Christoph Oelckers
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36e8358763
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- use submenus for soundfont selection both for better overview and avoiding a music restart for each selection change.
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2018-02-26 08:52:40 +01:00 |
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alexey.lysiuk
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1bcbdf9fd1
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Added CHAN_LOOP to ZScript ESoundFlags enum
https://forum.zdoom.org/viewtopic.php?t=59417
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2018-02-20 10:51:12 +02:00 |
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alexey.lysiuk
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af7648a151
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Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
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2018-02-03 16:26:49 +02:00 |
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Christoph Oelckers
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8e90386567
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- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
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2018-01-30 22:04:31 +01:00 |
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alexey.lysiuk
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d9323b9740
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Marked internal menu commands as safe
This fixes soundfont/patchset/config selection menus in advanced sound options
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2018-01-30 16:02:30 +02:00 |
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Christoph Oelckers
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7ceb70bcc1
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- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
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2018-01-27 09:32:26 +01:00 |
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Marisa Kirisame
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92547028f3
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Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
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2018-01-26 21:00:44 +01:00 |
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Christoph Oelckers
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884db96cbb
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-01-21 10:54:34 +01:00 |
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ZZYZX
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ee1a8f71bb
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Disable TRACE_PCross and TRACE_Impact on ZScript side
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2018-01-21 10:54:23 +01:00 |
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ZZYZX
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74b937620e
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Added texture detection for walls and 3D floors; renamed some fields to more intuitive names
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2018-01-21 10:54:23 +01:00 |
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ZZYZX
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a7ff62316d
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Exported Trace() interface to ZScript
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2018-01-21 10:54:23 +01:00 |
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Marisa Kirisame
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69e8c9ec6e
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A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
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2018-01-21 10:54:02 +01:00 |
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Christoph Oelckers
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9b40097e48
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Merge branch 'master' of https://github.com/coelckers/gzdoom
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2018-01-20 22:41:41 +01:00 |
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Jonathan Russell
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708d24aba7
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- added Screen.getViewWindow function
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2018-01-20 21:56:34 +01:00 |
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Christoph Oelckers
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dbf0a68b02
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Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
# Conflicts:
# src/doomdata.h
# src/namedef.h
# src/p_udmf.cpp
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2018-01-20 19:07:54 +01:00 |
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Rachael Alexanderson
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6df936e0a0
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- remove A_IsPlayingSound
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2018-01-20 19:01:47 +01:00 |
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Marisa Kirisame
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a01ca4c3a1
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Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.
- make A_IsPlayingSound ui only
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2018-01-20 19:01:47 +01:00 |
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Major Cooke
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d5d393aaf2
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- Added GetRadiusDamage. Returns the raw calculated explosion damage falloff by distance only.
- Split off both explosion damage calculations into P_Get(Old)RadiusDamage functions for ease of maintenance.
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2018-01-20 18:45:01 +02:00 |
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Christoph Oelckers
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2d8e394529
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Merge branch 'master' into reverbedit
# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
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2018-01-20 11:44:42 +01:00 |
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Christoph Oelckers
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19cf887ad1
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
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alexey.lysiuk
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f629678320
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Fixed const correctness for secplane structure
https://forum.zdoom.org/viewtopic.php?t=59151
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2018-01-18 15:34:56 +02:00 |
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alexey.lysiuk
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23c50540f6
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Added missing fields to StrifeDialogueNode ZScript definition
https://forum.zdoom.org/viewtopic.php?t=59091
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2018-01-13 13:13:38 +02:00 |
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alexey.lysiuk
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d9ddd50c98
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Disabled interpolation point "thinking"
https://forum.zdoom.org/viewtopic.php?t=59087
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2018-01-12 18:27:19 +02:00 |
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Rachael Alexanderson
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36b6253c3d
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Merge branch 'FriendlySeeBlocks' into zmd5
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2018-01-09 13:55:09 -05:00 |
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Rachael Alexanderson
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7416f42b47
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- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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2018-01-09 12:34:12 -05:00 |
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Blue Shadow
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f68d90accb
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Fixed a case of infinite loop in A_BrainDie
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2018-01-08 11:50:01 -05:00 |
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Jameson Ernst
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e8a7f00b9b
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Adjust FNF enum to fix FILLZEROS
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2018-01-07 23:44:03 +01:00 |
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Rachael Alexanderson
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9fd78e90ad
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- export 'GetChecksum' as part of FLevelLocals in ZScript
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2018-01-06 19:59:49 -05:00 |
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alexey.lysiuk
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16333320d0
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Fixed transfer of count secret flag from random spawner
https://forum.zdoom.org/viewtopic.php?t=59013
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2018-01-06 17:48:49 +02:00 |
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Jonathan Russell
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acf83c2a74
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- fixing the last commit...
