- moved out the Doom specific parts from menu.cpp and messagebox.cpp.

This commit is contained in:
Christoph Oelckers 2020-06-13 22:43:35 +02:00
parent 86e5f5a4cb
commit 90befff479
16 changed files with 539 additions and 455 deletions

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@ -954,6 +954,7 @@ set (PCH_SOURCES
maploader/renderinfo.cpp
maploader/compatibility.cpp
maploader/postprocessor.cpp
menu/doommenu.cpp
menu/joystickmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp

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@ -17,6 +17,7 @@ struct SystemCallbacks
void (*OnScreenSizeChanged)();
IntRect(*GetSceneRect)();
FString(*GetLocationDescription)();
void (*MenuDim)();
};
extern SystemCallbacks *sysCallbacks;

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@ -77,6 +77,11 @@ CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
CVAR (Int, cl_blockcheats, 0, 0)
CVAR(Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, show_messages, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, show_obituaries, true, CVAR_ARCHIVE)
CCMD (toggleconsole)
{
C_ToggleConsole();

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@ -189,9 +189,10 @@ EXTERN_CVAR(Bool, ticker)
extern bool setmodeneeded;
extern bool demorecording;
extern bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
bool M_DemoNoPlay; // [RH] if true, then skip any demos in the loop
extern bool insave;
extern TDeletingArray<FLightDefaults *> LightDefaults;
extern FName MessageBoxClass;
const char* iwad_folders[13] = { "flats/", "textures/", "hires/", "sprites/", "voxels/", "colormaps/", "acs/", "maps/", "voices/", "patches/", "graphics/", "sounds/", "music/" };
const char* iwad_reserved[12] = { "mapinfo", "zmapinfo", "gameinfo", "sndinfo", "sbarinfo", "menudef", "gldefs", "animdefs", "decorate", "zscript", "iwadinfo", "maps/" };
@ -2875,6 +2876,7 @@ void System_CrashInfo(char* buffer, size_t bufflen, const char *lfstr)
*buffer = 0;
}
void System_M_Dim();
static void PatchTextures()
@ -3032,6 +3034,7 @@ static int D_DoomMain_Internal (void)
System_OnScreenSizeChanged,
System_GetSceneRect,
System_GetLocationDescription,
System_M_Dim,
};
sysCallbacks = &syscb;
@ -3328,6 +3331,7 @@ static int D_DoomMain_Internal (void)
// [RH] Parse through all loaded mapinfo lumps
if (!batchrun) Printf ("G_ParseMapInfo: Load map definitions.\n");
G_ParseMapInfo (iwad_info->MapInfo);
MessageBoxClass = gameinfo.MessageBoxClass;
ReadStatistics();
// MUSINFO must be parsed after MAPINFO

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@ -83,6 +83,7 @@
#include "c_buttons.h"
#include "d_buttons.h"
#include "hwrenderer/scene/hw_drawinfo.h"
#include "doommenu.h"
static FRandom pr_dmspawn ("DMSpawn");

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@ -54,6 +54,7 @@
#include "s_music.h"
#include "texturemanager.h"
#include "v_draw.h"
#include "doommenu.h"
FIntermissionDescriptorList IntermissionDescriptors;

