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https://github.com/ZDoom/gzdoom.git
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Move setup triangle stuff to its own file
This commit is contained in:
parent
ace380d5fc
commit
a360a1963f
5 changed files with 675 additions and 894 deletions
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@ -141,6 +141,7 @@ set (SOURCES
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fixedfunction/drawcolumncodegen.cpp
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fixedfunction/drawskycodegen.cpp
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fixedfunction/drawtrianglecodegen.cpp
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fixedfunction/setuptrianglecodegen.cpp
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)
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enable_precompiled_headers( precomp.h SOURCES )
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@ -354,6 +354,9 @@ SSAVec4i DrawTriangleCodegen::Sample32(SSAInt *varying)
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linear = (p00 * (a * b) + p01 * (inv_a * b) + p10 * (a * inv_b) + p11 * (inv_a * inv_b) + 127) >> 8;
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}
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// // Min filter = linear, Mag filter = nearest:
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// AffineLinear = (gradVaryingX[0] / AffineW) > SSAFloat(1.0f) || (gradVaryingX[0] / AffineW) < SSAFloat(-1.0f);
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return AffineLinear.select(linear, nearest);
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*/
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}
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@ -664,772 +667,3 @@ SSAFloat DrawTriangleCodegen::FindGradientY(SSAFloat x0, SSAFloat y0, SSAFloat x
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SSAFloat bottom = (x0 - x2) * (y1 - y2) - (x1 - x2) * (y0 - y2);
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return top / bottom;
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}
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#if 0
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void DrawTriangleCodegen::Generate(TriDrawVariant variant, TriBlendMode blendmode, bool truecolor, SSAValue args, SSAValue thread_data)
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{
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this->variant = variant;
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this->blendmode = blendmode;
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this->truecolor = truecolor;
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LoadArgs(args, thread_data);
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Setup();
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LoopBlockY();
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}
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SSAInt DrawTriangleCodegen::FloatTo28_4(SSAFloat v)
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{
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// SSAInt(SSAFloat::round(16.0f * v), false);
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SSAInt a = SSAInt(v * 32.0f, false);
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return (a + (a.ashr(31) | SSAInt(1))).ashr(1);
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}
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void DrawTriangleCodegen::Setup()
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{
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int pixelsize = truecolor ? 4 : 1;
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// 28.4 fixed-point coordinates
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Y1 = FloatTo28_4(v1.y);
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Y2 = FloatTo28_4(v2.y);
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Y3 = FloatTo28_4(v3.y);
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X1 = FloatTo28_4(v1.x);
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X2 = FloatTo28_4(v2.x);
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X3 = FloatTo28_4(v3.x);
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// Deltas
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DX12 = X1 - X2;
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DX23 = X2 - X3;
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DX31 = X3 - X1;
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DY12 = Y1 - Y2;
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DY23 = Y2 - Y3;
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DY31 = Y3 - Y1;
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// Fixed-point deltas
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FDX12 = DX12 << 4;
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FDX23 = DX23 << 4;
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FDX31 = DX31 << 4;
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FDY12 = DY12 << 4;
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FDY23 = DY23 << 4;
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FDY31 = DY31 << 4;
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// Bounding rectangle
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minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), SSAInt(0));
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maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1);
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miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), SSAInt(0));
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maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1);
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SSAIfBlock if0;
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if0.if_block(minx >= maxx || miny >= maxy);
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if0.end_retvoid();
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// Start in corner of 8x8 block
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minx = minx & ~(q - 1);
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miny = miny & ~(q - 1);
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dest = dest[miny * pitch * pixelsize];
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subsectorGBuffer = subsectorGBuffer[miny * pitch];
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// Half-edge constants
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C1 = DY12 * X1 - DX12 * Y1;
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C2 = DY23 * X2 - DX23 * Y2;
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C3 = DY31 * X3 - DX31 * Y3;
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// Correct for fill convention
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SSAIfBlock if1;
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if1.if_block(DY12 < SSAInt(0) || (DY12 == SSAInt(0) && DX12 > SSAInt(0)));
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stack_C1.store(C1 + 1);
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if1.else_block();
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stack_C1.store(C1);
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if1.end_block();
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C1 = stack_C1.load();
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SSAIfBlock if2;
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if2.if_block(DY23 < SSAInt(0) || (DY23 == SSAInt(0) && DX23 > SSAInt(0)));
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stack_C2.store(C2 + 1);
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if2.else_block();
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stack_C2.store(C2);
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if2.end_block();
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C2 = stack_C2.load();
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SSAIfBlock if3;
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if3.if_block(DY31 < SSAInt(0) || (DY31 == SSAInt(0) && DX31 > SSAInt(0)));
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stack_C3.store(C3 + 1);
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if3.else_block();
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stack_C3.store(C3);
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if3.end_block();
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C3 = stack_C3.load();
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// Gradients
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v1.x = SSAFloat(X1) * 0.0625f;
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v2.x = SSAFloat(X2) * 0.0625f;
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v3.x = SSAFloat(X3) * 0.0625f;
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v1.y = SSAFloat(Y1) * 0.0625f;
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v2.y = SSAFloat(Y2) * 0.0625f;
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v3.y = SSAFloat(Y3) * 0.0625f;
