gzdoom/wadsrc/static/zscript
Marisa Kirisame a01ca4c3a1 Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.

- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
..
chex
doom Fixed a case of infinite loop in A_BrainDie 2018-01-08 11:50:01 -05:00
heretic - fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable. 2017-06-06 09:12:58 +02:00
hexen Fixed inconsistent angle of spawned leaves 2017-12-09 11:57:05 +02:00
inventory Fixed resetting of activation failed flag on pickup 2017-06-14 22:13:40 +03:00
menu Merge branch 'master' into reverbedit 2018-01-20 11:44:42 +01:00
raven Fixed wrong owner for *evillaugh sound 2017-10-26 17:23:55 +03:00
shared Disabled interpolation point "thinking" 2018-01-12 18:27:19 +02:00
statscreen Intermission script's noautostartmap keyword is no longer ignored 2017-09-10 11:02:34 +03:00
statusbar Adjust FNF enum to fix FILLZEROS 2018-01-07 23:44:03 +01:00
strife - fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon. 2017-06-09 06:22:31 -04:00
actor.txt Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript. 2018-01-20 19:01:47 +01:00
actor_checks.txt
base.txt Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript. 2018-01-20 19:01:47 +01:00
compatibility.txt
constants.txt Added CheckMove() function to ZScript Actor class 2018-01-02 13:04:28 +02:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt
mapdata.txt Fixed const correctness for secplane structure 2018-01-18 15:34:56 +02:00
sounddata.txt
zscript_license.txt