499
src/menu/doommenu.cpp Normal file
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@ -0,0 +1,499 @@
/*
** menu.cpp
** Menu base class and global interface
**
**---------------------------------------------------------------------------
** Copyright 2010 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "c_dispatch.h"
#include "d_gui.h"
#include "c_buttons.h"
#include "c_console.h"
#include "c_bind.h"
#include "d_eventbase.h"
#include "g_input.h"
#include "configfile.h"
#include "gstrings.h"
#include "menu.h"
#include "vm.h"
#include "v_video.h"
#include "i_system.h"
#include "types.h"
#include "texturemanager.h"
#include "v_draw.h"
#include "vm.h"
#include "gamestate.h"
#include "i_interface.h"
#include "gi.h"
#include "g_game.h"
#include "g_level.h"
#include "d_event.h"
#include "p_tick.h"
#include "st_start.h"
#include "d_main.h"
#include "i_system.h"
#include "doommenu.h"
#include "r_utility.h"
#include "gameconfigfile.h"
EXTERN_CVAR(Int, cl_gfxlocalization)
EXTERN_CVAR(Bool, m_quickexit)
EXTERN_CVAR(Bool, saveloadconfirmation) // [mxd]
EXTERN_CVAR(Bool, quicksaverotation)
EXTERN_CVAR(Bool, show_messages)
typedef void(*hfunc)();
DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr);
bool OkForLocalization(FTextureID texnum, const char* substitute);
void D_ToggleHud();
void I_WaitVBL(int count);
extern bool hud_toggled;
FNewGameStartup NewGameStartupInfo;
bool M_SetSpecialMenu(FName menu, int param)
{
// some menus need some special treatment
switch (menu.GetIndex())
{
case NAME_Mainmenu:
if (gameinfo.gametype & GAME_DoomStrifeChex) // Raven's games always used text based menus
{
if (gameinfo.forcetextinmenus) // If text is forced, this overrides any check.
{
menu = NAME_MainmenuTextOnly;
}
else if (cl_gfxlocalization != 0 && !gameinfo.forcenogfxsubstitution)
{
// For these games we must check up-front if they get localized because in that case another template must be used.
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Mainmenu);
if (desc != nullptr)
{
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
{
DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
if (ld->mFromEngine)
{
// This assumes that replacing one graphic will replace all of them.
// So this only checks the "New game" entry for localization capability.
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
{
menu = NAME_MainmenuTextOnly;
}
}
}
}
}
}
break;
case NAME_Episodemenu:
// sent from the player class menu
NewGameStartupInfo.Skill = -1;
NewGameStartupInfo.Episode = -1;
NewGameStartupInfo.PlayerClass =
param == -1000? nullptr :
param == -1? "Random" : GetPrintableDisplayName(PlayerClasses[param].Type).GetChars();
M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
break;
case NAME_Skillmenu:
// sent from the episode menu
if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
{
// Only Doom and Heretic have multi-episode shareware versions.
M_StartMessage(GStrings("SWSTRING"), 1);
return false;
}
NewGameStartupInfo.Episode = param;
M_StartupSkillMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
break;
case NAME_StartgameConfirm:
{
// sent from the skill menu for a skill that needs to be confirmed
NewGameStartupInfo.Skill = param;
const char *msg = AllSkills[param].MustConfirmText;
if (*msg==0) msg = GStrings("NIGHTMARE");
M_StartMessage (msg, 0, NAME_StartgameConfirmed);
return false;
}
case NAME_Startgame:
// sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu
// Now we can finally start the game. Ugh...
NewGameStartupInfo.Skill = param;
case NAME_StartgameConfirmed:
G_DeferedInitNew (&NewGameStartupInfo);
if (gamestate == GS_FULLCONSOLE)
{
gamestate = GS_HIDECONSOLE;
gameaction = ga_newgame;
}
M_ClearMenus ();
return false;
case NAME_Savegamemenu:
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
{
// cannot save outside the game.
M_StartMessage (GStrings("SAVEDEAD"), 1);
return false;
}
case NAME_Quitmenu:
// The separate menu class no longer exists but the name still needs support for existing mods.
C_DoCommand("menu_quit");
return false;
case NAME_EndGameMenu:
// The separate menu class no longer exists but the name still needs support for existing mods.
void ActivateEndGameMenu();
ActivateEndGameMenu();
return false;
case NAME_Playermenu:
menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
break;
}
// End of special checks
return true;
}
//=============================================================================
//
//
//
