Rachael Alexanderson
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48b23bdfae
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- readd canvas check
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2024-10-17 23:45:22 -04:00 |
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Rachael Alexanderson
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7a4a7146f5
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Revert "- Actor.GetSpecies() is a non-destructive function"
This reverts commit ee5442c06b .
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2024-10-17 21:29:07 -04:00 |
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Ricardo Luís Vaz Silva
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7baa25e993
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allow getting checksum for current map
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2024-10-17 17:01:30 -04:00 |
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Christoph Oelckers
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bf84d8152b
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do not set console mode from an uninitialized variable.
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2024-10-16 17:30:21 -04:00 |
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Rachael Alexanderson
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3af3b2e742
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- keep ENABLE_VIRTUAL_TERMINAL_PROCESSING mode in isolated console mode
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2024-10-16 06:05:05 -04:00 |
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Rachael Alexanderson
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e242330c96
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- we don't need these includes anymore
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2024-10-16 06:02:05 -04:00 |
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Rachael Alexanderson
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86cd212d7f
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- fix isolated console mode (i.e. launching from explorer.exe)
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2024-10-16 05:59:40 -04:00 |
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Rachael Alexanderson
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9a9440a6f7
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- enable console subsystem processing for Windows, enable runtime detection
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2024-10-15 10:56:57 -04:00 |
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Rachael Alexanderson
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ffcce790de
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- Actor.GetSpecies() is a non-destructive function
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2024-10-15 10:56:50 -04:00 |
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Major Cooke
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cca1946201
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Added (SPF_)STRETCHPIXELS.
This counteracts the squaring implied by rolling sprites.
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2024-10-15 10:56:43 -04:00 |
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Rachael Alexanderson
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2f30f720a4
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- simplify and deconstruct logic for applying sector damage - also fixes voodoo doll sector damage in TNT MAP30
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2024-10-15 10:56:27 -04:00 |
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Jan Engelhardt
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0785038120
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Resolve compiler warning about destructor syntax
gcc-14 warns:
tarray.h:927:9: warning: template-id not allowed for destructor in C++20 [-Wtemplate-id-cdtor]
927 | ~TDeletingArray<T, TT> ()
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2024-10-15 10:56:13 -04:00 |
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Rachael Alexanderson
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992e01de05
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- define dither shader in a way that is compatible with Apple's GLSL-to-metal compiler
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2024-10-12 04:28:22 -04:00 |
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Rachael Alexanderson
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1a699c08af
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- this is version 4.13.0
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2024-10-12 01:28:09 -04:00 |
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Rachael Alexanderson
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e562111a51
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- don't show iwad box if priority iwad has been located for the currently loaded mods gameinfo
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2024-10-12 01:25:21 -04:00 |
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Rachael Alexanderson
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4cb60265be
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- language update
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2024-10-12 01:04:18 -04:00 |
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Rachael Alexanderson
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24792913ca
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- don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag
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2024-10-10 07:28:29 -04:00 |
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alexey.lysiuk
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6c4b25930b
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- moved appimage github actions workflow back
it should be disabled in actions settings instead
revert 77519332e8
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2024-10-10 13:35:42 +03:00 |
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alexey.lysiuk
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411531026b
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- updated github actions workflow
* fix macos jobs
* fix warnings
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2024-10-10 12:58:07 +03:00 |
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inkoalawetrust
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61bd3a739a
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Added MF9_FORCESECTORDAMAGE.
This flag forces non-player actors to take damage from hurt floors even if SECMF_HURTMONSTERS isn't true.
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2024-10-09 13:51:48 -03:00 |
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Rachael Alexanderson
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15241cbe96
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- use newer zmusic
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2024-10-09 11:06:30 -04:00 |
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Christoph Oelckers
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d90de3a8a1
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avoid floats in integer math.
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2024-10-09 09:15:29 -04:00 |
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Dileep V. Reddy
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f9a59a989b
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Orthographic projection Widescreen aspect ratio horizontal clipping fixed. This one-line change only affects ortho viewpoints. Easy to verify in windowed mode.
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2024-10-08 12:36:00 -04:00 |
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inkoalawetrust
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23c97b5a73
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Updated ZDoom UDMF spec changelog.
