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- moved two native player menu functions out of the main menu class.
These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
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3 changed files with 5 additions and 4 deletions
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@ -937,7 +937,7 @@ void M_CreateGameMenus()
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}
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}
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DEFINE_ACTION_FUNCTION(DMenu, UpdateColorsets)
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DEFINE_ACTION_FUNCTION(DNewPlayerMenu, UpdateColorsets)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(playerClass, FPlayerClass);
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@ -963,7 +963,7 @@ DEFINE_ACTION_FUNCTION(DMenu, UpdateColorsets)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(DMenu, UpdateSkinOptions)
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DEFINE_ACTION_FUNCTION(DNewPlayerMenu, UpdateSkinOptions)
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{
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PARAM_PROLOGUE;
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PARAM_POINTER(playerClass, FPlayerClass);
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@ -99,8 +99,6 @@ class Menu : Object native ui version("2.4")
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native static void SetMouseCapture(bool on);
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native void Close();
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native void ActivateMenu();
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native static void UpdateColorsets(PlayerClass cls);
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native static void UpdateSkinOptions(PlayerClass cls);
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//=============================================================================
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//
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@ -408,6 +408,9 @@ class OptionMenuItemPlayerSwitchOnPickupItem : OptionMenuItemOptionBase
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class NewPlayerMenu : OptionMenu
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{
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protected native static void UpdateColorsets(PlayerClass cls);
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protected native static void UpdateSkinOptions(PlayerClass cls);
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PlayerClass mPlayerClass;
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int mRotation;
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PlayerMenuPlayerDisplay mPlayerDisplay;
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