Blue Shadow
519dd16c9a
- fixed alignment issue in SBARINFO's DrawString command
2024-07-28 21:19:41 -03:00
nashmuhandes
f671018700
Clean up lightmap stuff in the namedef
2024-07-20 12:56:56 -04:00
Magnus Norddahl
9d78eb5aa0
Fix directory crash for filenames that appear elsewhere in the path
2024-07-12 13:53:45 -04:00
Ricardo Luís Vaz Silva
0caa036a96
fix compilation
2024-07-09 12:25:28 -03:00
Ricardo Luís Vaz Silva
7ddd4ec245
handle freeze in decoupled animations
2024-07-09 12:25:28 -03:00
Boondorl
10d0f94972
Misc network fixes
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Fixed missing teleport specials when predicting. Added rubberband limit; if too far away from the predicted position, will instead instantly snap the player's view to their new spot. Deprecated cl_noprediction; this was pointless as you'd never not want to predict your position/angles. Fixed angle targets not being backed up. Fixed oldbuttons not being set. Updated menu
2024-07-07 01:33:37 -03:00
MrRaveYard
a82e3b9dfe
Add missing GC write barrier
2024-06-30 11:22:07 -03:00
Ricardo Luís Vaz Silva
35f66c5cc2
add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
2024-06-24 17:23:08 -04:00
dpjudas
02305f02b9
Turn on the output limiter
2024-06-24 17:16:26 -04:00
Major Cooke
3e91d38582
Fixed Pre(Un)Morph being called out of order.
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- This had broken several mods that relied on the inventory being in place before the switch, which was the intended way to begin with.
2024-06-24 10:37:12 -04:00
Major Cooke
5fc3d44ba5
Added SPF_ROLLCENTER for particles and visual thinkers.
2024-06-23 11:09:29 -04:00
Major Cooke
c56d70f2b1
Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
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- This also adds ensures facing camera is applied to these via the option menu.
2024-06-23 10:07:22 -04:00
nashmuhandes
2e4bf697b8
Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
2024-06-21 08:17:54 -03:00
nashmuhandes
13b9ffd6c8
Rename SourceRadius to SoftShadowRadius (to match VKDoom)
2024-06-15 10:00:39 -04:00
Ricardo Luís Vaz Silva
461c2f77b7
restrict new relaxed named arguments to zscript >= 4.13
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
20cf8befbf
Rework named arguments
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Now allows arguments to be in any arbitrary position, and allows required arguments to be named
2024-06-03 10:52:07 -03:00
Ricardo Luís Vaz Silva
87463ef36b
Fix memory leak on TDeletingArray move assignment
2024-06-03 10:52:07 -03:00
Acts 19 quiz
c707b418ef
Narrow the Launcher check box clickable areas to stop overlap and fix #2558
2024-05-27 20:15:51 -03:00
nashmuhandes
ae28eeae94
Scriptified the view squatting.
2024-05-26 21:06:20 -03:00
Boondorl
ab20b75c14
Added missing player retranslation
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Play-scoped team changing function.
2024-05-26 20:31:50 -03:00
Boondorl
53270f0bc8
Added ChangeTeam function for teamplay
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Also removes the TeamLibrary global since all it did was call what should've been static functions.
2024-05-26 20:31:50 -03:00
Boondorl
3d6e508d67
Network messages will now show usernames instead of just numbers
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Gives more useful feedback as it's not obvious which node belongs to who.
Added line breaks to network messages for cases where a large amount of players are desynced.
2024-05-26 20:29:23 -03:00
Boondorl
d02f79d4be
Added subclassing for use commands
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Allows for finding subclasses when using the item commands that search the inventory. Can be either true/false or 0/1.
2024-05-26 20:29:01 -03:00
Kartinea
3bc54d3757
Fix invisibility affect on enemies
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When performing the ShadowBlock check, we previously would return a nullptr actor if nothing was between the monster and the player. This resulted in the monster aiming as if you didn't have invisibility.
Fall back to returning the target actor if it is shadowed but nothing is in between the two.
2024-05-22 22:25:18 +02:00
Rachael Alexanderson
cf8a04c457
- simplify squishing to square pixels for particles and rollsprites
2024-05-21 03:09:47 -04:00
Ricardo Luís Vaz Silva
ffbbe0a4c6
partial fix for FString::IsInt()
2024-05-20 16:08:13 -03:00
Jan Engelhardt
1dedcee739
Provide a diagnostic message for the two 32-bit related static_asserts
2024-05-18 07:48:20 -04:00
Xaser Acheron
6d8bee9316
don't show secret-flagged linedefs with special color on am_cheat 4 and above
2024-05-16 08:12:39 +02:00
Boondorl
da4752d7ec
Fixed unmorphed Actors still ticking
2024-05-11 06:37:37 -04:00
Ricardo Luís Vaz Silva
9129f0121b
Fix MacOS Compilation
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
1006d20c13
fix CheckParmList
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seems like it was checking the second char for '+' instead of the first
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Ricardo Luís Vaz Silva
75c9b584ee
Revert "- hide the additional parameters for now, this needs to be added in later"
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This reverts commit fde6c863d1
.