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gradWX = gradx(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.w, v2.w, v3.w);
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gradWY = grady(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.w, v2.w, v3.w);
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stack_posy_w.store(v1.w + gradWX * (SSAFloat(minx) - v1.x) + gradWY * (SSAFloat(miny) - v1.y));
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for (int i = 0; i < TriVertex::NumVarying; i++)
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{
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gradVaryingX[i] = gradx(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.varying[i] * v1.w, v2.varying[i] * v2.w, v3.varying[i] * v3.w);
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gradVaryingY[i] = grady(v1.x, v1.y, v2.x, v2.y, v3.x, v3.y, v1.varying[i] * v1.w, v2.varying[i] * v2.w, v3.varying[i] * v3.w);
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stack_posy_varying[i].store(v1.varying[i] * v1.w + gradVaryingX[i] * (SSAFloat(minx) - v1.x) + gradVaryingY[i] * (SSAFloat(miny) - v1.y));
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}
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gradWX = gradWX * (float)q;
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for (int i = 0; i < TriVertex::NumVarying; i++)
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gradVaryingX[i] = gradVaryingX[i] * (float)q;
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shade = 64.0f - (SSAFloat(light * 255 / 256) + 12.0f) * 32.0f / 128.0f;
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}
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SSAFloat DrawTriangleCodegen::gradx(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2)
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{
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SSAFloat top = (c1 - c2) * (y0 - y2) - (c0 - c2) * (y1 - y2);
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SSAFloat bottom = (x1 - x2) * (y0 - y2) - (x0 - x2) * (y1 - y2);
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return top / bottom;
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}
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SSAFloat DrawTriangleCodegen::grady(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2)
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{
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SSAFloat top = (c1 - c2) * (x0 - x2) - (c0 - c2) * (x1 - x2);
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SSAFloat bottom = (x0 - x2) * (y1 - y2) - (x1 - x2) * (y0 - y2);
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return top / bottom;
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}
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void DrawTriangleCodegen::LoopBlockY()
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{
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int pixelsize = truecolor ? 4 : 1;
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SSAInt blocks_skipped = skipped_by_thread(miny / q, thread);
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stack_y.store(miny + blocks_skipped * q);
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stack_dest.store(dest[blocks_skipped * q * pitch * pixelsize]);
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stack_subsectorGBuffer.store(subsectorGBuffer[blocks_skipped * q * pitch]);
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stack_posy_w.store(stack_posy_w.load() + gradWY * (q * blocks_skipped));
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_posy_varying[i].store(stack_posy_varying[i].load() + gradVaryingY[i] * (blocks_skipped * q));
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SSAForBlock loop;
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y = stack_y.load();
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dest = stack_dest.load();
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subsectorGBuffer = stack_subsectorGBuffer.load();
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posy_w = stack_posy_w.load();
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for (int i = 0; i < TriVertex::NumVarying; i++)
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posy_varying[i] = stack_posy_varying[i].load();
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loop.loop_block(y < maxy, 0);
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{
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LoopBlockX();
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stack_posy_w.store(posy_w + gradWY * (q * thread.num_cores));
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_posy_varying[i].store(posy_varying[i] + gradVaryingY[i] * (q * thread.num_cores));
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stack_dest.store(dest[q * pitch * pixelsize * thread.num_cores]);
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stack_subsectorGBuffer.store(subsectorGBuffer[q * pitch * thread.num_cores]);
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stack_y.store(y + thread.num_cores * q);
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}
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loop.end_block();
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}
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void DrawTriangleCodegen::LoopBlockX()
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{
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stack_x.store(minx);
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stack_posx_w.store(posy_w);
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_posx_varying[i].store(posy_varying[i]);
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SSAForBlock loop;
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x = stack_x.load();
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posx_w = stack_posx_w.load();
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for (int i = 0; i < TriVertex::NumVarying; i++)
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posx_varying[i] = stack_posx_varying[i].load();
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loop.loop_block(x < maxx, 0);
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{
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// Corners of block
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x0 = x << 4;
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x1 = (x + q - 1) << 4;
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y0 = y << 4;
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y1 = (y + q - 1) << 4;
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// Evaluate half-space functions
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SSABool a00 = C1 + DX12 * y0 - DY12 * x0 > SSAInt(0);
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SSABool a10 = C1 + DX12 * y0 - DY12 * x1 > SSAInt(0);
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SSABool a01 = C1 + DX12 * y1 - DY12 * x0 > SSAInt(0);
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SSABool a11 = C1 + DX12 * y1 - DY12 * x1 > SSAInt(0);
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SSAInt a = (a00.zext_int() << 0) | (a10.zext_int() << 1) | (a01.zext_int() << 2) | (a11.zext_int() << 3);
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SSABool b00 = C2 + DX23 * y0 - DY23 * x0 > SSAInt(0);
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SSABool b10 = C2 + DX23 * y0 - DY23 * x1 > SSAInt(0);
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SSABool b01 = C2 + DX23 * y1 - DY23 * x0 > SSAInt(0);
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SSABool b11 = C2 + DX23 * y1 - DY23 * x1 > SSAInt(0);
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SSAInt b = (b00.zext_int() << 0) | (b10.zext_int() << 1) | (b01.zext_int() << 2) | (b11.zext_int() << 3);
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SSABool c00 = C3 + DX31 * y0 - DY31 * x0 > SSAInt(0);
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SSABool c10 = C3 + DX31 * y0 - DY31 * x1 > SSAInt(0);
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SSABool c01 = C3 + DX31 * y1 - DY31 * x0 > SSAInt(0);
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SSABool c11 = C3 + DX31 * y1 - DY31 * x1 > SSAInt(0);
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SSAInt c = (c00.zext_int() << 0) | (c10.zext_int() << 1) | (c01.zext_int() << 2) | (c11.zext_int() << 3);
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// Skip block when outside an edge
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SSABool process_block = !(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0));
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SetStencilBlock(x / 8 + y / 8 * stencilPitch);
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// Stencil test the whole block, if possible
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if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector || variant == TriDrawVariant::StencilClose)
