Commit graph

2633 commits

Author SHA1 Message Date
Christoph Oelckers
355b7db603 - remove savegame compatibility handling code.
SVN r3273 (savegamefix)
2011-07-15 11:24:53 +00:00
Christoph Oelckers
d8ea5cdad9 - fixed: BlockLinesIterator::Next could get stuck in rare situations where validcount was altered while the iterator was still running. This should probably be dealt with by using another marking method but at least this prevents the engine from freezing.
SVN r3268 (trunk)
2011-07-07 22:09:09 +00:00
Christoph Oelckers
ba661308d4 - added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8 - backported GZDoom extensions to renderer interface.
SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Braden Obrzut
85bd2e02c9 - Fixed Linux build issues.
SVN r3265 (trunk)
2011-07-07 20:49:55 +00:00
Christoph Oelckers
4ef68ded5d - fixed some leftover references to the software renderer.
SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
3e9ffc9ac9 - copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
f08188b0e5 - removed unneeded includes of r_local.h.
SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5 - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
42091b1bb3 - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.


SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
f8ba5af858 - separated sprite and skin maintenance code from r_things.cpp into a separate file.
SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Braden Obrzut
da7abc2a83 - Fixed: p_sectors.cpp wouldn't compile.
SVN r3253 (trunk)
2011-07-06 03:59:55 +00:00
Christoph Oelckers
0d43ecdd9d - moved side_t::GetLightLevel out of software rendering code.
SVN r3252 (trunk)
2011-07-05 21:30:17 +00:00
Christoph Oelckers
5bf6398d85 - moved render style and border drawing code out of r_draw.cpp.
SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
06d280f00a - moved all code not specific to the software renderer out of r_bsp.cpp.
SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers
b57a39dd86 - moved R_AlignFlat out of renderer into main game code (r_ to p_.)
SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
2a3d1a4493 - updated CMakeLists.txt for last commit.
SVN r3247 (trunk)
2011-07-05 08:20:15 +00:00
Christoph Oelckers
7308e05ed0 - separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
6748432014 - fixed: The compatibility savegame handling for the lightning code did not read the obsolete LightningLightLevels data from the savegame.
SVN r3244 (trunk)
2011-06-21 07:28:48 +00:00
Randy Heit
2dd4ea8400 - Fixed: LightningLightLevels[] was not just an array of light levels. The latter part was also
a bitmask describing which sectors had lightning. When this was expanded to shorts, the
  result was that random sectors would have their lighting zero'ed after a lightning flash. I
  really have to wonder what I was thinking when I decided to cram two completely unrelated
  things into the same array. Since a short is wide enough, I did away with the bitmask and
  just use SHRT_MAX to mark sectors that weren't lightninged.

SVN r3243 (trunk)
2011-06-21 03:38:32 +00:00
Randy Heit
4032b4c307 - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
did not mark eax as an early-clobber register, so GCC might decide to pass the memory address
  in eax, and it would get clobbered by the inline assembly before fetching the value to divide
  by.

  But rather than fix it by adding another '&', I have opted to mark it as in/out and do the
  zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code.

SVN r3242 (trunk)
2011-06-18 05:43:51 +00:00
Randy Heit
4b78b07aca - Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
Considering this hasn't been guaranteed since before the D3DFB class was even written, this
  should have never made it in as-is.

SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Christoph Oelckers
9fc5539ae7 - fixed case of damage type variables.
- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1.


SVN r3240 (trunk)
2011-06-17 22:46:34 +00:00
Christoph Oelckers
817368abc2 - changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.
SVN r3239 (trunk)
2011-06-16 13:10:03 +00:00
Christoph Oelckers
24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
e4455c293f - added DavidPH's DOHARMSPECIES submission.
SVN r3236 (trunk)
2011-06-13 10:43:07 +00:00
Christoph Oelckers
44921297d3 - added DavidPH's PoisonDamageType submission.
SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers
a587ffed57 - added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors.
SVN r3234 (trunk)
2011-06-13 10:34:46 +00:00
Christoph Oelckers
6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
4a7567107f - added DavifPH's submission for allowing THRUGHOST on puffs.
SVN r3232 (trunk)
2011-06-13 10:27:24 +00:00
Christoph Oelckers
ab60afd0b8 - added DavifPH's fix for poisoning invulnerable players.
SVN r3231 (trunk)
2011-06-13 10:25:03 +00:00
Christoph Oelckers
5d65ab6e6c - cleaned up setPointer interface.
- ZDoom part of setPointer/setActivator, submitted by FDARI.


SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
61dfb608f4 - added DavidPH's ProjectileKickback submission.
SVN r3228 (trunk)
2011-06-13 09:16:57 +00:00
Christoph Oelckers
74ad869e62 - ZDoom implementation of strcpy, submitted by FDARI.
SVN r3227 (trunk)
2011-06-13 09:14:02 +00:00
Randy Heit
e6de6fed3c - Revert r3214, which added some completely useless warnings for GCC.
I'm sure there are good reasons even GCC doesn't enable them by default when you use -Wall.



SVN r3225 (trunk)
2011-06-12 19:17:21 +00:00
Randy Heit
3401e92834 - Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
GETPALOOKUP. The end result is that there is a minimum distance around you where light
  amplification stops and it gets no brighter. Should this scale with visibility? I can't say.

  So, yeah, it turns out all these years ago, I made this out to be harder than it really is.

SVN r3224 (trunk)
2011-06-12 03:15:15 +00:00
Randy Heit
ee8ca0de87 Fixed: Light levels outside the range [0,255] really do matter.
SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Christoph Oelckers
f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
0991d45838 - added kgsws's 3D floor textute rotation fix.
SVN r3221 (trunk)
2011-06-07 06:41:49 +00:00
Christoph Oelckers
2e4e5bdb28 - added DavidPH's damage type specific damage color submission.
SVN r3220 (trunk)
2011-06-06 22:23:43 +00:00
Christoph Oelckers
5df9af462a - added DavidPH's A_PainAttack extension submission.
SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers
24ac385d83 - fixed: Telefrag damage should not be affected by skill damage factors.
SVN r3218 (trunk)
2011-05-28 06:53:04 +00:00