store YUV and VPX directly as BGRA to speed up animation

This commit is contained in:
Ricardo Luís Vaz Silva 2024-03-31 19:00:52 -03:00 committed by Rachael Alexanderson
parent 64ffe9b97b
commit 74e9d575e8

View file

@ -48,26 +48,24 @@ void AnimTexture::SetFrameSize(int format, int width, int height)
{
pixelformat = format;
FTexture::SetSize(width, height);
Image.Resize(width * height * (format == Paletted ? 1 : 3));
Image.Resize(width * height * (format == Paletted ? 1 : format == RGB ? 3 : 4));
memset(Image.Data(), 0, Image.Size());
}
//TODO optimize
static inline void YUVtoRGB(float y, float u, float v, uint8_t * rgb)
static inline void YUVtoRGB(uint8_t yi, uint8_t ui, uint8_t vi, uint8_t * rgb)
{
y = y * (1 / 255.f);
u = u * (1 / 255.f) - 0.5f;
v = v * (1 / 255.f) - 0.5f;
y = 1.1643f * (y - 0.0625f);
float r = y + 1.5958f * v;
float g = y - 0.39173f * u - 0.81290f * v;
float b = y + 2.017f * u;
rgb[0] = (uint8_t)(clamp(r, 0.f, 1.f) * 255);
rgb[1] = (uint8_t)(clamp(g, 0.f, 1.f) * 255);
rgb[2] = (uint8_t)(clamp(b, 0.f, 1.f) * 255);
float Y = yi * (1 / 255.f);
float U = ui * (1 / 255.f) - 0.5f;
float V = vi * (1 / 255.f) - 0.5f;
Y = 1.1643f * (Y - 0.0625f);
float r = Y + 1.5958f * V;
float g = Y - 0.39173f * U - 0.81290f * V;
float b = Y + 2.017f * U;
(rgb)[2] = (uint8_t)(clamp(r, 0.f, 1.f) * 255);
(rgb)[1] = (uint8_t)(clamp(g, 0.f, 1.f) * 255);
(rgb)[0] = (uint8_t)(clamp(b, 0.f, 1.f) * 255);
(rgb)[3] = 255;
}
void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
@ -80,11 +78,11 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
auto spix = (const uint8_t*)data_;
auto dpix = Image.Data();
for (int i = 0; i < Width * Height; i++)
{
{
YUVtoRGB(spix[0], spix[1], spix[2], dpix);
spix += 4;
dpix += 3;
dpix += 4;
}
}
else if(pixelformat == VPX)
@ -113,7 +111,8 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
vplane[vstride * (y >> 1) + (x >> 1)],
dpix
);
dpix += 3;
dpix += 4;
}
}
}
@ -129,7 +128,7 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
vplane[vstride * y + x],
dpix
);
dpix += 3;
dpix += 4;
}
}
}
@ -145,7 +144,7 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
vplane[vstride * y + (x >> 1)],
dpix
);
dpix += 3;
dpix += 4;
}
}
}
@ -161,7 +160,7 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
vplane[vstride * (y >> 1) + x],
dpix
);
dpix += 3;
dpix += 4;
}
}
}
@ -181,12 +180,17 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_)
FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
{
FBitmap bmp;
if(pixelformat == YUV || pixelformat == VPX)
{
return FBitmap(Image.Data(), Width * 4, Width, Height);
}
FBitmap bmp;
bmp.Create(Width, Height);
auto spix = Image.Data();
auto dpix = bmp.GetPixels();
if (pixelformat == Paletted)
{
for (int i = 0; i < Width * Height; i++)
@ -199,7 +203,7 @@ FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
dpix[p + 3] = 255;
}
}
else if (pixelformat == RGB || pixelformat == YUV || pixelformat == VPX)
else if (pixelformat == RGB)
{
for (int i = 0; i < Width * Height; i++)
{