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- fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
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1 changed files with 2 additions and 2 deletions
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@ -353,8 +353,8 @@ class StrifeStatusBar : BaseStatusBar
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if (ammo2 != NULL && ammo1!=ammo2)
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{
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// Draw secondary ammo just above the primary ammo
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DrawString(mGrnFont, FormatNumber(ammo1.Amount, 3), (-23, -48));
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DrawInventoryIcon(ammo1, (-14, -55));
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DrawString(mGrnFont, FormatNumber(ammo2.Amount, 3), (-23, -48));
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DrawInventoryIcon(ammo2, (-14, -55));
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}
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}
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