mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- fixed some conversion errors in A_StalkerLookInit.
This commit is contained in:
parent
40355f6298
commit
0f9758bb75
1 changed files with 3 additions and 3 deletions
|
@ -67,7 +67,7 @@ class Stalker : Actor
|
|||
STLK QRST 4;
|
||||
STLK U 4 A_NoBlocking;
|
||||
STLK VW 4;
|
||||
STLK "XYZ[" 4 Bright;
|
||||
STLK XYZ[ 4 Bright;
|
||||
Stop;
|
||||
}
|
||||
|
||||
|
@ -86,7 +86,7 @@ class Stalker : Actor
|
|||
void A_StalkerLookInit ()
|
||||
{
|
||||
State st;
|
||||
if (!bNoGravity)
|
||||
if (bNoGravity)
|
||||
{
|
||||
st = FindState("LookCeiling");
|
||||
}
|
||||
|
@ -94,7 +94,7 @@ class Stalker : Actor
|
|||
{
|
||||
st = FindState("LookFloor");
|
||||
}
|
||||
if (st.NextState != st)
|
||||
if (st != CurState.NextState)
|
||||
{
|
||||
SetState (st);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue