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- Changed: Making the gameinfo customizable by MAPINFO requires different
checks for map specific border flats. - fixed intermission music for Doom 1. SVN r1501 (trunk)
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4 changed files with 8 additions and 3 deletions
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@ -1,4 +1,8 @@
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March 22, 2009 (Changes by Graf Zahl)
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March 23, 2009 (Changes by Graf Zahl)
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- Changed: Making the gameinfo customizable by MAPINFO requires different
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checks for map specific border flats.
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March 22, 2009 (Changes by Graf Zahl)
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- removed gamemission variable because it wasn't used anywhere.
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- removed gamemode variable. All it was used for were some checks that
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really should depend on GI_MAPxx.
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@ -259,7 +259,7 @@ void level_info_t::Reset()
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intermusicorder = 0;
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SoundInfo = "";
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SndSeq = "";
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strcpy (bordertexture, gameinfo.borderFlat);
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bordertexture[0] = 0;
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teamdamage = 0.f;
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specialactions.Clear();
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}
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@ -1823,7 +1823,7 @@ void R_DrawBorder (int x1, int y1, int x2, int y2)
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{
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FTextureID picnum;
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if (level.info != NULL)
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if (level.info != NULL && level.info->bordertexture[0] != 0)
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{
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picnum = TexMan.CheckForTexture (level.info->bordertexture, FTexture::TEX_Flat);
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}
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@ -13,6 +13,7 @@ gameinfo
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quitsound = "menu/quit1"
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borderflat = "FLOOR7_2"
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drawreadthis = true
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intermissionmusic = "$MUSIC_INTER"
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}
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clearepisodes
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