2024-05-04 03:17:16 -04:00
Rachael Alexanderson
35f5e0498e
- fix always show iwad box - don't show if queryiwad is false, or if -iwad parameter is used
2024-05-03 14:45:41 -04:00
Rachael Alexanderson
7ef6fa97a7
- make roll and flat sprites square
2024-05-03 14:32:53 -04:00
Rachael Alexanderson
bcad040fd3
- always show iwad picker, offer option for forks to hide picker by default. this commit was intentionally done in a way to cause merge conflicts so as to force fork maintainers to pay attention to the new option in version.h
2024-05-03 10:14:29 -04:00
Rachael Alexanderson
4bf2fb0ef8
- make particles square
2024-05-03 02:04:29 -04:00
Xaser Acheron
a6e1114d3c
add mbf21 and mbf21 (strict) compatibility presets
2024-05-02 07:46:34 +02:00
Christoph Oelckers
370bec6c55
fixed GL nodes loader for maps loaded from mounted folders.
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Due to how the reader is created, READER_NEW will not work for it, it needs to force READER_CACHED.
2024-05-01 17:57:11 +02:00
Christoph Oelckers
3a5838c8f5
don't abort when parsing the Steam config fails.
2024-05-01 12:20:06 +02:00
Christoph Oelckers
6f2bc8379a
strip spaces from language labels.
2024-05-01 11:58:30 +02:00
Christoph Oelckers
f2d582f680
fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
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This blocked savegame deletion.
2024-05-01 09:50:19 +02:00
Christoph Oelckers
81dade9ed5
fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
2024-05-01 09:50:19 +02:00
Ru5tK1ng
3318e540b6
Added missing checking for LOOKALLAROUND.
2024-04-30 01:58:31 -04:00
Ricardo Luís Vaz Silva
c03f7889bf
restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
2024-04-29 04:51:13 -04:00
Boondorl
48eb848433
Fixed ViewPos not properly backing up when predicting
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Also now forcibly creates the object on players when they spawn so their pointer won't get lost when predicting.
2024-04-28 21:20:20 -03:00
Boondorl
929febdfb1
Fixed prediction not calling virtual Tick function
2024-04-28 21:20:04 -03:00
DyNaM1Kk
620d689038
Fixed "PrivateNetOf" function not checking for the entire B class private network range
2024-04-27 11:02:34 -03:00
Christoph Oelckers
45cf72ff48
fixed bad network ID assignment.
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ClientNetIDStart was added twice here.
This was asserting when loading a savegame.
2024-04-27 11:57:22 +02:00
Christoph Oelckers
f7a15bc5f9
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
Boondorl
12d0c946f0
Reworked clientside lerping
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Now acts as a rubberbanding effect. The result is that movement is now considered correct and adjusted towards the real position if not rather than cautiously moving towards the predicted position.
2024-04-26 20:56:12 -03:00
Boondorl
287277b1f8
Player spawn fix in co-op new games
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If there aren't enough player spawns present in co-op, the game will instead fail to spawn extra players, waiting for the ticker to automatically capture the fact they have PST_ENTER. This presents a problem in WorldLoaded() where it becomes unreliable whether or not a player has truly spawned. This also means those extra players had slightly different spawn behavior compared to regular pawns.
2024-04-26 14:56:30 -03:00
Boondorl
f0aa0acf08
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
Boondorl
ca95e18742
View fixes when predicting
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View interpolation paths are now reset properly when predicting, fixing portals. Teleporters disabling view interpolation is now handled before every movement instead of only once at the start of predicting. Enabled FoV interpolation when playing online.
2024-04-25 17:19:27 -03:00
Boondorl
cf6bad97e8
Fixes for client network IDs
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Fixed an off-by-one error on client IDs (these need to start at 1 as 0 is an invalid network ID). Morphing will now swap the client body's ID so it remains in the first 1 - MAXPLAYERS slots.
2024-04-25 14:08:31 -03:00
Boondorl
566e03da60
Fixed incorrect automap arrow position in multiplayer
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This caused the player arrows to update at only 35Hz and for the console player's arrow it would lag behind when following.
2024-04-25 14:06:49 -03:00
Christoph Oelckers
7c9c7fa1f7
fixed: AActor's members must all be native.
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The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-25 18:15:47 +02:00
Boondorl
2b697d6c4c
Interpolation fix for network prediction
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This is a minor fix for interpolation when playing online as predicted movement was not properly having its prev data reset like a real tick would be. This resulted in jittery player sprites in third person.
2024-04-25 11:44:38 -03:00
Rachael Alexanderson
d9f03863bf
- make gcc14 happy
2024-04-25 02:37:51 -04:00
Rachael Alexanderson
586e89954a
- fixed: rollsprites now 'unstretch' properly in regular y-billboarding
2024-04-23 20:31:05 -04:00
Rachael Alexanderson
a3e61ce33b
- -norun
now implies -stdout
on Windows as it's useless without it
2024-04-22 23:26:36 +02:00
nashmuhandes
29e103363e
ZDRay specs fix
2024-04-22 10:17:07 -04:00
Christoph Oelckers
d45a4f18d4
fix lifetime of skyinfo variable in HWWall::SkyPlane.