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{
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process_block = process_block && (!StencilIsSingleValue() || SSABool::compare_uge(StencilGetSingle(), stencilTestValue));
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}
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else
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{
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process_block = process_block && (!StencilIsSingleValue() || StencilGetSingle() == stencilTestValue);
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}
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SSAIfBlock branch;
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branch.if_block(process_block);
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// Check if block needs clipping
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SSABool clipneeded = (x + q) > clipright || (y + q) > clipbottom;
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SSAFloat globVis = SSAFloat(1706.0f);
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SSAFloat vis = globVis * posx_w;
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SSAInt lightscale = SSAInt(SSAFloat::clamp((shade - SSAFloat::MIN(SSAFloat(24.0f), vis)) / 32.0f, SSAFloat(0.0f), SSAFloat(31.0f / 32.0f)) * 256.0f, true);
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SSAInt diminishedlight = 256 - lightscale;
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if (!truecolor)
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{
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SSAInt diminishedindex = lightscale / 8;
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SSAInt lightindex = SSAInt::MIN((256 - light) * 32 / 256, SSAInt(31));
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SSAInt colormapindex = (!is_fixed_light).select(diminishedindex, lightindex);
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currentcolormap = Colormaps[colormapindex << 8];
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}
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else
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{
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currentlight = (!is_fixed_light).select(diminishedlight, light);
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}
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SSABool covered = a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded && StencilIsSingleValue();
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// Accept whole block when totally covered
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SSAIfBlock branch_covered;
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branch_covered.if_block(covered);
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{
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LoopFullBlock();
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}
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branch_covered.else_block();
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{
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SSAIfBlock branch_covered_stencil;
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branch_covered_stencil.if_block(StencilIsSingleValue());
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{
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SSABool stenciltestpass;
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if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector || variant == TriDrawVariant::StencilClose)
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{
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stenciltestpass = SSABool::compare_uge(StencilGetSingle(), stencilTestValue);
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}
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else
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{
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stenciltestpass = StencilGetSingle() == stencilTestValue;
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}
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SSAIfBlock branch_stenciltestpass;
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branch_stenciltestpass.if_block(stenciltestpass);
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{
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LoopPartialBlock(true);
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}
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branch_stenciltestpass.end_block();
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}
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branch_covered_stencil.else_block();
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{
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LoopPartialBlock(false);
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}
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branch_covered_stencil.end_block();
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}
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branch_covered.end_block();
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branch.end_block();
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stack_posx_w.store(posx_w + gradWX);
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for (int i = 0; i < TriVertex::NumVarying; i++)
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stack_posx_varying[i].store(posx_varying[i] + gradVaryingX[i]);
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stack_x.store(x + q);
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}
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loop.end_block();
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}
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void DrawTriangleCodegen::SetupAffineBlock()
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{
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SSAFloat rcpW0 = (float)0x01000000 / AffineW;
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SSAFloat rcpW1 = (float)0x01000000 / (AffineW + gradWX);
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for (int i = 0; i < TriVertex::NumVarying; i++)
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{
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AffineVaryingPosX[i] = SSAInt(AffineVaryingPosY[i] * rcpW0, false);
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AffineVaryingStepX[i] = (SSAInt((AffineVaryingPosY[i] + gradVaryingX[i]) * rcpW1, false) - AffineVaryingPosX[i]) / q;
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}
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// Min filter = linear, Mag filter = nearest:
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AffineLinear = (gradVaryingX[0] / AffineW) > SSAFloat(1.0f) || (gradVaryingX[0] / AffineW) < SSAFloat(-1.0f);
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}
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void DrawTriangleCodegen::LoopFullBlock()
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{
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if (variant == TriDrawVariant::Stencil)
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{
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StencilClear(stencilWriteValue);
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}
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else if (variant == TriDrawVariant::StencilClose)
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{
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StencilClear(stencilWriteValue);
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for (int iy = 0; iy < q; iy++)
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{
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SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
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for (int ix = 0; ix < q; ix += 4)
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{
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subsectorbuffer[ix].store_unaligned_vec4i(SSAVec4i(subsectorDepth));
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}
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}
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}
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else
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{
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int pixelsize = truecolor ? 4 : 1;
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AffineW = posx_w;
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for (int i = 0; i < TriVertex::NumVarying; i++)
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AffineVaryingPosY[i] = posx_varying[i];
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for (int iy = 0; iy < q; iy++)
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{
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SSAUBytePtr buffer = dest[(x + iy * pitch) * pixelsize];
