Christoph Oelckers
4fdbe81a13
- fixed infinite loop with list menus that have no selectable item.
2020-10-17 15:21:20 +02:00
Christoph Oelckers
14e94aa6c1
- added localization fallback handling for the BigFont in menu items and captions.
2020-10-17 14:00:29 +02:00
Christoph Oelckers
34c3a851b7
- fixed some floating point truncation warnings.
2020-10-17 09:09:59 +02:00
Christoph Oelckers
824d4bd9e3
- fixed: MenuDelegateBase.DrawCaption did not check the 'drawit' flag.
2020-10-17 08:48:24 +02:00
Christoph Oelckers
e636c8044d
- fixed menu sound.
2020-10-16 23:25:28 +02:00
Christoph Oelckers
ef7a7cc39d
- moved console command line buffer tab completion into their own files.
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- layout fixes in load/save menu and confirmation screen.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
4deb7593b5
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
fa4ab53e7c
- script side support for menu transitions.
2020-10-16 22:57:29 +02:00
Christoph Oelckers
62138decfe
- use Raze's layout for load and save game menus.
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This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
b8281f4758
- Backend update from Raze.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
f99ac8b28b
- allow struct extensions in zscript.
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This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
a08d87beb3
- added a customization hook class for the menu.
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Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
35ff0a42a6
- restructured the option menu drawer for easier replacement of the caption handler.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
cc9cadfac1
- moved compatibility cruft out of main implementation file.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
0b317b432e
- split the Doom specific menu extensions into their own file.
2020-10-16 22:57:24 +02:00
Christoph Oelckers
e0d8241a50
- use the backend's GameTicRate in the scripts where applicable.
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This should replace TICRATE globally as it is the backend's actual ticking speed (still locked to 35, though.)
2020-10-16 22:57:24 +02:00
Player701
7da9f33cf9
- Fixed truncation warnings in playerdisplay.zs
2020-10-11 09:02:14 +02:00
Christoph Oelckers
756caede51
- fixed misnamed variable and removed restriction for draw pass in GetFullscreenRect.
2020-10-05 18:32:16 +02:00
Christoph Oelckers
497c474fee
- transform mouse coordinates for menu with fullscreen scale
2020-10-05 00:03:00 +02:00
Christoph Oelckers
63a338fd73
- changed display in key binding menu to list all bound keys for an action, not just the first two.
2020-10-04 19:28:20 +02:00
Christoph Oelckers
f3d75469c9
- moved two native player menu functions out of the main menu class.
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These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
2020-10-04 19:08:14 +02:00
Christoph Oelckers
43eb7d61e7
- helper function for setting up the summary screen.
2020-10-04 15:14:30 +02:00
Christoph Oelckers
f1b0f32786
- add an option to the ListMenu class to draw to a fixed virtual screen size.
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This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00
Christoph Oelckers
acd71f7019
- groundwork for menus with a fixed virtual screen size.
2020-10-04 09:16:20 +02:00
Christoph Oelckers
2016f56a7e
- added a new scaling mode to the level summary screen to scale to a given size.
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In this mode the clean scaling factors are ignored and content is always scaled to fit the screen as efficently as possible.
For the default summary screens an option was added to use this mode, which is a lot closer to the original look of this screen.
It is not 100% identical because it still factors in the author, if given and long level names that may be broken into multiple lines of text.
2020-10-03 13:32:18 +02:00
nashmuhandes
f467e4bc33
Add grayed-out support to sliders
2020-09-30 18:27:50 +02:00
Christoph Oelckers
d304e86354
- fixed: Artiflash is not translatable.