//=============================================================================
void M_StartControlPanel(bool makeSound, bool scaleoverride)
{
if (hud_toggled)
D_ToggleHud();
// intro might call this repeatedly
if (CurrentMenu != nullptr)
return;
P_CheckTickerPaused();
if (makeSound)
{
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
}
M_DoStartControlPanel(scaleoverride);
}
//==========================================================================
//
// M_Dim
//
// Applies a colored overlay to the entire screen, with the opacity
// determined by the dimamount cvar.
//
//==========================================================================
CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE)
{
if (self < 0.f && self != -1.f)
{
self = -1.f;
}
else if (self > 1.f)
{
self = 1.f;
}
}
CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
void System_M_Dim()
{
PalEntry dimmer;
float amount;
if (dimamount >= 0)
{
dimmer = PalEntry(dimcolor);
amount = dimamount;
}
else
{
dimmer = gameinfo.dimcolor;
amount = gameinfo.dimamount;
}
Dim(twod, dimmer, amount, 0, 0, twod->GetWidth(), twod->GetHeight());
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (menu_quit)
{ // F10
if (m_quickexit)
{
ST_Endoom();
}
M_StartControlPanel (true);
const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size();
FString EndString;
const char *msg = gameinfo.quitmessages[messageindex];
if (msg[0] == '$')
{
if (msg[1] == '*')
{
EndString = GStrings(msg + 2);
}
else
{
EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
}
}
else EndString = gameinfo.quitmessages[messageindex];
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
{
if (!netgame)
{
if (gameinfo.quitSound.IsNotEmpty())
{
S_Sound(CHAN_VOICE, CHANF_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
I_WaitVBL(105);
}
}
ST_Endoom();
});
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
void ActivateEndGameMenu()
{
FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
M_ClearMenus();
if (!netgame)
{
if (demorecording)
G_CheckDemoStatus();
D_StartTitle();
}
});
M_ActivateMenu(newmenu);
}
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
ActivateEndGameMenu();
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quicksave)
{ // F6
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
{
S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
if (gamestate != GS_LEVEL)
return;
// If the quick save rotation is enabled, it handles the save slot.
if (quicksaverotation)
{
G_DoQuickSave();
return;
}
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
{
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
M_StartControlPanel(false);
M_SetMenu(NAME_Savegamemenu);
return;
}
// [mxd]. Just save the game, no questions asked.
if (!saveloadconfirmation)
{
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
return;
}
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
FString tempstring = GStrings("QSPROMPT");
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
});
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quickload)
{ // F9
if (netgame)
{
M_StartControlPanel(true);
M_StartMessage (GStrings("QLOADNET"), 1);
return;
}
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
{
M_StartControlPanel(true);
// signal that whatever gets loaded should be the new quicksave
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
M_SetMenu(NAME_Loadgamemenu);
return;
}
// [mxd]. Just load the game, no questions asked.
if (!saveloadconfirmation)
{
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
return;
}
FString tempstring = GStrings("QLPROMPT");
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
M_StartControlPanel(true);
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
});
M_ActivateMenu(newmenu);
}
//
// Toggle messages on/off
//
CCMD (togglemessages)
{
if (show_messages)
{
Printf (128, "%s\n", GStrings("MSGOFF"));
show_messages = false;
}
else
{
Printf (128, "%s\n", GStrings("MSGON"));
show_messages = true;
}
}
EXTERN_CVAR (Int, screenblocks)
CCMD (sizedown)
{
screenblocks = screenblocks - 1;
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
}
CCMD (sizeup)
{
screenblocks = screenblocks + 1;
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
}
CCMD(reset2defaults)
{
C_SetDefaultBindings ();
C_SetCVarsToDefaults ();
R_SetViewSize (screenblocks);
}
CCMD(reset2saved)
{
GameConfig->DoGlobalSetup ();
GameConfig->DoGameSetup (gameinfo.ConfigName);
GameConfig->DoModSetup (gameinfo.ConfigName);
R_SetViewSize (screenblocks);
}