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SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
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SetupAffineBlock();
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for (int ix = 0; ix < q; ix += 4)
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{
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SSAUBytePtr buf = buffer[ix * pixelsize];
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if (truecolor)
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{
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SSAVec16ub pixels16 = buf.load_unaligned_vec16ub(false);
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SSAVec8s pixels8hi = SSAVec8s::extendhi(pixels16);
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SSAVec8s pixels8lo = SSAVec8s::extendlo(pixels16);
|
||||
SSAVec4i pixels[4] =
|
||||
{
|
||||
SSAVec4i::extendlo(pixels8lo),
|
||||
SSAVec4i::extendhi(pixels8lo),
|
||||
SSAVec4i::extendlo(pixels8hi),
|
||||
SSAVec4i::extendhi(pixels8hi)
|
||||
};
|
||||
|
||||
for (int sse = 0; sse < 4; sse++)
|
||||
{
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
SSABool subsectorTest = subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
pixels[sse] = subsectorTest.select(ProcessPixel32(pixels[sse], AffineVaryingPosX), pixels[sse]);
|
||||
}
|
||||
else
|
||||
{
|
||||
pixels[sse] = ProcessPixel32(pixels[sse], AffineVaryingPosX);
|
||||
}
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
||||
}
|
||||
|
||||
buf.store_unaligned_vec16ub(SSAVec16ub(SSAVec8s(pixels[0], pixels[1]), SSAVec8s(pixels[2], pixels[3])));
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAVec4i pixelsvec = buf.load_vec4ub(false);
|
||||
SSAInt pixels[4] =
|
||||
{
|
||||
pixelsvec[0],
|
||||
pixelsvec[1],
|
||||
pixelsvec[2],
|
||||
pixelsvec[3]
|
||||
};
|
||||
|
||||
for (int sse = 0; sse < 4; sse++)
|
||||
{
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
SSABool subsectorTest = subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
pixels[sse] = subsectorTest.select(ProcessPixel8(pixels[sse], AffineVaryingPosX), pixels[sse]);
|
||||
}
|
||||
else
|
||||
{
|
||||
pixels[sse] = ProcessPixel8(pixels[sse], AffineVaryingPosX);
|
||||
}
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
||||
}
|
||||
|
||||
buf.store_vec4ub(SSAVec4i(pixels[0], pixels[1], pixels[2], pixels[3]));
|
||||
}
|
||||
|
||||
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
||||
subsectorbuffer[ix].store_unaligned_vec4i(SSAVec4i(subsectorDepth));
|
||||
}
|
||||
|
||||
AffineW = AffineW + gradWY;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = AffineVaryingPosY[i] + gradVaryingY[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DrawTriangleCodegen::LoopPartialBlock(bool isSingleStencilValue)
|
||||
{
|
||||
int pixelsize = truecolor ? 4 : 1;
|
||||
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
if (isSingleStencilValue)
|
||||
{
|
||||
SSAInt stencilMask = StencilBlockMask.load(false);
|
||||
SSAUByte val0 = stencilMask.trunc_ubyte();
|
||||
for (int i = 0; i < 8 * 8; i++)
|
||||
StencilBlock[i].store(val0);
|
||||
StencilBlockMask.store(SSAInt(0));
|
||||
}
|
||||
|
||||
SSAUByte lastStencilValue = StencilBlock[0].load(false);
|
||||
stack_stencilblock_restored.store(SSABool(true));
|
||||
stack_stencilblock_lastval.store(lastStencilValue);
|
||||
}
|
||||
|
||||
stack_CY1.store(C1 + DX12 * y0 - DY12 * x0);
|
||||
stack_CY2.store(C2 + DX23 * y0 - DY23 * x0);
|
||||
stack_CY3.store(C3 + DX31 * y0 - DY31 * x0);
|
||||
stack_iy.store(SSAInt(0));
|
||||
stack_buffer.store(dest[x * pixelsize]);
|
||||
stack_subsectorbuffer.store(subsectorGBuffer[x]);
|
||||
stack_AffineW.store(posx_w);
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
{
|
||||
stack_AffineVaryingPosY[i].store(posx_varying[i]);
|
||||
}
|
||||
|
||||
SSAForBlock loopy;
|
||||
SSAInt iy = stack_iy.load();
|
||||
SSAUBytePtr buffer = stack_buffer.load();
|
||||
SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
|
||||
SSAInt CY1 = stack_CY1.load();
|
||||
SSAInt CY2 = stack_CY2.load();
|
||||
SSAInt CY3 = stack_CY3.load();
|
||||
AffineW = stack_AffineW.load();
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = stack_AffineVaryingPosY[i].load();
|
||||
loopy.loop_block(iy < SSAInt(q), q);
|
||||
{
|
||||
SetupAffineBlock();
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
stack_AffineVaryingPosX[i].store(AffineVaryingPosX[i]);
|
||||
|
||||
stack_CX1.store(CY1);
|
||||
stack_CX2.store(CY2);
|
||||
stack_CX3.store(CY3);
|
||||
stack_ix.store(SSAInt(0));
|
||||
|
||||
SSAForBlock loopx;
|
||||
SSABool stencilblock_restored;
|
||||
SSAUByte lastStencilValue;
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
stencilblock_restored = stack_stencilblock_restored.load();
|
||||
lastStencilValue = stack_stencilblock_lastval.load();
|
||||
}
|
||||
SSAInt ix = stack_ix.load();
|
||||
SSAInt CX1 = stack_CX1.load();
|
||||
SSAInt CX2 = stack_CX2.load();
|
||||
SSAInt CX3 = stack_CX3.load();
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load();
|
||||
loopx.loop_block(ix < SSAInt(q), q);
|
||||
{
|
||||
SSABool visible = (ix + x < clipright) && (iy + y < clipbottom);
|
||||
SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
|
||||
|
||||
if (!isSingleStencilValue)
|
||||
{
|
||||
SSAUByte stencilValue = StencilBlock[ix + iy * 8].load(false);
|
||||
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
covered = covered && SSABool::compare_uge(stencilValue, stencilTestValue) && subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
covered = covered && SSABool::compare_uge(stencilValue, stencilTestValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
covered = covered && stencilValue == stencilTestValue;
|
||||
}
|
||||
}
|
||||
else if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
covered = covered && subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
}
|
||||
|
||||
SSAIfBlock branch;
|
||||
branch.if_block(covered);
|
||||
{
|
||||
if (variant == TriDrawVariant::Stencil)
|
||||
{
|
||||
StencilBlock[ix + iy * 8].store(stencilWriteValue);
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
StencilBlock[ix + iy * 8].store(stencilWriteValue);
|
||||
subsectorbuffer[ix].store(subsectorDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAUBytePtr buf = buffer[ix * pixelsize];
|
||||
|
||||
if (truecolor)
|
||||
{
|
||||
SSAVec4i bg = buf.load_vec4ub(false);
|
||||
buf.store_vec4ub(ProcessPixel32(bg, AffineVaryingPosX));
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAUByte bg = buf.load(false);
|
||||
buf.store(ProcessPixel8(bg.zext_int(), AffineVaryingPosX).trunc_ubyte());
|
||||
}
|
||||
|
||||
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
||||
subsectorbuffer[ix].store(subsectorDepth);
|
||||
}
|
||||
}
|
||||
branch.end_block();
|
||||
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
SSAUByte newStencilValue = StencilBlock[ix + iy * 8].load(false);
|
||||
stack_stencilblock_restored.store(stencilblock_restored && newStencilValue == lastStencilValue);
|
||||
stack_stencilblock_lastval.store(newStencilValue);
|
||||
}
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
stack_AffineVaryingPosX[i].store(AffineVaryingPosX[i] + AffineVaryingStepX[i]);
|
||||
|
||||
stack_CX1.store(CX1 - FDY12);
|
||||
stack_CX2.store(CX2 - FDY23);
|
||||
stack_CX3.store(CX3 - FDY31);
|
||||
stack_ix.store(ix + 1);
|
||||
}
|
||||
loopx.end_block();
|
||||
|
||||
stack_AffineW.store(AffineW + gradWY);
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
stack_AffineVaryingPosY[i].store(AffineVaryingPosY[i] + gradVaryingY[i]);
|
||||
stack_CY1.store(CY1 + FDX12);
|
||||
stack_CY2.store(CY2 + FDX23);
|
||||
stack_CY3.store(CY3 + FDX31);
|
||||
stack_buffer.store(buffer[pitch * pixelsize]);
|
||||
stack_subsectorbuffer.store(subsectorbuffer[pitch]);
|
||||
stack_iy.store(iy + 1);
|
||||
}
|
||||
loopy.end_block();
|
||||
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
SSAIfBlock branch;
|
||||
SSABool restored = stack_stencilblock_restored.load();
|
||||
branch.if_block(restored);
|
||||
{
|
||||
SSAUByte lastStencilValue = stack_stencilblock_lastval.load();
|
||||
StencilClear(lastStencilValue);
|
||||
}
|
||||
branch.end_block();
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
void DrawTriangleCodegen::LoopMaskedStoreBlock()
|
||||
{
|
||||
if (variant == TriDrawVariant::Stencil)
|
||||
{
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
int pixelsize = truecolor ? 4 : 1;
|
||||
|
||||
AffineW = posx_w;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = posx_varying[i];
|
||||
|
||||
SSAInt CY1 = C1 + DX12 * y0 - DY12 * x0;
|
||||
SSAInt CY2 = C2 + DX23 * y0 - DY23 * x0;
|
||||
SSAInt CY3 = C3 + DX31 * y0 - DY31 * x0;
|
||||
|
||||
for (int iy = 0; iy < q; iy++)
|
||||
{
|
||||
SSAUBytePtr buffer = dest[(x + iy * pitch) * pixelsize];
|
||||
SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
|
||||
|
||||
SetupAffineBlock();
|
||||
|
||||
SSAInt CX1 = CY1;
|
||||
SSAInt CX2 = CY2;
|
||||
SSAInt CX3 = CY3;
|
||||
|
||||