Added additions that never got their own version change in the changelog.
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2024-10-08 18:35:42 +02:00 |
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nashmuhandes
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f5c06551e4
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Use a light_ prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
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2024-10-06 11:24:04 -03:00 |
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inkoalawetrust
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23d131f6c2
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Made GetMidTexturePosition() const.
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2024-10-05 23:10:45 -03:00 |
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Ricardo Luís Vaz Silva
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19e1d400e4
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Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
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2024-10-05 23:03:05 -03:00 |
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Christoph Oelckers
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2e795bebb4
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added a menu option for switching module players.
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2024-10-05 12:53:21 +02:00 |
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Christoph Oelckers
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413aefb0ab
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added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
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2024-10-05 12:37:55 +02:00 |
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Blue Shadow
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6b5be653dc
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- set a default value of 1.0 for MissileChanceMult property
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2024-10-05 11:43:44 +02:00 |
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Christoph Oelckers
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f0676cdf01
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fixed a few memory leaks
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2024-10-05 10:22:05 +02:00 |
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Christoph Oelckers
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2b2e85005c
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fix MBF21 ClearCountItem
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2024-10-04 18:34:32 +02:00 |
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Christoph Oelckers
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ccbebfcf34
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fix kill count management in CopyFriendliness when used on corpses.
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2024-10-04 18:33:53 +02:00 |
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Christoph Oelckers
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5b1f0fdc86
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bFriendly should not be set from scripts because this omits needed bookkeeping.
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2024-10-04 18:32:06 +02:00 |
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Christoph Oelckers
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6aa71184f7
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fixed: MBF21's flag functions did not call the special wrappers for MF_FRIENDLY.
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2024-10-03 23:01:09 +02:00 |
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Christoph Oelckers
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b667b930a3
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fixed logic bug with HitFriend and Refire functions.
The old code was essentially ineffective and useless, this is how MBF had it and how it was supposed to be.
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2024-10-03 22:30:09 +02:00 |
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Christoph Oelckers
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3798fd815f
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the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
Since these do not exist anymore an internal interface to Handle/CheckDeprecatedFlags was added.
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2024-10-03 12:32:09 +02:00 |
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Christoph Oelckers
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8354c4a5c3
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Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
This also adds proper deprecation messages to the deprecated flags which were missing due to a bad definition macro.
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2024-10-03 12:24:16 +02:00 |
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Rachael Alexanderson
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ad4eef3b6c
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- SPAC_Walking should check for SPAC_MCross not SPAC_PCross
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2024-10-01 17:38:58 -04:00 |
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Professor Hastig
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2decf10863
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add missing 'author' and 'label' UMAPINFO fields.
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2024-10-01 12:23:27 -04:00 |
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Christoph Oelckers
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d455f57346
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remove test code.
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2024-10-01 17:28:42 +02:00 |
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Ricardo Luís Vaz Silva
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896c73b1e5
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Fix compilation
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2024-10-01 12:05:49 -03:00 |
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Ricardo Luís Vaz Silva
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9f7a8188c5
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Fix broken if statement in ParseFireTexture
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2024-10-01 11:59:05 -03:00 |
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jekyllgrim
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70ec8ce711
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Fixed MF9_ISPUFF overlapping with MF9_NOSECTORDAMAGE
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2024-10-01 11:53:11 -03:00 |
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jekyllgrim
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1392db2f5b
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Made DamageSource and bIsPuff readonly
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2024-10-01 11:53:11 -03:00 |
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Ricardo Luís Vaz Silva
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f8b68a6927
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Serialize damagesource, fix bad character in actor.zs
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2024-10-01 11:53:11 -03:00 |
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jekyllgrim
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83165dccbf
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Add damagesource
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2024-10-01 11:53:11 -03:00 |
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jekyllgrim
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f13bc09840
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Add bIsPuff flag
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2024-10-01 11:53:11 -03:00 |
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Christoph Oelckers
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59b567689a
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make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
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2024-10-01 16:48:07 +02:00 |
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Cacodemon345
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e88d912892
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ID24 interlevel lumps implementation
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2024-10-01 16:48:07 +02:00 |
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