Commit graph

220 commits

Author SHA1 Message Date
ZZYZX
2df45598d8 Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing 2014-12-16 18:08:48 +02:00
Randy Heit
bbc3b69a7c Remove polymost stuff
- Maybe it will be back someday, but it's been essentially dead for nearly
  10 years, so don't hold your breath.
2014-07-31 19:44:41 -05:00
Randy Heit
ff257a0300 Fix compiling with provided VS 2005 projects 2014-07-21 22:31:05 -05:00
Randy Heit
0442c51d54 Fix building with old VC++ 2005 projects.
- Also needed to comment out strtod declarations in gdtoaimp.h and gdtoa.h
2014-01-21 19:41:29 -06:00
Randy Heit
da02a44126 Consolidate special path functions into m_specialpaths.cpp
- Also remove CDROM_DIR while I'm at it.
2013-09-14 21:04:00 -05:00
Randy Heit
a5f5d8adcb - Remove the first parameter from updaterevision, since it isn't needed with git. 2013-06-24 20:58:14 -05:00
Christoph Oelckers
4e77b93a52 - d_dehackedactions no longer exists. 2013-06-23 17:38:51 -05:00
Randy Heit
d8f88770fd - baseversion.h was not supposed to make its way into zdoom.vcproj, since it was never used. 2013-06-22 22:39:20 -05:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Randy Heit
e59d7bc8b8 - Since we have two OPL cores now, what's one more? Added a straight, (highly) unoptimized port
of the Java OPL3 emulator.

SVN r3967 (trunk)
2012-11-15 05:23:24 +00:00
Randy Heit
3ec387ac32 - Renamed opl_stereo to opl_fullpan, since DOSBox's core is emulating an OPL3, which is stereo
but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
  (not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
  I believe this corresponds to their "compat" emulator, but I'm not sure.

SVN r3946 (trunk)
2012-11-08 05:45:58 +00:00
Randy Heit
df1e802412 - Make OPL emulation more of a black box.
SVN r3942 (trunk)
2012-11-06 05:21:00 +00:00
Randy Heit
0c7955b550 - Remove deleted file a_macil.cpp from the project file.
SVN r3937 (trunk)
2012-11-03 03:19:10 +00:00
Randy Heit
4cdf524e6c - Remove wrappers.asm from the project file too.
SVN r3801 (trunk)
2012-08-02 03:44:48 +00:00
Randy Heit
1fec92c921 - Looks like the previous commit was not quite complete...
SVN r3617 (trunk)
2012-05-04 02:15:31 +00:00
Randy Heit
6704acc106 - Added shfolder.lib to the linker dependencies of 32-bit builds for Windows 98 compatibility,
so that SHGetFolderPath is taken from shfolder.dll instead of user32.dll.

SVN r3616 (trunk)
2012-05-04 02:04:19 +00:00
Christoph Oelckers
75dc6cb0b2 - changed damage screen blending code so that the same version can be used by any renderer.
- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.


SVN r3613 (trunk)
2012-05-01 11:27:54 +00:00
Christoph Oelckers
4df1ea63b5 - added DavidPH's sqrt for DECORATE submission.
SVN r3586 (trunk)
2012-04-22 08:17:27 +00:00
Randy Heit
68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers
893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
7714ee3ffd - Fix more errors found with static code analysis.
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
3e9ffc9ac9 - copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
f8ba5af858 - separated sprite and skin maintenance code from r_things.cpp into a separate file.
SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
5bf6398d85 - moved render style and border drawing code out of r_draw.cpp.
SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
b57a39dd86 - moved R_AlignFlat out of renderer into main game code (r_ to p_.)
SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
7308e05ed0 - separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
5d65ab6e6c - cleaned up setPointer interface.
- ZDoom part of setPointer/setActivator, submitted by FDARI.


SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
fae8ed444c - merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Randy Heit
2add3fb381 - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
24ab37613a - moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0 - moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
6d78ff3469 - Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
SVN r2880 (trunk)
2010-10-02 13:49:33 +00:00
Randy Heit
b6941be55f - Reimplemented FMOD MIDI playback as a psuedo-MIDI device so that it can take advantage of XMI subsongs.
SVN r2872 (trunk)
2010-10-02 02:19:50 +00:00
Randy Heit
5a3b3631c3 - Added XMIDI support (including subsongs).
- Moved unaligned accessors into m_swap.h.

SVN r2859 (trunk)
2010-09-28 03:58:41 +00:00
Christoph Oelckers
54bdf38fef - resurrected some old statistics code I had and made some minor enhancements to be of more use.
SVN r2821 (trunk)
2010-09-18 16:08:10 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Randy Heit
070ec75785 - Cleaned up the ugly MIDI song creating code a little.
- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
  is no longer used but is kept around as a reference.

SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit
81e21b0688 - Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
  same implementation.
- Added a player for HMI midi files.

SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Christoph Oelckers
9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
b452bec0ee - merge USDF branch into trunk.
- add USDF spexs.


SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit
6f82db47b8 - Merge the shared code for the softsynths into a common base class.
SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
f389cd8b0f - Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
without actually having the FluidSynth development files installed.

SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00