gzdoom/wadsrc/static/zscript
2018-01-18 15:34:56 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
heretic - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
hexen Fixed inconsistent angle of spawned leaves 2017-12-09 11:57:05 +02:00
inventory Fixed resetting of activation failed flag on pickup 2017-06-14 22:13:40 +03:00
menu Added missing fields to StrifeDialogueNode ZScript definition 2018-01-13 13:13:38 +02:00
raven Fixed wrong owner for *evillaugh sound 2017-10-26 17:23:55 +03:00
shared Disabled interpolation point "thinking" 2018-01-12 18:27:19 +02:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar Adjust FNF enum to fix FILLZEROS 2018-01-07 23:44:03 +01:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - export 'GetChecksum' as part of FLevelLocals in ZScript 2018-01-06 19:59:49 -05:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Added CheckMove() function to ZScript Actor class 2018-01-02 13:04:28 +02:00
dynarrays.txt Fixed indentation in dynarrays.txt 2017-10-27 18:24:29 +03:00
events.txt - reimplemented the position display, but changed its position a bit upward. 2017-03-29 23:51:53 +02:00
mapdata.txt Fixed const correctness for secplane structure 2018-01-18 15:34:56 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00