4
src/menu/doommenu.h Normal file
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@ -0,0 +1,4 @@
#pragma once
#include "menu.h"
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);

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@ -32,40 +32,34 @@
**
*/
#include "doomdef.h"
#include "doomstat.h"
#include "c_dispatch.h"
#include "d_gui.h"
#include "d_player.h"
#include "c_buttons.h"
#include "c_console.h"
#include "c_bind.h"
#include "p_tick.h"
#include "g_game.h"
#include "d_event.h"
#include "hu_stuff.h"
#include "gi.h"
#include "d_eventbase.h"
#include "g_input.h"
#include "gameconfigfile.h"
#include "configfile.h"
#include "gstrings.h"
#include "r_utility.h"
#include "menu/menu.h"
#include "menu.h"
#include "vm.h"
#include "events.h"
#include "v_video.h"
#include "i_system.h"
#include "c_buttons.h"
#include "types.h"
#include "texturemanager.h"
#include "v_draw.h"
#include "vm.h"
#include "gamestate.h"
#include "i_interface.h"
void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
int DMenu::InMenu;
static ScaleOverrider *CurrentScaleOverrider;
extern int chatmodeon;
//
// Todo: Move these elsewhere
//
CVAR (Float, mouse_sensitivity, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, show_messages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, show_obituaries, true, CVAR_ARCHIVE)
CVAR (Int, m_showinputgrid, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CVAR(Bool, m_blockcontrollers, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -73,21 +67,6 @@ CVAR (Float, snd_menuvolume, 0.6f, CVAR_ARCHIVE)
CVAR(Int, m_use_mouse, 2, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Float, dimamount, -1.f, CVAR_ARCHIVE)
{
if (self < 0.f && self != -1.f)
{
self = -1.f;
}
else if (self > 1.f)
{
self = 1.f;
}
}
CVAR(Color, dimcolor, 0xffd700, CVAR_ARCHIVE)
static DMenu *GetCurrentMenu()
{
return CurrentMenu;
@ -108,9 +87,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DMenu, MenuTime, GetMenuTime)
ACTION_RETURN_INT(MenuTime);
}
FNewGameStartup NewGameStartupInfo;
EMenuState menuactive;
bool M_DemoNoPlay;
FButtonStatus MenuButtons[NUM_MKEYS];
int MenuButtonTickers[NUM_MKEYS];
bool MenuButtonOrigin[NUM_MKEYS];
@ -122,8 +99,6 @@ int MenuTime;
extern PClass *DefaultListMenuClass;
extern PClass *DefaultOptionMenuClass;
extern bool hud_toggled;
void D_ToggleHud();
#define KEY_REPEAT_DELAY (TICRATE*5/12)
@ -355,11 +330,8 @@ bool DMenu::TranslateKeyboardEvents()
//
//=============================================================================
void M_StartControlPanel (bool makeSound, bool scaleoverride)
void M_DoStartControlPanel (bool scaleoverride)
{
if (hud_toggled)
D_ToggleHud();
// intro might call this repeatedly
if (CurrentMenu != nullptr)
return;
@ -372,14 +344,6 @@ void M_StartControlPanel (bool makeSound, bool scaleoverride)
C_HideConsole (); // [RH] Make sure console goes bye bye.
menuactive = MENU_On;
// Pause sound effects before we play the menu switch sound.
// That way, it won't be paused.
P_CheckTickerPaused ();
if (makeSound)
{
S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
}
BackbuttonTime = 0;