for (int ix = 0; ix < q; ix += 4)
|
||||
{
|
||||
SSABool covered[4];
|
||||
for (int maskindex = 0; maskindex < 4; maskindex++)
|
||||
{
|
||||
covered[maskindex] = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0);
|
||||
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
auto xx = SSAInt(ix + maskindex);
|
||||
auto yy = SSAInt(iy);
|
||||
covered[maskindex] = covered[maskindex] && SSABool::compare_uge(StencilGet(xx, yy), stencilTestValue) && subsectorbuffer[ix + maskindex].load(true) >= subsectorDepth;
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
auto xx = SSAInt(ix + maskindex);
|
||||
auto yy = SSAInt(iy);
|
||||
covered[maskindex] = covered[maskindex] && SSABool::compare_uge(StencilGet(xx, yy), stencilTestValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto xx = SSAInt(ix + maskindex);
|
||||
auto yy = SSAInt(iy);
|
||||
covered[maskindex] = covered[maskindex] && StencilGet(xx, yy) == stencilTestValue;
|
||||
}
|
||||
|
||||
CX1 = CX1 - FDY12;
|
||||
CX2 = CX2 - FDY23;
|
||||
CX3 = CX3 - FDY31;
|
||||
}
|
||||
|
||||
SSAUBytePtr buf = buffer[ix * pixelsize];
|
||||
if (truecolor)
|
||||
{
|
||||
SSAVec16ub pixels16 = buf.load_unaligned_vec16ub(false);
|
||||
SSAVec8s pixels8hi = SSAVec8s::extendhi(pixels16);
|
||||
SSAVec8s pixels8lo = SSAVec8s::extendlo(pixels16);
|
||||
SSAVec4i pixels[4] =
|
||||
{
|
||||
SSAVec4i::extendlo(pixels8lo),
|
||||
SSAVec4i::extendhi(pixels8lo),
|
||||
SSAVec4i::extendlo(pixels8hi),
|
||||
SSAVec4i::extendhi(pixels8hi)
|
||||
};
|
||||
|
||||
for (int sse = 0; sse < 4; sse++)
|
||||
{
|
||||
pixels[sse] = ProcessPixel32(pixels[sse], AffineVaryingPosX);
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
||||
}
|
||||
|
||||
buf.store_masked_vec16ub(SSAVec16ub(SSAVec8s(pixels[0], pixels[1]), SSAVec8s(pixels[2], pixels[3])), covered);
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAVec4i pixelsvec = buf.load_vec4ub(false);
|
||||
SSAInt pixels[4] =
|
||||
{
|
||||
pixelsvec[0],
|
||||
pixelsvec[1],
|
||||
pixelsvec[2],
|
||||
pixelsvec[3]
|
||||
};
|
||||
|
||||
for (int sse = 0; sse < 4; sse++)
|
||||
{
|
||||
pixels[sse] = ProcessPixel8(pixels[sse], AffineVaryingPosX);
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
||||
}
|
||||
|
||||
buf.store_masked_vec4ub(SSAVec4i(pixels[0], pixels[1], pixels[2], pixels[3]), covered);
|
||||
}
|
||||
|
||||
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
||||
subsectorbuffer[ix].store_masked_vec4i(SSAVec4i(subsectorDepth), covered);
|
||||
}
|
||||
|
||||
AffineW = AffineW + gradWY;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = AffineVaryingPosY[i] + gradVaryingY[i];
|
||||
|
||||
CY1 = CY1 + FDX12;
|
||||
CY2 = CY2 + FDX23;
|
||||
CY3 = CY3 + FDX31;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void DrawTriangleCodegen::SetStencilBlock(SSAInt block)
|
||||
{
|
||||
StencilBlock = stencilValues[block * 64];
|
||||
StencilBlockMask = stencilMasks[block];
|
||||
}
|
||||
|
||||
SSAUByte DrawTriangleCodegen::StencilGetSingle()
|
||||
{
|
||||
return StencilBlockMask.load(false).trunc_ubyte();
|
||||
}
|
||||
|
||||
void DrawTriangleCodegen::StencilClear(SSAUByte value)
|
||||
{
|
||||
StencilBlockMask.store(SSAInt(0xffffff00) | value.zext_int());
|
||||
}
|
||||
|
||||
SSABool DrawTriangleCodegen::StencilIsSingleValue()
|
||||
{
|
||||
return (StencilBlockMask.load(false) & SSAInt(0xffffff00)) == SSAInt(0xffffff00);
|
||||
}
|
||||
|
||||
void DrawTriangleCodegen::LoadArgs(SSAValue args, SSAValue thread_data)
|
||||
{
|
||||
dest = args[0][0].load(true);
|
||||
pitch = args[0][1].load(true);
|
||||
v1 = LoadTriVertex(args[0][2].load(true));
|
||||
v2 = LoadTriVertex(args[0][3].load(true));
|
||||
v3 = LoadTriVertex(args[0][4].load(true));
|
||||
clipright = args[0][6].load(true);
|
||||
clipbottom = args[0][8].load(true);
|
||||
texturePixels = args[0][9].load(true);
|
||||
textureWidth = args[0][10].load(true);
|
||||
textureHeight = args[0][11].load(true);
|
||||
translation = args[0][12].load(true);
|
||||
LoadUniforms(args[0][13].load(true));
|
||||
stencilValues = args[0][14].load(true);
|
||||
stencilMasks = args[0][15].load(true);
|
||||
stencilPitch = args[0][16].load(true);
|
||||
stencilTestValue = args[0][17].load(true);
|
||||
stencilWriteValue = args[0][18].load(true);
|
||||
subsectorGBuffer = args[0][19].load(true);
|
||||
if (!truecolor)
|
||||
{
|
||||
Colormaps = args[0][20].load(true);
|
||||
RGB32k = args[0][21].load(true);
|
||||
BaseColors = args[0][22].load(true);
|
||||
}
|
||||
|
||||
thread.core = thread_data[0][0].load(true);
|
||||
thread.num_cores = thread_data[0][1].load(true);
|
||||
thread.pass_start_y = SSAInt(0);
|
||||
thread.pass_end_y = SSAInt(32000);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -109,128 +109,3 @@ private:
|
|||
bool colorfill;
|
||||
int pixelsize;
|
||||
};
|
||||
|
||||
#if 0
|
||||
|
||||
class DrawTriangleCodegen : public DrawerCodegen
|
||||
{
|
||||
public:
|
||||
void Generate(TriDrawVariant variant, TriBlendMode blendmode, bool truecolor, SSAValue args, SSAValue thread_data);
|
||||
|
||||
private:
|
||||
void LoadArgs(SSAValue args, SSAValue thread_data);
|
||||
SSATriVertex LoadTriVertex(SSAValue v);
|
||||
void LoadUniforms(SSAValue uniforms);
|
||||
void Setup();
|
||||
SSAInt FloatTo28_4(SSAFloat v);
|
||||
void LoopBlockY();
|
||||
void LoopBlockX();
|
||||
void LoopFullBlock();
|
||||
void LoopPartialBlock(bool isSingleStencilValue);
|
||||
void SetupAffineBlock();
|
||||
|
||||
SSAVec4i ProcessPixel32(SSAVec4i bg, SSAInt *varying);
|
||||
SSAInt ProcessPixel8(SSAInt bg, SSAInt *varying);
|
||||
|
||||
SSAVec4i TranslateSample32(SSAInt *varying);
|
||||
SSAInt TranslateSample8(SSAInt *varying);
|
||||
SSAVec4i Sample32(SSAInt *varying);
|
||||
SSAInt Sample8(SSAInt *varying);
|
||||
SSAInt Shade8(SSAInt c);
|
||||
SSAVec4i ToBgra(SSAInt index);
|
||||
SSAInt ToPal8(SSAVec4i c);
|
||||
|
||||
SSAVec4i FadeOut(SSAInt frac, SSAVec4i color);
|
||||
|
||||
void SetStencilBlock(SSAInt block);
|
||||
void StencilClear(SSAUByte value);
|
||||
SSAUByte StencilGetSingle();
|
||||
SSABool StencilIsSingleValue();
|
||||
|
||||
SSAFloat gradx(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
|
||||
SSAFloat grady(SSAFloat x0, SSAFloat y0, SSAFloat x1, SSAFloat y1, SSAFloat x2, SSAFloat y2, SSAFloat c0, SSAFloat c1, SSAFloat c2);
|
||||
|
||||
TriDrawVariant variant;
|
||||
TriBlendMode blendmode;
|
||||
bool truecolor;
|
||||
|
||||
SSAStack<SSAInt> stack_C1, stack_C2, stack_C3;
|
||||
SSAStack<SSAInt> stack_y;
|
||||
SSAStack<SSAUBytePtr> stack_dest;
|
||||
SSAStack<SSAInt> stack_x;
|
||||
SSAStack<SSAUBytePtr> stack_buffer;
|
||||
SSAStack<SSAInt> stack_iy, stack_ix;
|
||||
SSAStack<SSAInt> stack_CY1, stack_CY2, stack_CY3;
|
||||
SSAStack<SSAInt> stack_CX1, stack_CX2, stack_CX3;
|
||||
SSAStack<SSAFloat> stack_posy_w, stack_posy_varying[TriVertex::NumVarying];
|
||||
SSAStack<SSAFloat> stack_posx_w, stack_posx_varying[TriVertex::NumVarying];
|
||||
SSAStack<SSAFloat> stack_AffineW;
|
||||
SSAStack<SSAFloat> stack_AffineVaryingPosY[TriVertex::NumVarying];
|
||||
SSAStack<SSAInt> stack_AffineVaryingPosX[TriVertex::NumVarying];
|
||||
SSAStack<SSABool> stack_stencilblock_restored;
|
||||
SSAStack<SSAUByte> stack_stencilblock_lastval;
|
||||
|
||||
SSAUBytePtr dest;
|
||||
SSAInt pitch;
|
||||
SSATriVertex v1;
|
||||
SSATriVertex v2;
|
||||
SSATriVertex v3;
|
||||
SSAInt clipright;
|
||||
SSAInt clipbottom;
|
||||
SSAUBytePtr texturePixels;
|
||||
SSAInt textureWidth;
|
||||
SSAInt textureHeight;
|
||||
SSAUBytePtr translation;
|
||||
SSAInt color, srcalpha, destalpha;
|
||||
|
||||
SSAInt light;
|
||||
SSAShadeConstants shade_constants;
|
||||
SSABool is_simple_shade;
|
||||
SSABool is_nearest_filter;
|
||||
SSABool is_fixed_light;
|
||||
|
||||
SSAUBytePtr stencilValues;
|
||||
SSAIntPtr stencilMasks;
|
||||
SSAInt stencilPitch;
|
||||
SSAUByte stencilTestValue;
|
||||
SSAUByte stencilWriteValue;
|
||||
|
||||
SSAUBytePtr Colormaps;
|
||||
SSAUBytePtr RGB32k;
|
||||
SSAUBytePtr BaseColors;
|
||||
|
||||
SSAWorkerThread thread;
|
||||
|
||||
// Block size, standard 8x8 (must be power of two)
|
||||
const int q = 8;
|
||||
|
||||
SSAInt Y1, Y2, Y3;
|
||||
SSAInt X1, X2, X3;
|
||||
SSAInt DX12, DX23, DX31;
|
||||
SSAInt DY12, DY23, DY31;
|
||||
SSAInt FDX12, FDX23, FDX31;
|
||||
SSAInt FDY12, FDY23, FDY31;
|
||||
SSAInt minx, maxx, miny, maxy;
|
||||
SSAInt C1, C2, C3;
|
||||
SSAFloat gradWX, gradWY;
|
||||
SSAFloat gradVaryingX[TriVertex::NumVarying], gradVaryingY[TriVertex::NumVarying];
|
||||
SSAFloat shade;
|
||||
|
||||
SSAInt x, y;
|
||||
SSAInt x0, x1, y0, y1;
|
||||
SSAInt currentlight;
|
||||
SSAUBytePtr currentcolormap;
|
||||
SSAFloat AffineW;
|
||||
SSABool AffineLinear;
|
||||
SSAFloat AffineVaryingPosY[TriVertex::NumVarying];
|
||||
SSAInt AffineVaryingPosX[TriVertex::NumVarying];
|
||||
SSAInt AffineVaryingStepX[TriVertex::NumVarying];
|
||||
|
||||
SSAFloat posy_w, posy_varying[TriVertex::NumVarying];
|
||||
SSAFloat posx_w, posx_varying[TriVertex::NumVarying];
|
||||
|
||||
SSAUBytePtr StencilBlock;
