branch 'master' into floatcvt
# Conflicts:
#	src/p_spec.cpp
#	src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
263051a77b - removed a few unnecessary #includes. 2016-03-28 22:20:25 +02:00
Christoph Oelckers
86d1b2955a - floatified most of r_data (The interpolations cannot be done yet.) 2016-03-24 14:11:41 +01:00
Christoph Oelckers
4e60ea0252 - made AActor::alpha a floating point value
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
cff8e51811 - converted AActor::height to double. 2016-03-20 20:55:06 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Randy Heit
219b6f7c5d Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
Randy Heit
e259087c19 Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
  intentionally "overflow" by doing this:
    RGB32k[0][0][colorval]
  It will warn that it was accessed at an index will past the bounds
  of type 'BYTE [32]', which makes it less than useful for catching real
  array bounds overflows. So now do this:
    RGB32k.All[colorval]
  And if you want this:
    RGB32k[r][g][b]
  Now do this:
    RGB32k.RGB[r][g][b]
2015-03-08 18:05:02 -05:00
Randy Heit
934c27d34a - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
texture's width isn't a power of 2.

SVN r3881 (trunk)
2012-10-05 04:21:34 +00:00
Randy Heit
e2a018227f - Added additive blending for floors and ceilings.
SVN r3813 (trunk)
2012-08-09 04:31:31 +00:00
Randy Heit
c8dede941c - Comment fix.
SVN r3696 (trunk)
2012-06-17 04:04:41 +00:00
Christoph Oelckers
4ef68ded5d - fixed some leftover references to the software renderer.
SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
5bf6398d85 - moved render style and border drawing code out of r_draw.cpp.
SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Randy Heit
d642c5b1b0 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
SVN r3194 (trunk)
2011-05-08 04:28:45 +00:00
Randy Heit
2add3fb381 - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Randy Heit
38c9bb1900 - Setting a Player.ColorRange now completely disables the translation rather than just
making it an identity map.

SVN r2194 (trunk)
2010-03-06 03:02:24 +00:00
Randy Heit
b8eb530a0d - Fixed: Wall drawing handled fixed light levels improperly (but did not
completely ignore them, either).
- Separated light level fixing out of player_t's fixedcolormap parameter.
  Using a fixed light level (e.g. PowerTorch) will no longer wipe out
  colored lighting.
- Moved the blending rectangle drawing into a separate discrete stage, since
  doing it while copying the 3D view window to the display now blends
  underneath the weapon instead of on top of it.
- Consolidated the special colormaps into a single 2D table.
- Tweaked the special colormaps slightly to make the true color results more
  closely match the paletted approximations.
- fb_d3d9_shaders.h was getting unwieldy, so I moved the shaders out of the
  executable and into zdoom.pk3. Shaders are still precompiled so I don't need
  to pull in a dependancy on D3DX.
- Added a few more shaders to accomodate drawing weapons with all the in-game
  lighting models. These are accessed with the new DrawTexture tags
  DTA_SpecialColormap and DTA_ColormapStyle.
- Player weapon sprites are now drawn using Direct3D and receive all the
  benefits thereof.


SVN r1858 (trunk)
2009-09-20 03:50:05 +00:00
Randy Heit
33a397c04b - Basic Mac support: Everything compiles but does not yet link.
SVN r1780 (trunk)
2009-09-01 02:08:53 +00:00
Christoph Oelckers
e4da63e9f3 - Changed: Making the gameinfo customizable by MAPINFO requires different
checks for map specific border flats.
- fixed intermission music for Doom 1.


SVN r1501 (trunk)
2009-03-23 17:46:59 +00:00
Christoph Oelckers
760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00
Christoph Oelckers
db5723997c - Cleaned up some include dependencies.
SVN r1224 (trunk)
2008-09-14 23:54:38 +00:00
Randy Heit
9ad93639c5 - Changed Windows to use the performance counter instead of rdtsc.
SVN r1143 (trunk)
2008-08-10 03:56:53 +00:00