2020-09-26 19:22:17 +02:00
Maarten Lensink
5ef02df827
Count up to level time only
2020-08-31 18:48:20 +02:00
Maarten Lensink
90f40bd8eb
Display own and total in coop alt hud
2020-08-30 19:41:17 +02:00
Rachael Alexanderson
0868f65199
Merge commit 'refs/pull/1168/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# wadsrc/static/zscript/ui/statscreen/statscreen_coop.zs
2020-08-30 09:43:03 -04:00
Maarten Lensink
34dd9625fc
Display other kills in coop tally screen ( #1167 )
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* Display other kills in coop tally screen
* Showing other when skipping counter
2020-08-30 09:34:53 -04:00
Maarten Lensink
c81370a9ec
Showing time when skipping counter
2020-08-30 15:40:26 +03:00
Maarten Lensink
2e0289e501
Making use of String.Format
2020-08-30 15:12:23 +03:00
Maarten Lensink
005f13b853
Time in coop tally
2020-08-30 03:53:05 +03:00
3saster
5803b78147
Implemented Clock Class ( #977 )
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* Simplified some stuff, made up-to-date
* Dealt with DST problems
* Made SystemTime.Format clearscope, as there is no reason for this function to be limited to the ui
2020-08-27 12:43:50 -04:00
Nash Muhandes
09a7a0d944
Allow conversation menu cursor graphic replacement. ( #1134 )
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If "graphics/DialogReplyCursor.png" is present, it will be used for the reply cursor. Otherwise, the default ConFont cursor is used.
2020-08-25 11:55:43 -04:00
Kevin Caccamo
b6f0c4071d
Fix the health bar on Strife status bar ( #1080 )
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* Fix the health bar on Strife status bar
Now, if the player's health is above 100, the green health bar won't be shortened any more.
* Fix the bar properly
Now, the blue and green bars don't overlap. Also, health above 100 goes from right to left, like in Strife: Veteran Edition.
2020-08-08 01:26:59 -04:00
Christoph Oelckers
90befff479
- moved out the Doom specific parts from menu.cpp and messagebox.cpp.
2020-06-13 22:43:35 +02:00
Christoph Oelckers
3a23cc69d6
- since we already got lots of CVAR descriptions from the menu's content, let's use that as CVAR description if none is explicitly provided.
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This also necessitated localization support for CVAR descriptions because menu content is multi-language.
2020-06-08 23:37:22 +02:00
alexey.lysiuk
f58027311e
- fixed incomplete disabling of number field menu option
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https://forum.zdoom.org/viewtopic.php?t=68075
2020-06-07 15:50:10 +03:00
Christoph Oelckers
09d163cb2f
- fixed: the last frame of the intermission screen wasn't rendered.
2020-06-06 10:38:35 +02:00
Christoph Oelckers
794a53f0c9
- fixed font selection on intermission screen.
2020-06-06 09:39:14 +02:00
Christoph Oelckers
328d9c75c4
- redid mouse control for the conversation menu.
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Since the page operates on different coordinate systems, the only working way to check the mouse is to store the real coordinates when drawing and check the mouse position against those.
2020-06-04 14:11:36 +02:00
alexey.lysiuk
331f3d85d6
- fixed secondary ammo display in strife status bar
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https://forum.zdoom.org/viewtopic.php?t=68315
2020-04-30 16:26:12 +03:00
nashmuhandes
d563b0339c
Apply alpha to the background texture in DrawBar
2020-04-29 21:01:13 -03:00
nashmuhandes
f65a97322e
Add an alpha parameter to StatusBar.DrawBar
2020-04-29 21:01:13 -03:00
Major Cooke
a56177f178
Begin TICRATE conversion.
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- Moved TICRATE from Thinker to Object in ZScript so status bars have access to it.
2020-04-12 22:43:33 +02:00
alexey.lysiuk
3b8ddb6b9b
- fixed resetting of music volume after closing dialogue
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https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-20 22:05:15 +01:00
Alexander Kromm
1f011cda7f
make enter key toggle Option Search mode too
2020-01-16 17:53:28 +01:00
Christoph Oelckers
4646273569
- fixed: menu sounds no longer got the CHANF_UI flag.
2020-01-04 19:36:22 +01:00