|
||||
SSAIntPtr StencilBlockMask;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
573
tools/drawergen/fixedfunction/setuptrianglecodegen.cpp
Normal file
573
tools/drawergen/fixedfunction/setuptrianglecodegen.cpp
Normal file
|
@ -0,0 +1,573 @@
|
|||
/*
|
||||
** DrawTriangle code generation
|
||||
** Copyright (c) 2016 Magnus Norddahl
|
||||
**
|
||||
** This software is provided 'as-is', without any express or implied
|
||||
** warranty. In no event will the authors be held liable for any damages
|
||||
** arising from the use of this software.
|
||||
**
|
||||
** Permission is granted to anyone to use this software for any purpose,
|
||||
** including commercial applications, and to alter it and redistribute it
|
||||
** freely, subject to the following restrictions:
|
||||
**
|
||||
** 1. The origin of this software must not be misrepresented; you must not
|
||||
** claim that you wrote the original software. If you use this software
|
||||
** in a product, an acknowledgment in the product documentation would be
|
||||
** appreciated but is not required.
|
||||
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||
** misrepresented as being the original software.
|
||||
** 3. This notice may not be removed or altered from any source distribution.
|
||||
**
|
||||
*/
|
||||
|
||||
#include "precomp.h"
|
||||
#include "timestamp.h"
|
||||
#include "fixedfunction/setuptrianglecodegen.h"
|
||||
#include "ssa/ssa_function.h"
|
||||
#include "ssa/ssa_scope.h"
|
||||
#include "ssa/ssa_for_block.h"
|
||||
#include "ssa/ssa_if_block.h"
|
||||
#include "ssa/ssa_stack.h"
|
||||
#include "ssa/ssa_function.h"
|
||||
#include "ssa/ssa_struct_type.h"
|
||||
#include "ssa/ssa_value.h"
|
||||
|
||||
void SetupTriangleCodegen::Generate(bool subsectorTest, SSAValue args, SSAValue thread_data)
|
||||
{
|
||||
this->subsectorTest = subsectorTest;
|
||||
LoadArgs(args, thread_data);
|
||||
Setup();
|
||||
LoopBlockY();
|
||||
}
|
||||
|
||||
SSAInt SetupTriangleCodegen::FloatTo28_4(SSAFloat v)
|
||||
{
|
||||
// SSAInt(SSAFloat::round(16.0f * v), false);
|
||||
SSAInt a = SSAInt(v * 32.0f, false);
|
||||
return (a + (a.ashr(31) | SSAInt(1))).ashr(1);
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::Setup()
|
||||
{
|
||||
// 28.4 fixed-point coordinates
|
||||
Y1 = FloatTo28_4(v1.y);
|
||||
Y2 = FloatTo28_4(v2.y);
|
||||
Y3 = FloatTo28_4(v3.y);
|
||||
|
||||
X1 = FloatTo28_4(v1.x);
|
||||
X2 = FloatTo28_4(v2.x);
|
||||
X3 = FloatTo28_4(v3.x);
|
||||
|
||||
// Deltas
|
||||
DX12 = X1 - X2;
|
||||
DX23 = X2 - X3;
|
||||
DX31 = X3 - X1;
|
||||
|
||||
DY12 = Y1 - Y2;
|
||||
DY23 = Y2 - Y3;
|
||||
DY31 = Y3 - Y1;
|
||||
|
||||
// Fixed-point deltas
|
||||
FDX12 = DX12 << 4;
|
||||
FDX23 = DX23 << 4;
|
||||
FDX31 = DX31 << 4;
|
||||
|
||||
FDY12 = DY12 << 4;
|
||||
FDY23 = DY23 << 4;
|
||||
FDY31 = DY31 << 4;
|
||||
|
||||
// Bounding rectangle
|
||||
minx = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(X1, X2), X3) + 0xF).ashr(4), SSAInt(0));
|
||||
maxx = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(X1, X2), X3) + 0xF).ashr(4), clipright - 1);
|
||||
miny = SSAInt::MAX((SSAInt::MIN(SSAInt::MIN(Y1, Y2), Y3) + 0xF).ashr(4), SSAInt(0));
|
||||
maxy = SSAInt::MIN((SSAInt::MAX(SSAInt::MAX(Y1, Y2), Y3) + 0xF).ashr(4), clipbottom - 1);
|
||||
|
||||
SSAIfBlock if0;
|
||||
if0.if_block(minx >= maxx || miny >= maxy);
|
||||
if0.end_retvoid();
|
||||
|
||||
// Start in corner of 8x8 block
|
||||
minx = minx & ~(q - 1);
|
||||
miny = miny & ~(q - 1);
|
||||
|
||||
// Half-edge constants
|
||||
C1 = DY12 * X1 - DX12 * Y1;
|
||||
C2 = DY23 * X2 - DX23 * Y2;
|
||||
C3 = DY31 * X3 - DX31 * Y3;
|
||||
|
||||
// Correct for fill convention
|
||||
SSAIfBlock if1;
|
||||
if1.if_block(DY12 < SSAInt(0) || (DY12 == SSAInt(0) && DX12 > SSAInt(0)));
|
||||
stack_C1.store(C1 + 1);
|
||||
if1.else_block();
|
||||
stack_C1.store(C1);
|
||||
if1.end_block();
|
||||
C1 = stack_C1.load();
|
||||
SSAIfBlock if2;
|
||||
if2.if_block(DY23 < SSAInt(0) || (DY23 == SSAInt(0) && DX23 > SSAInt(0)));
|
||||
stack_C2.store(C2 + 1);
|
||||
if2.else_block();
|
||||
stack_C2.store(C2);
|
||||
if2.end_block();
|
||||
C2 = stack_C2.load();
|
||||
SSAIfBlock if3;
|
||||
if3.if_block(DY31 < SSAInt(0) || (DY31 == SSAInt(0) && DX31 > SSAInt(0)));
|
||||
stack_C3.store(C3 + 1);
|
||||
if3.else_block();
|
||||
stack_C3.store(C3);
|
||||
if3.end_block();
|
||||
C3 = stack_C3.load();
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::LoopBlockY()
|
||||
{
|
||||
SSAInt blocks_skipped = skipped_by_thread(miny / q, thread);
|
||||
stack_y.store(miny + blocks_skipped * q);
|
||||
stack_subsectorGBuffer.store(subsectorGBuffer[blocks_skipped * q * pitch]);
|
||||
|
||||
SSAForBlock loop;
|
||||
y = stack_y.load();
|
||||
subsectorGBuffer = stack_subsectorGBuffer.load();
|
||||
loop.loop_block(y < maxy, 0);
|
||||
{
|
||||
LoopBlockX();
|
||||
|
||||
stack_subsectorGBuffer.store(subsectorGBuffer[q * pitch * thread.num_cores]);
|
||||
stack_y.store(y + thread.num_cores * q);
|
||||
}
|
||||
loop.end_block();
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::LoopBlockX()
|
||||
{
|
||||
stack_x.store(minx);
|
||||
|
||||
SSAForBlock loop;
|
||||
x = stack_x.load();
|
||||
loop.loop_block(x < maxx, 0);
|
||||
{
|
||||
// Corners of block
|
||||
x0 = x << 4;
|
||||
x1 = (x + q - 1) << 4;
|
||||
y0 = y << 4;
|
||||
y1 = (y + q - 1) << 4;
|
||||
|
||||
// Evaluate half-space functions
|
||||
SSABool a00 = C1 + DX12 * y0 - DY12 * x0 > SSAInt(0);
|
||||
SSABool a10 = C1 + DX12 * y0 - DY12 * x1 > SSAInt(0);
|
||||
SSABool a01 = C1 + DX12 * y1 - DY12 * x0 > SSAInt(0);
|
||||
SSABool a11 = C1 + DX12 * y1 - DY12 * x1 > SSAInt(0);
|
||||
|
||||
SSAInt a = (a00.zext_int() << 0) | (a10.zext_int() << 1) | (a01.zext_int() << 2) | (a11.zext_int() << 3);
|
||||
|
||||
SSABool b00 = C2 + DX23 * y0 - DY23 * x0 > SSAInt(0);
|
||||
SSABool b10 = C2 + DX23 * y0 - DY23 * x1 > SSAInt(0);
|
||||
SSABool b01 = C2 + DX23 * y1 - DY23 * x0 > SSAInt(0);
|
||||
SSABool b11 = C2 + DX23 * y1 - DY23 * x1 > SSAInt(0);
|
||||
SSAInt b = (b00.zext_int() << 0) | (b10.zext_int() << 1) | (b01.zext_int() << 2) | (b11.zext_int() << 3);
|
||||
|
||||
SSABool c00 = C3 + DX31 * y0 - DY31 * x0 > SSAInt(0);
|
||||
SSABool c10 = C3 + DX31 * y0 - DY31 * x1 > SSAInt(0);
|
||||
SSABool c01 = C3 + DX31 * y1 - DY31 * x0 > SSAInt(0);
|
||||
SSABool c11 = C3 + DX31 * y1 - DY31 * x1 > SSAInt(0);
|
||||
SSAInt c = (c00.zext_int() << 0) | (c10.zext_int() << 1) | (c01.zext_int() << 2) | (c11.zext_int() << 3);
|
||||
|
||||
// Skip block when outside an edge
|
||||
SSABool process_block = !(a == SSAInt(0) || b == SSAInt(0) || c == SSAInt(0));
|
||||
|
||||
SetStencilBlock(x / 8 + y / 8 * stencilPitch);
|
||||
|
||||
// Stencil test the whole block, if possible
|
||||
if (subsectorTest)
|
||||
{
|
||||
process_block = process_block && (!StencilIsSingleValue() || SSABool::compare_uge(StencilGetSingle(), stencilTestValue));