BackbuttonAlpha = 0;
if (scaleoverride && !CurrentScaleOverrider) CurrentScaleOverrider = new ScaleOverrider(twod);
@ -421,123 +385,11 @@ DEFINE_ACTION_FUNCTION(DMenu, ActivateMenu)
//
//=============================================================================
EXTERN_CVAR(Int, cl_gfxlocalization)
bool M_SetSpecialMenu(FName menu, int param); // game specific checks
void M_SetMenu(FName menu, int param)
{
// some menus need some special treatment
switch (menu.GetIndex())
{
case NAME_Mainmenu:
if (gameinfo.gametype & GAME_DoomStrifeChex) // Raven's games always used text based menus
{
if (gameinfo.forcetextinmenus) // If text is forced, this overrides any check.
{
menu = NAME_MainmenuTextOnly;
}
else if (cl_gfxlocalization != 0 && !gameinfo.forcenogfxsubstitution)
{
// For these games we must check up-front if they get localized because in that case another template must be used.
DMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_Mainmenu);
if (desc != nullptr)
{
if ((*desc)->IsKindOf(RUNTIME_CLASS(DListMenuDescriptor)))
{
DListMenuDescriptor *ld = static_cast<DListMenuDescriptor*>(*desc);
if (ld->mFromEngine)
{
// This assumes that replacing one graphic will replace all of them.
// So this only checks the "New game" entry for localization capability.
FTextureID texid = TexMan.CheckForTexture("M_NGAME", ETextureType::MiscPatch);
if (!OkForLocalization(texid, "$MNU_NEWGAME"))
{
menu = NAME_MainmenuTextOnly;
}
}
}
}
}
}
break;
case NAME_Episodemenu:
// sent from the player class menu
NewGameStartupInfo.Skill = -1;
NewGameStartupInfo.Episode = -1;
NewGameStartupInfo.PlayerClass =
param == -1000? nullptr :
param == -1? "Random" : GetPrintableDisplayName(PlayerClasses[param].Type).GetChars();
M_StartupEpisodeMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
break;
case NAME_Skillmenu:
// sent from the episode menu
if ((gameinfo.flags & GI_SHAREWARE) && param > 0)
{
// Only Doom and Heretic have multi-episode shareware versions.
M_StartMessage(GStrings("SWSTRING"), 1);
return;
}
NewGameStartupInfo.Episode = param;
M_StartupSkillMenu(&NewGameStartupInfo); // needs player class name from class menu (later)
break;
case NAME_StartgameConfirm:
{
// sent from the skill menu for a skill that needs to be confirmed
NewGameStartupInfo.Skill = param;
const char *msg = AllSkills[param].MustConfirmText;
if (*msg==0) msg = GStrings("NIGHTMARE");
M_StartMessage (msg, 0, NAME_StartgameConfirmed);
return;
}
case NAME_Startgame:
// sent either from skill menu or confirmation screen. Skill gets only set if sent from skill menu
// Now we can finally start the game. Ugh...
NewGameStartupInfo.Skill = param;
case NAME_StartgameConfirmed:
G_DeferedInitNew (&NewGameStartupInfo);
if (gamestate == GS_FULLCONSOLE)
{
gamestate = GS_HIDECONSOLE;
gameaction = ga_newgame;
}
M_ClearMenus ();
return;
case NAME_Savegamemenu:
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer) || gamestate != GS_LEVEL)
{
// cannot save outside the game.
M_StartMessage (GStrings("SAVEDEAD"), 1);
return;
}
case NAME_VideoModeMenu:
break;
case NAME_Quitmenu:
