- redid mouse control for the conversation menu.

Since the page operates on different coordinate systems, the only working way to check the mouse is to store the real coordinates when drawing and check the mouse position against those.
This commit is contained in:
Christoph Oelckers 2020-06-04 14:11:36 +02:00
parent b441b649c4
commit 328d9c75c4

View file

@ -93,7 +93,7 @@ class ConversationMenu : Menu
int fontScale;
int refwidth;
int refheight;
double fontfactor;
Array<double> ypositions;
int SpeechWidth;
int ReplyWidth;
@ -127,7 +127,6 @@ class ConversationMenu : Menu
displayWidth = CleanWidth;
displayHeight = CleanHeight;
fontScale = CleanXfac;
fontFactor = 1;
refwidth = 320;
refheight = 200;
ReplyWidth = 320-50-10;
@ -140,7 +139,6 @@ class ConversationMenu : Menu
{
displayFont = NewSmallFont;
fontScale = (CleanXfac+1) / 2;
fontFactor = double(CleanXfac) / fontScale;
refwidth = 640;
refheight = 400;
ReplyWidth = 640-100-20;
@ -365,18 +363,14 @@ class ConversationMenu : Menu
// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
x = ((x - (screen.GetWidth() / 2)) / fontScale) + refWidth/2;
y = ((y - (screen.GetHeight() / 2)) / fontScale) + refHeight/2;
int ypos = int(mYpos * FontFactor);
if (x >= 24 && x <= refWidth-24 && y >= ypos && y < ypos + fh * mResponseLines.Size())
if (x >= 24 && x <= refWidth-24)
{
sel = (y - ypos) / fh;
for(int i = 0; i < mResponses.Size(); i++)
for (int i = 0; i < ypositions.Size()-1; i++)
{
if (mResponses[i] > sel)
if (y > ypositions[i] && y <= ypositions[i+1])
{
sel = i-1;
sel = i;
break;
}
}
@ -498,6 +492,7 @@ class ConversationMenu : Menu
int y = mYpos;
int response = 0;
ypositions.Clear();
for (int i = 0; i < mResponseLines.Size(); i++)
{
int width = displayFont.StringWidth(mResponseLines[i]);
@ -506,6 +501,7 @@ class ConversationMenu : Menu
double sx = (x - 160.0) * CleanXfac + (screen.GetWidth() * 0.5);
double sy = (y - 100.0) * CleanYfac + (screen.GetHeight() * 0.5);
ypositions.Push(sy);
screen.DrawText(displayFont, Font.CR_GREEN, sx / fontScale, sy / fontScale, mResponseLines[i], DTA_KeepRatio, true, DTA_VirtualWidth, displayWidth, DTA_VirtualHeight, displayHeight);
@ -530,6 +526,8 @@ class ConversationMenu : Menu
}
y += ReplyLineHeight;
}
double sy = (y - 100.0) * CleanYfac + (screen.GetHeight() * 0.5);
ypositions.Push(sy);
}
virtual void DrawGold()