|
||||
}
|
||||
else
|
||||
{
|
||||
process_block = process_block && (!StencilIsSingleValue() || StencilGetSingle() == stencilTestValue);
|
||||
}
|
||||
|
||||
SSAIfBlock branch;
|
||||
branch.if_block(process_block);
|
||||
|
||||
// Check if block needs clipping
|
||||
SSABool clipneeded = (x + q) > clipright || (y + q) > clipbottom;
|
||||
|
||||
SSABool covered = a == SSAInt(0xF) && b == SSAInt(0xF) && c == SSAInt(0xF) && !clipneeded && StencilIsSingleValue();
|
||||
|
||||
// Accept whole block when totally covered
|
||||
SSAIfBlock branch_covered;
|
||||
branch_covered.if_block(covered);
|
||||
{
|
||||
LoopFullBlock();
|
||||
}
|
||||
branch_covered.else_block();
|
||||
{
|
||||
SSAIfBlock branch_covered_stencil;
|
||||
branch_covered_stencil.if_block(StencilIsSingleValue());
|
||||
{
|
||||
SSABool stenciltestpass;
|
||||
if (subsectorTest)
|
||||
{
|
||||
stenciltestpass = SSABool::compare_uge(StencilGetSingle(), stencilTestValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
stenciltestpass = StencilGetSingle() == stencilTestValue;
|
||||
}
|
||||
|
||||
SSAIfBlock branch_stenciltestpass;
|
||||
branch_stenciltestpass.if_block(stenciltestpass);
|
||||
{
|
||||
LoopPartialBlock(true);
|
||||
}
|
||||
branch_stenciltestpass.end_block();
|
||||
}
|
||||
branch_covered_stencil.else_block();
|
||||
{
|
||||
LoopPartialBlock(false);
|
||||
}
|
||||
branch_covered_stencil.end_block();
|
||||
}
|
||||
branch_covered.end_block();
|
||||
|
||||
branch.end_block();
|
||||
|
||||
stack_x.store(x + q);
|
||||
}
|
||||
loop.end_block();
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::LoopFullBlock()
|
||||
{
|
||||
/*
|
||||
if (variant == TriDrawVariant::Stencil)
|
||||
{
|
||||
StencilClear(stencilWriteValue);
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
StencilClear(stencilWriteValue);
|
||||
for (int iy = 0; iy < q; iy++)
|
||||
{
|
||||
SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
|
||||
for (int ix = 0; ix < q; ix += 4)
|
||||
{
|
||||
subsectorbuffer[ix].store_unaligned_vec4i(SSAVec4i(subsectorDepth));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int pixelsize = truecolor ? 4 : 1;
|
||||
|
||||
AffineW = posx_w;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = posx_varying[i];
|
||||
|
||||
for (int iy = 0; iy < q; iy++)
|
||||
{
|
||||
SSAUBytePtr buffer = dest[(x + iy * pitch) * pixelsize];
|
||||
SSAIntPtr subsectorbuffer = subsectorGBuffer[x + iy * pitch];
|
||||
|
||||
SetupAffineBlock();
|
||||
|
||||
for (int ix = 0; ix < q; ix += 4)
|
||||
{
|
||||
SSAUBytePtr buf = buffer[ix * pixelsize];
|
||||
if (truecolor)
|
||||
{
|
||||
SSAVec16ub pixels16 = buf.load_unaligned_vec16ub(false);
|
||||
SSAVec8s pixels8hi = SSAVec8s::extendhi(pixels16);
|
||||
SSAVec8s pixels8lo = SSAVec8s::extendlo(pixels16);
|
||||
SSAVec4i pixels[4] =
|
||||
{
|
||||
SSAVec4i::extendlo(pixels8lo),
|
||||
SSAVec4i::extendhi(pixels8lo),
|
||||
SSAVec4i::extendlo(pixels8hi),
|
||||
SSAVec4i::extendhi(pixels8hi)
|
||||
};
|
||||
|
||||
for (int sse = 0; sse < 4; sse++)
|
||||
{
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
SSABool subsectorTest = subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
pixels[sse] = subsectorTest.select(ProcessPixel32(pixels[sse], AffineVaryingPosX), pixels[sse]);
|
||||
}
|
||||
else
|
||||
{
|
||||
pixels[sse] = ProcessPixel32(pixels[sse], AffineVaryingPosX);
|
||||
}
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
||||
}
|
||||
|
||||
buf.store_unaligned_vec16ub(SSAVec16ub(SSAVec8s(pixels[0], pixels[1]), SSAVec8s(pixels[2], pixels[3])));
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAVec4i pixelsvec = buf.load_vec4ub(false);
|
||||
SSAInt pixels[4] =
|
||||
{
|
||||
pixelsvec[0],
|
||||
pixelsvec[1],
|
||||
pixelsvec[2],
|
||||
pixelsvec[3]
|
||||
};
|
||||
|
||||
for (int sse = 0; sse < 4; sse++)
|
||||
{
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
SSABool subsectorTest = subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
pixels[sse] = subsectorTest.select(ProcessPixel8(pixels[sse], AffineVaryingPosX), pixels[sse]);
|
||||
}
|
||||
else
|
||||
{
|
||||
pixels[sse] = ProcessPixel8(pixels[sse], AffineVaryingPosX);
|
||||
}
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = AffineVaryingPosX[i] + AffineVaryingStepX[i];
|
||||
}
|
||||
|
||||
buf.store_vec4ub(SSAVec4i(pixels[0], pixels[1], pixels[2], pixels[3]));
|
||||
}
|
||||
|
||||
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
||||
subsectorbuffer[ix].store_unaligned_vec4i(SSAVec4i(subsectorDepth));
|
||||
}
|
||||
|
||||
AffineW = AffineW + gradWY;
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = AffineVaryingPosY[i] + gradVaryingY[i];
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::LoopPartialBlock(bool isSingleStencilValue)
|
||||
{
|
||||
/*
|
||||
int pixelsize = truecolor ? 4 : 1;
|
||||
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
if (isSingleStencilValue)
|
||||
{
|
||||
SSAInt stencilMask = StencilBlockMask.load(false);
|
||||
SSAUByte val0 = stencilMask.trunc_ubyte();
|
||||
for (int i = 0; i < 8 * 8; i++)
|
||||
StencilBlock[i].store(val0);
|
||||
StencilBlockMask.store(SSAInt(0));
|
||||
}
|
||||
|
||||
SSAUByte lastStencilValue = StencilBlock[0].load(false);
|
||||
stack_stencilblock_restored.store(SSABool(true));
|
||||
stack_stencilblock_lastval.store(lastStencilValue);
|
||||
}
|
||||
|
||||
stack_CY1.store(C1 + DX12 * y0 - DY12 * x0);
|
||||
stack_CY2.store(C2 + DX23 * y0 - DY23 * x0);
|
||||
stack_CY3.store(C3 + DX31 * y0 - DY31 * x0);
|
||||
stack_iy.store(SSAInt(0));
|
||||
stack_buffer.store(dest[x * pixelsize]);
|
||||
stack_subsectorbuffer.store(subsectorGBuffer[x]);
|
||||
stack_AffineW.store(posx_w);
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
{
|
||||
stack_AffineVaryingPosY[i].store(posx_varying[i]);
|
||||
}
|
||||
|
||||
SSAForBlock loopy;
|
||||
SSAInt iy = stack_iy.load();
|
||||
SSAUBytePtr buffer = stack_buffer.load();
|
||||
SSAIntPtr subsectorbuffer = stack_subsectorbuffer.load();
|
||||
SSAInt CY1 = stack_CY1.load();
|
||||
SSAInt CY2 = stack_CY2.load();
|
||||
SSAInt CY3 = stack_CY3.load();
|
||||
AffineW = stack_AffineW.load();
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosY[i] = stack_AffineVaryingPosY[i].load();
|
||||
loopy.loop_block(iy < SSAInt(q), q);
|
||||
{
|
||||
SetupAffineBlock();
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
stack_AffineVaryingPosX[i].store(AffineVaryingPosX[i]);
|
||||
|
||||
stack_CX1.store(CY1);
|
||||
stack_CX2.store(CY2);
|
||||
stack_CX3.store(CY3);
|
||||
stack_ix.store(SSAInt(0));
|
||||
|
||||
SSAForBlock loopx;
|
||||
SSABool stencilblock_restored;
|
||||
SSAUByte lastStencilValue;
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
stencilblock_restored = stack_stencilblock_restored.load();
|
||||
lastStencilValue = stack_stencilblock_lastval.load();
|
||||
}
|
||||
SSAInt ix = stack_ix.load();
|
||||
SSAInt CX1 = stack_CX1.load();
