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add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
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4 changed files with 10 additions and 1 deletions
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@ -242,6 +242,7 @@ enum : unsigned int
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COMPATF2_NOMBF21 = 1 << 14, // disable MBF21 features that may clash with certain maps
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COMPATF2_VOODOO_ZOMBIES = 1 << 15, // [RL0] allow playerinfo, playerpawn, and voodoo health to all be different, and skip killing the player's mobj if a voodoo doll dies to allow voodoo zombies
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COMPATF2_FDTELEPORT = 1 << 16, // Emulate Final Doom's teleporter z glitch.
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COMPATF2_NOACSARGCHECK = 1 << 17, // Disable arg count checking for ACS
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};
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@ -1867,6 +1867,7 @@ MapFlagHandlers[] =
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{ "compat_stayonlift", MITYPE_COMPATFLAG, 0, COMPATF2_STAYONLIFT },
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{ "compat_nombf21", MITYPE_COMPATFLAG, 0, COMPATF2_NOMBF21 },
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{ "compat_voodoozombies", MITYPE_COMPATFLAG, 0, COMPATF2_VOODOO_ZOMBIES },
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{ "compat_noacsargcheck", MITYPE_COMPATFLAG, 0, COMPATF2_NOACSARGCHECK },
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{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
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@ -174,6 +174,7 @@ static FCompatOption Options[] =
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{ "nombf21", COMPATF2_NOMBF21, SLOT_COMPAT2 },
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{ "voodoozombies", COMPATF2_VOODOO_ZOMBIES, SLOT_COMPAT2 },
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{ "fdteleport", COMPATF2_FDTELEPORT, SLOT_COMPAT2 },
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{ "noacsargcheck", COMPATF2_NOACSARGCHECK, SLOT_COMPAT2 },
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{ NULL, 0, 0 }
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};
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@ -5323,7 +5323,13 @@ int DLevelScript::SwapActorTeleFog(AActor *activator, int tid)
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}
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// Macro for CallFunction. Checks passed number of arguments with minimum required. Sets needCount and returns if not enough.
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#define MIN_ARG_COUNT(minCount) do { if (argCount < minCount) { needCount = minCount; return 0; } } while(0)
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#define MIN_ARG_COUNT(minCount) \
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do { \
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if (argCount < minCount && !(Level->i_compatflags2 & COMPATF2_NOACSARGCHECK)) { \
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needCount = minCount; \
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return 0; \
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} \
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} while(0)
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int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args, int &needCount)
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{
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