2024-04-22 07:14:04 +02:00
Christoph Oelckers
a938e9c66c
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
Rachael Alexanderson
fde6c863d1
- hide the additional parameters for now, this needs to be added in later
2024-04-21 09:11:46 -04:00
Boondorl
b0137e50ee
Exported FTeam getters
2024-04-21 04:44:54 -04:00
Christoph Oelckers
f2d7bbea99
Instead of going through a global callback function set the string table's default gender at the start of each frame
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This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298
StringTable cleanup and improvements
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cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
f4a42dae1d
Added pistol start gameplay option
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Automatically resets the player's inventory and health when changing maps.
2024-04-21 03:21:08 -04:00
Rachael Alexanderson
d63d720d4c
- version g4.13pre
2024-04-21 02:59:39 -04:00
Boondorl
38f14ccd56
Tweaked net ID file management
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Should now be easier to stub network entity functions for Raze.
2024-04-20 19:14:29 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects
2024-04-20 19:14:29 -04:00
Rachael Alexanderson
111fd48348
- stretch billboarding sprites properly according to the level's aspect ratio
2024-04-20 17:53:08 -04:00
Christoph Oelckers
f2d3275db5
convert leftover file to UTF-8
2024-04-20 10:38:58 +02:00
Kevin Caccamo
c03b272062
Fix some minor KEYCONV and VOC memory issues
2024-04-20 09:47:05 +02:00
Boondorl
06eee55671
Fix for Morph virtual
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Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
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This reverts commit c7bba2a126
.
2024-04-20 01:15:46 -04:00
Ricardo Luís Vaz Silva
949cd5b746
Fix let ignoring const-ness
2024-04-19 13:28:18 -03:00
Rachael Alexanderson
7a1342188a
- add cvar cl_restartondeath
- bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563
2024-04-18 04:51:38 -04:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD
2024-04-18 04:27:41 -04:00
Rachael Alexanderson
558bd4674d
- handle dsda namespace like zdoom in udmf
2024-04-18 03:18:56 -04:00
Rachael Alexanderson
8fe58db311
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes
2024-04-18 03:16:38 -04:00
Christoph Oelckers
3d57170e69
removed TObjPtr's constructors that were reinstated for unknown reasons.
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This class needs to be constructor-less so that even GCC accepts it as trivial.
2024-04-18 07:09:55 +02:00
Boondorl
b20f09a910
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
2024-04-18 01:08:46 -03:00
Ricardo Luís Vaz Silva
9af3d54a19
Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code
2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89
remove copying from CreateTexBuffer
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da
do the same for paletted and rgb textues
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8
store YUV and VPX directly as BGRA to speed up animation
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b
skip frames when playing back IVF to prevent desyncs
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469
add 444/422/440 support to vp9, remove extra copy of image data
2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b
Add support for the VP9 codec in the IVF container
2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0
Allow larger denominators for IVF movies
2024-04-17 20:24:10 -04:00
Nash Muhandes
6226f03bb4
Update and correct ZDRay-related stuff in the specs and also in the n… ( #2503 )
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* Update and correct ZDRay-related stuff in the specs and also in the namedef table
* Fix compile error
2024-04-17 18:53:46 -04:00
Rachael Alexanderson
178896d6fb
- am_overlay turns off the overlay when set to zero
2024-04-17 18:32:46 -04:00
Rachael Alexanderson
c7bba2a126
Revert "Improvements to death and cheat handling"
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This reverts commit 3033fafaa7
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Revert "Improved ZScript interface for morphing"
This reverts commit 6c64a4403c
.
Revert "Further morphing clean up"
This reverts commit 12dc5c1506
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Revert "Fixed inconsistencies between player and monster morphing"
This reverts commit 30730647fe
.
Revert "Reworked Morphing"
This reverts commit 2c09a443b4
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- fix compile
2024-04-17 17:55:24 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now
2024-04-17 15:19:03 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
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This is a combination of 2 commits.
Revert "New API for assigning unique network ids to objects"
This reverts commit e37c19b5b4
.
This is the commit message #2 :
Revert "Fix for Morph virtual"
This reverts commit 0ef042562e
.
2024-04-17 14:48:02 -04:00
Ricardo Luís Vaz Silva
7c93cfa97b
Decoupled Animation fixes and improvements
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* fixes looping that uses `loopFrame`
* adds `endFrame`
* adds `SAF_NOOVERRIDE`
* fixes crash on SetAnimation if a BaseFrame isn't defined
2024-04-16 20:27:44 -03:00
Boondorl
f2072cec95
Fixes for spawn farthest DM option
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No longer picks a random spot on the first spawn but will account for players spawning in sequentially. No longer fails to return a spawn spot if every player is dead while respawning (instead it picks a random one).
2024-04-16 07:04:59 +02:00
Magnus Norddahl
140ad88003
Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers)
2024-04-11 13:59:59 -04:00