Commit Graph

10581 Commits

Author SHA1 Message Date
Magnus Norddahl 6e8174d9b4 More psprite stuff 2016-12-16 23:02:34 +01:00
Edoardo Prezioso 14c282da30 - Upgrade bzip2 to version 1.0.6.
Includes a fix for CVE-2010-0405.
2016-12-16 22:58:25 +01:00
Magnus Norddahl ecebeed296 Fix player sprites disappearing when a texture camera is visible 2016-12-16 22:16:24 +01:00
Magnus Norddahl d5a4d50970 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-16 20:53:04 +01:00
Magnus Norddahl b5f3f63b93 Minor bug fixes 2016-12-16 20:52:56 +01:00
Rachael Alexanderson 7c1744a565 Merge https://github.com/rheit/zdoom 2016-12-16 14:39:07 -05:00
Magnus Norddahl e1a8749586 Wrong type 2016-12-16 19:28:25 +01:00
Magnus Norddahl 9302b3b8bf Fix 64 bit building 2016-12-16 19:09:17 +01:00
Edoardo Prezioso 7aaa03d3e0 - Import GME fix to critical security bug.
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
2016-12-16 17:00:36 +01:00
Magnus Norddahl a360a1963f Move setup triangle stuff to its own file 2016-12-16 15:25:03 +01:00
Rachael Alexanderson ace380d5fc Merge https://github.com/rheit/zdoom 2016-12-16 06:39:16 -05:00
Christoph Oelckers 7ca5851f78 - fixed a second spot in RapidJSON where a bad NaN check was done. 2016-12-16 08:05:29 +01:00
Magnus Norddahl 6d295a25c2 Minor tweaking 2016-12-16 06:21:17 +01:00
Magnus Norddahl 9b98c4d512 Fix out of bounds bug 2016-12-16 05:01:49 +01:00
Rachael Alexanderson 0b4fd6c766 Merge https://github.com/rheit/zdoom 2016-12-15 20:07:10 -05:00
Magnus Norddahl adb65ce72a Remove TriDrawVariant 2016-12-16 00:35:45 +01:00
Christoph Oelckers 9ef551b84a - fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given. 2016-12-16 00:28:16 +01:00
Magnus Norddahl 99435f5018 Remove TriDrawVariant from LLVM codegen 2016-12-15 23:29:31 +01:00
Rachael Alexanderson 8fede44c3d - fixed: Some RenderStyles would crash ZDoom. 2016-12-15 18:55:20 +01:00
Rachael Alexanderson e556fb16bd Merge https://github.com/rheit/zdoom 2016-12-15 03:42:58 -05:00
Magnus Norddahl c3cb9d20fb Fix uncleared buffer when upscaling the cursor 2016-12-15 09:30:45 +01:00
Magnus Norddahl 823dc6ea00 Clamp RGB values in pal mode 2016-12-15 02:39:55 +01:00
Magnus Norddahl c643238b86 Rewrote the LLVM triangle drawer to use the data from the triangle setup function 2016-12-15 01:33:26 +01:00
Magnus Norddahl 145c0a6d9e Prepare triangle setup to be used by LLVM drawers 2016-12-13 19:26:13 +01:00
Magnus Norddahl be357e1c98 Triangle setup function for subsector based drawing 2016-12-13 12:57:04 +01:00
Rachael Alexanderson dfc43bcb83 Merge https://github.com/rheit/zdoom 2016-12-12 20:22:55 -05:00
Magnus Norddahl c1e2c25907 Stencil close 2016-12-13 02:13:48 +01:00
Magnus Norddahl 022368d349 Stencil write 2016-12-13 00:55:29 +01:00
Magnus Norddahl 5277d4ae28 Diminishing light test 2016-12-12 22:42:42 +01:00
Magnus Norddahl 9cfee05102 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-12 21:34:29 +01:00
Magnus Norddahl afb946d586 Added texturing 2016-12-12 21:34:22 +01:00
Rachael Alexanderson 5e171824ac - "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Rachael Alexanderson b50ff986a6 Merge https://github.com/rheit/zdoom 2016-12-12 08:26:19 -05:00
Christoph Oelckers f3762934e3 - fixed: A_AlertMonsters lost one 'self.' during conversion. 2016-12-12 12:50:17 +01:00
Magnus Norddahl 79ad5d2a2a Write out subsector info 2016-12-12 12:39:25 +01:00
Magnus Norddahl e016a96efe Use less triangles for the sky 2016-12-12 12:38:46 +01:00
Christoph Oelckers 56a42a26b2 - fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state. 2016-12-12 12:32:48 +01:00
Magnus Norddahl bee363d79a Add stencil testing 2016-12-12 10:44:34 +01:00
Magnus Norddahl b0f3686bc6 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-12 01:34:00 +01:00
Magnus Norddahl b2bed88092 SSE speed test 2016-12-12 01:33:51 +01:00
Rachael Alexanderson 1a111f48bc Merge https://github.com/rheit/zdoom 2016-12-11 16:46:08 -05:00
Christoph Oelckers 77d9978b27 - fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one. 2016-12-11 21:39:35 +01:00
Christoph Oelckers e61ae9a1f9 - pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters. 2016-12-11 21:32:19 +01:00
Magnus Norddahl 2af95965ef Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-12-11 17:41:07 +01:00
Magnus Norddahl 21341b92a5 Experiment with splitting triangle block coverage from block drawing 2016-12-11 17:39:44 +01:00
Christoph Oelckers b43609c701 - fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta. 2016-12-11 14:45:20 +01:00
Christoph Oelckers 0f9758bb75 - fixed some conversion errors in A_StalkerLookInit. 2016-12-11 13:17:50 +01:00
Christoph Oelckers 40355f6298 - allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label. 2016-12-11 13:07:25 +01:00
Christoph Oelckers 898e2900b3 - more fixes in blastradius.txt. 2016-12-11 12:42:55 +01:00
Christoph Oelckers 2b24fee53d - fixed: A_BlastRadius accessed the player's ReadyWeapon before ensuring it got called from a player. 2016-12-11 12:37:12 +01:00