// The separate menu class no longer exists but the name still needs support for existing mods.
C_DoCommand("menu_quit");
return;
case NAME_EndGameMenu:
// The separate menu class no longer exists but the name still needs support for existing mods.
void ActivateEndGameMenu();
ActivateEndGameMenu();
return;
case NAME_Playermenu:
menu = NAME_NewPlayerMenu; // redirect the old player menu to the new one.
break;
}
// End of special checks
if (!M_SetSpecialMenu(menu, param)) return;
DMenuDescriptor **desc = MenuDescriptors.CheckKey(menu);
if (desc != nullptr)
@ -796,13 +648,6 @@ bool M_Responder (event_t *ev)
M_SetMenu(NAME_Mainmenu, -1);
return true;
}
// If devparm is set, pressing F1 always takes a screenshot no matter
// what it's bound to. (for those who don't bother to read the docs)
if (devparm && ev->data1 == KEY_F1)
{
G_ScreenShot(nullptr);
return true;
}
return false;
}
else if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_LButtonDown &&
@ -858,35 +703,6 @@ void M_Ticker (void)
}
}
//==========================================================================
//
// M_Dim
//
// Applies a colored overlay to the entire screen, with the opacity
// determined by the dimamount cvar.
//
//==========================================================================
static void M_Dim()
{
PalEntry dimmer;
float amount;
if (dimamount >= 0)
{
dimmer = PalEntry(dimcolor);
amount = dimamount;
}
else
{
dimmer = gameinfo.dimcolor;
amount = gameinfo.dimamount;
}
Dim(twod, dimmer, amount, 0, 0, twod->GetWidth(), twod->GetHeight());
}
//=============================================================================
//
//
@ -901,10 +717,10 @@ void M_Drawer (void)
if (CurrentMenu != nullptr && menuactive != MENU_Off)
{
if (!CurrentMenu->DontBlur) screen->BlurScene(gameinfo.bluramount);
if (!CurrentMenu->DontBlur) screen->BlurScene(0);
if (!CurrentMenu->DontDim)
{
M_Dim();
if (sysCallbacks && sysCallbacks->MenuDim) sysCallbacks->MenuDim();
}
CurrentMenu->CallDrawer();
}
@ -918,7 +734,6 @@ void M_Drawer (void)
void M_ClearMenus()
{
M_DemoNoPlay = false;
while (CurrentMenu != nullptr)
{
DMenu* parent = CurrentMenu->mParentMenu;
@ -1137,59 +952,12 @@ CCMD (prevmenu)
M_PreviousMenu();
}
//
// Toggle messages on/off
//
CCMD (togglemessages)
{
if (show_messages)
{
Printf (128, "%s\n", GStrings("MSGOFF"));
show_messages = false;
}
else
{
Printf (128, "%s\n", GStrings("MSGON"));
show_messages = true;
}
}
EXTERN_CVAR (Int, screenblocks)
CCMD (sizedown)
{
screenblocks = screenblocks - 1;
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
}
CCMD (sizeup)
{
screenblocks = screenblocks + 1;
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
}
CCMD(menuconsole)
{
M_ClearMenus();
C_ToggleConsole();
}
CCMD(reset2defaults)
{
C_SetDefaultBindings ();
C_SetCVarsToDefaults ();
R_SetViewSize (screenblocks);
}
CCMD(reset2saved)
{
GameConfig->DoGlobalSetup ();
GameConfig->DoGameSetup (gameinfo.ConfigName);
GameConfig->DoModSetup (gameinfo.ConfigName);
R_SetViewSize (screenblocks);
}
// This really should be in the script but we can't do scripted CCMDs yet.
CCMD(undocolorpic)
{

