Fixed MF9_ISPUFF overlapping with MF9_NOSECTORDAMAGE

This commit is contained in:
jekyllgrim 2024-10-01 12:30:22 +03:00 committed by Ricardo Luís Vaz Silva
parent 1392db2f5b
commit 70ec8ce711

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@ -444,7 +444,7 @@ enum ActorFlag9
MF9_SHADOWAIMVERT = 0x00000008, // [inkoalawetrust] Monster aim is also offset vertically when aiming at shadow actors.
MF9_DECOUPLEDANIMATIONS = 0x00000010, // [RL0] Decouple model animations from states
MF9_NOSECTORDAMAGE = 0x00000020, // [inkoalawetrust] Actor ignores any sector-based damage (i.e damaging floors, NOT crushers)
MF9_ISPUFF = 0x00000020, // [AA] Set on actors by P_SpawnPuff
MF9_ISPUFF = 0x00000040, // [AA] Set on actors by P_SpawnPuff
};
// --- mobj.renderflags ---