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2018-01-04 23:13:14 +00:00 |
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Jonathan Russell
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254501d3e8
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- fixing last commit, which didn't seem to work correctly
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2018-01-04 23:09:48 +00:00 |
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Jonathan Russell
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7f7c720883
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- added UDMF properties for spotlights (args have all been used up for dynlights)
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2018-01-04 22:41:57 +00:00 |
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Magnus Norddahl
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5f36b86013
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- Add dynamic spot lights
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2018-01-04 17:58:11 +01:00 |
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alexey.lysiuk
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549a9d3cf0
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Extended Actor.CheckMove() with optional position information
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-03 10:48:10 +02:00 |
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Major Cooke
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c3c1e76e8a
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Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
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2018-01-02 14:18:59 +02:00 |
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alexey.lysiuk
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c4648a2b1c
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Added CheckMove() function to ZScript Actor class
https://forum.zdoom.org/viewtopic.php?t=58964
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2018-01-02 13:04:28 +02:00 |
|
SashaTheRed
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19d25b00a3
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Localized 'Press Space...' in player setup menu
https://forum.zdoom.org/viewtopic.php?t=58881
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2017-12-29 15:01:39 +02:00 |
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alexey.lysiuk
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996bddd602
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Exposed pixel stretch to ZScript as member variable instead of function
https://forum.zdoom.org/viewtopic.php?t=58539
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2017-12-29 09:42:03 +02:00 |
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Rachael Alexanderson
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45531090a7
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- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
|
2017-12-28 00:53:30 -05:00 |
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Major Cooke
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fa0082aef6
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Added ability to perform reverse fades with A_SetBlend
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2017-12-27 20:51:13 -05:00 |
|
Major Cooke
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1e7df5505e
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Added GetPixelStretch to LevelLocals struct.
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2017-12-27 17:50:39 -05:00 |
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alexey.lysiuk
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35dbe965e1
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Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
|
2017-12-25 12:36:37 +02:00 |
|
Rachael Alexanderson
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d10304ea4e
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Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
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2017-12-24 07:48:11 -05:00 |
|
alexey.lysiuk
|
aacdc3546c
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Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
|
2017-12-24 11:00:02 +02:00 |
|
Major Cooke
|
ceffe1ba5f
|
Consistent style.
|
2017-12-16 12:17:55 -05:00 |
|
Major Cooke
|
0d841ab4df
|
- Added DMG_NO_PAIN for DamageMobj.
|
2017-12-16 12:17:55 -05:00 |
|
Christoph Oelckers
|
f3ac82e112
|
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
|
2017-12-13 22:14:30 +01:00 |
|
alexey.lysiuk
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acc943329b
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Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
|
2017-12-10 14:35:30 +02:00 |
|
alexey.lysiuk
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81769518c9
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Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
|
2017-12-09 11:57:05 +02:00 |
|
Christoph Oelckers
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5e1100096e
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- work on reverb save menu.
|
2017-12-03 17:04:10 +01:00 |
|