View File

@ -6,10 +6,8 @@
#include "dobject.h"
#include "d_player.h"
#include "r_data/r_translate.h"
#include "c_cvars.h"
#include "v_font.h"
#include "gi.h"
#include "textures.h"
EXTERN_CVAR(Float, snd_menuvolume)
@ -207,7 +205,7 @@ public:
mScrollTop = 0;
mIndent = 0;
mDontDim = 0;
mFont = gameinfo.gametype == GAME_Doom ? BigUpper : BigFont;
mFont = BigUpper;
}
size_t PropagateMark() override;
@ -347,7 +345,7 @@ void M_PreviousMenu ();
void M_ParseMenuDefs();
void M_StartupEpisodeMenu(FNewGameStartup *gs);
void M_StartupSkillMenu(FNewGameStartup *gs);
void M_StartControlPanel (bool makeSound, bool scaleoverride = false);
void M_DoStartControlPanel(bool scaleoverride);
void M_SetMenu(FName menu, int param = -1);
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);

View File

@ -33,18 +33,14 @@
*/
#include <ctype.h>
#include "menu/menu.h"
#include "d_main.h"
#include "menu.h"
#include "gstrings.h"
#include "gi.h"
#include "i_video.h"
#include "st_start.h"
#include "c_dispatch.h"
#include "g_game.h"
#include "vm.h"
EXTERN_CVAR (Bool, saveloadconfirmation) // [mxd]
EXTERN_CVAR (Bool, quicksaverotation)
void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
FName MessageBoxClass = NAME_MessageBoxMenu;
CVAR(Bool, m_quickexit, false, CVAR_ARCHIVE)
@ -65,7 +61,7 @@ DEFINE_ACTION_FUNCTION(DMessageBoxMenu, CallHandler)
DMenu *CreateMessageBoxMenu(DMenu *parent, const char *message, int messagemode, bool playsound, FName action = NAME_None, hfunc handler = nullptr)
{
auto c = PClass::FindClass(gameinfo.MessageBoxClass);
auto c = PClass::FindClass(MessageBoxClass);
if (!c->IsDescendantOf(NAME_MessageBoxMenu)) c = PClass::FindClass(NAME_MessageBoxMenu);
auto p = c->CreateNew();
FString namestr = message;
@ -85,191 +81,6 @@ DMenu *CreateMessageBoxMenu(DMenu *parent, const char *message, int messagemode,
//
//=============================================================================
CCMD (menu_quit)
{ // F10
if (m_quickexit)
{
ST_Endoom();
}
M_StartControlPanel (true);
const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size();
FString EndString;
const char *msg = gameinfo.quitmessages[messageindex];
if (msg[0] == '$')
{
if (msg[1] == '*')
{
EndString = GStrings(msg + 2);
}
else
{
EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
}
}
else EndString = gameinfo.quitmessages[messageindex];
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
{
if (!netgame)
{
if (gameinfo.quitSound.IsNotEmpty())
{
S_Sound(CHAN_VOICE, CHANF_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
I_WaitVBL(105);
}
}
ST_Endoom();
});
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
void ActivateEndGameMenu()
{
FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
M_ClearMenus();
if (!netgame)
{
if (demorecording)
G_CheckDemoStatus();
D_StartTitle();
}
});
M_ActivateMenu(newmenu);
}
CCMD (menu_endgame)
{ // F7
if (!usergame)
{
S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
//M_StartControlPanel (true);
S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
ActivateEndGameMenu();
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quicksave)
{ // F6
if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
{
S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
return;
}
if (gamestate != GS_LEVEL)
return;
// If the quick save rotation is enabled, it handles the save slot.
if (quicksaverotation)
{
G_DoQuickSave();
return;
}
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
{
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
M_StartControlPanel(false);
M_SetMenu(NAME_Savegamemenu);
return;
}
// [mxd]. Just save the game, no questions asked.
if (!saveloadconfirmation)
{
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
return;
}
S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
FString tempstring = GStrings("QSPROMPT");
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
});
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
CCMD (quickload)
{ // F9
if (netgame)
{
M_StartControlPanel(true);
M_StartMessage (GStrings("QLOADNET"), 1);
return;
}
if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
{
M_StartControlPanel(true);
// signal that whatever gets loaded should be the new quicksave
savegameManager.quickSaveSlot = (FSaveGameNode *)1;
M_SetMenu(NAME_Loadgamemenu);
return;
}
// [mxd]. Just load the game, no questions asked.
if (!saveloadconfirmation)
{
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
return;
}
FString tempstring = GStrings("QLPROMPT");
tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
M_StartControlPanel(true);
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
{
G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
M_ClearMenus();
});
M_ActivateMenu(newmenu);
}
//=============================================================================
//
//
//
//=============================================================================
void M_StartMessage(const char *message, int messagemode, FName action)
{
if (CurrentMenu == NULL)

View File

@ -58,6 +58,7 @@
#include "v_video.h"
#include "actorinlines.h"
#include "v_draw.h"
#include "doommenu.h"
static FRandom pr_randomspeech("RandomSpeech");

View File

@ -241,7 +241,6 @@ class ColorpickerMenu : OptionMenu
{
mGridPosX = cell_x;
mGridPosY = cell_y;
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
mDesc.mSelectedItem = mStartItem+7;
if (type == MOUSE_Release)

View File

@ -375,10 +375,6 @@ class ConversationMenu : Menu
}
}
}
if (sel != -1 && sel != mSelection)
{
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
mSelection = sel;
if (type == MOUSE_Release)
{

View File

@ -302,10 +302,6 @@ class MessageBoxMenu : Menu
{
sel = y >= mMouseY + fh;
}
if (sel != -1 && sel != messageSelection)
{
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
messageSelection = sel;
if (type == MOUSE_Release)
{

View File

@ -393,7 +393,6 @@ class OptionMenu : Menu
if (yline != mDesc.mSelectedItem)
{
mDesc.mSelectedItem = yline;
//S_Sound (CHAN_VOICE, CHANF_UI, "menu/cursor", snd_menuvolume, ATTN_NONE);
}
mDesc.mItems[yline].MouseEvent(type, x, y);
return true;