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Serialize damagesource, fix bad character in actor.zs
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@ -401,7 +401,8 @@ void AActor::Serialize(FSerializer &arc)
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("unmorphtime", UnmorphTime)
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("morphflags", MorphFlags)
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("premorphproperties", PremorphProperties)
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("morphexitflash", MorphExitFlash);
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("morphexitflash", MorphExitFlash)
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("damagesource", damagesource);
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SerializeTerrain(arc, "floorterrain", floorterrain, &def->floorterrain);
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