|
||||
SSAInt CX2 = stack_CX2.load();
|
||||
SSAInt CX3 = stack_CX3.load();
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
AffineVaryingPosX[i] = stack_AffineVaryingPosX[i].load();
|
||||
loopx.loop_block(ix < SSAInt(q), q);
|
||||
{
|
||||
SSABool visible = (ix + x < clipright) && (iy + y < clipbottom);
|
||||
SSABool covered = CX1 > SSAInt(0) && CX2 > SSAInt(0) && CX3 > SSAInt(0) && visible;
|
||||
|
||||
if (!isSingleStencilValue)
|
||||
{
|
||||
SSAUByte stencilValue = StencilBlock[ix + iy * 8].load(false);
|
||||
|
||||
if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
covered = covered && SSABool::compare_uge(stencilValue, stencilTestValue) && subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
covered = covered && SSABool::compare_uge(stencilValue, stencilTestValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
covered = covered && stencilValue == stencilTestValue;
|
||||
}
|
||||
}
|
||||
else if (variant == TriDrawVariant::DrawSubsector || variant == TriDrawVariant::FillSubsector || variant == TriDrawVariant::FuzzSubsector)
|
||||
{
|
||||
covered = covered && subsectorbuffer[ix].load(true) >= subsectorDepth;
|
||||
}
|
||||
|
||||
SSAIfBlock branch;
|
||||
branch.if_block(covered);
|
||||
{
|
||||
if (variant == TriDrawVariant::Stencil)
|
||||
{
|
||||
StencilBlock[ix + iy * 8].store(stencilWriteValue);
|
||||
}
|
||||
else if (variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
StencilBlock[ix + iy * 8].store(stencilWriteValue);
|
||||
subsectorbuffer[ix].store(subsectorDepth);
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAUBytePtr buf = buffer[ix * pixelsize];
|
||||
|
||||
if (truecolor)
|
||||
{
|
||||
SSAVec4i bg = buf.load_vec4ub(false);
|
||||
buf.store_vec4ub(ProcessPixel32(bg, AffineVaryingPosX));
|
||||
}
|
||||
else
|
||||
{
|
||||
SSAUByte bg = buf.load(false);
|
||||
buf.store(ProcessPixel8(bg.zext_int(), AffineVaryingPosX).trunc_ubyte());
|
||||
}
|
||||
|
||||
if (variant != TriDrawVariant::DrawSubsector && variant != TriDrawVariant::FillSubsector && variant != TriDrawVariant::FuzzSubsector)
|
||||
subsectorbuffer[ix].store(subsectorDepth);
|
||||
}
|
||||
}
|
||||
branch.end_block();
|
||||
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
SSAUByte newStencilValue = StencilBlock[ix + iy * 8].load(false);
|
||||
stack_stencilblock_restored.store(stencilblock_restored && newStencilValue == lastStencilValue);
|
||||
stack_stencilblock_lastval.store(newStencilValue);
|
||||
}
|
||||
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
stack_AffineVaryingPosX[i].store(AffineVaryingPosX[i] + AffineVaryingStepX[i]);
|
||||
|
||||
stack_CX1.store(CX1 - FDY12);
|
||||
stack_CX2.store(CX2 - FDY23);
|
||||
stack_CX3.store(CX3 - FDY31);
|
||||
stack_ix.store(ix + 1);
|
||||
}
|
||||
loopx.end_block();
|
||||
|
||||
stack_AffineW.store(AffineW + gradWY);
|
||||
for (int i = 0; i < TriVertex::NumVarying; i++)
|
||||
stack_AffineVaryingPosY[i].store(AffineVaryingPosY[i] + gradVaryingY[i]);
|
||||
stack_CY1.store(CY1 + FDX12);
|
||||
stack_CY2.store(CY2 + FDX23);
|
||||
stack_CY3.store(CY3 + FDX31);
|
||||
stack_buffer.store(buffer[pitch * pixelsize]);
|
||||
stack_subsectorbuffer.store(subsectorbuffer[pitch]);
|
||||
stack_iy.store(iy + 1);
|
||||
}
|
||||
loopy.end_block();
|
||||
|
||||
if (variant == TriDrawVariant::Stencil || variant == TriDrawVariant::StencilClose)
|
||||
{
|
||||
SSAIfBlock branch;
|
||||
SSABool restored = stack_stencilblock_restored.load();
|
||||
branch.if_block(restored);
|
||||
{
|
||||
SSAUByte lastStencilValue = stack_stencilblock_lastval.load();
|
||||
StencilClear(lastStencilValue);
|
||||
}
|
||||
branch.end_block();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::SetStencilBlock(SSAInt block)
|
||||
{
|
||||
StencilBlock = stencilValues[block * 64];
|
||||
StencilBlockMask = stencilMasks[block];
|
||||
}
|
||||
|
||||
SSAUByte SetupTriangleCodegen::StencilGetSingle()
|
||||
{
|
||||
return StencilBlockMask.load(false).trunc_ubyte();
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::StencilClear(SSAUByte value)
|
||||
{
|
||||
StencilBlockMask.store(SSAInt(0xffffff00) | value.zext_int());
|
||||
}
|
||||
|
||||
SSABool SetupTriangleCodegen::StencilIsSingleValue()
|
||||
{
|
||||
return (StencilBlockMask.load(false) & SSAInt(0xffffff00)) == SSAInt(0xffffff00);
|
||||
}
|
||||
|
||||
void SetupTriangleCodegen::LoadArgs(SSAValue args, SSAValue thread_data)
|
||||
{
|
||||
pitch = args[0][1].load(true);
|
||||
v1 = LoadTriVertex(args[0][2].load(true));
|
||||
v2 = LoadTriVertex(args[0][3].load(true));
|
||||
v3 = LoadTriVertex(args[0][4].load(true));
|
||||
clipright = args[0][6].load(true);
|
||||
clipbottom = args[0][8].load(true);
|
||||
stencilValues = args[0][14].load(true);
|
||||
stencilMasks = args[0][15].load(true);
|
||||
stencilPitch = args[0][16].load(true);
|
||||
stencilTestValue = args[0][17].load(true);
|
||||
stencilWriteValue = args[0][18].load(true);
|
||||
subsectorGBuffer = args[0][19].load(true);
|
||||
|
||||
thread.core = thread_data[0][0].load(true);
|
||||
thread.num_cores = thread_data[0][1].load(true);
|
||||
thread.pass_start_y = SSAInt(0);
|
||||
thread.pass_end_y = SSAInt(32000);
|
||||
}
|
||||
|
||||
SSASetupVertex SetupTriangleCodegen::LoadTriVertex(SSAValue ptr)
|
||||
{
|
||||
SSASetupVertex v;
|
||||
v.x = ptr[0][0].load(true);
|
||||
v.y = ptr[0][1].load(true);
|
||||
v.z = ptr[0][2].load(true);
|
||||
v.w = ptr[0][3].load(true);
|
||||
return v;
|
||||
}
|
98
tools/drawergen/fixedfunction/setuptrianglecodegen.h
Normal file
98
tools/drawergen/fixedfunction/setuptrianglecodegen.h
Normal file
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
** SetupTriangle code generation
|
||||
** Copyright (c) 2016 Magnus Norddahl
|
||||
**
|
||||
** This software is provided 'as-is', without any express or implied
|
||||
** warranty. In no event will the authors be held liable for any damages
|
||||
** arising from the use of this software.
|
||||
**
|
||||
** Permission is granted to anyone to use this software for any purpose,
|
||||
** including commercial applications, and to alter it and redistribute it
|
||||
** freely, subject to the following restrictions:
|
||||
**
|
||||
** 1. The origin of this software must not be misrepresented; you must not
|
||||
** claim that you wrote the original software. If you use this software
|
||||
** in a product, an acknowledgment in the product documentation would be
|
||||
** appreciated but is not required.
|
||||
** 2. Altered source versions must be plainly marked as such, and must not be
|
||||
** misrepresented as being the original software.
|
||||
** 3. This notice may not be removed or altered from any source distribution.
|
||||
**
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "drawercodegen.h"
|
||||
|
||||
struct SSASetupVertex
|
||||
{
|
||||
SSAFloat x, y, z, w;
|
||||
};
|
||||
|
||||
class SetupTriangleCodegen : public DrawerCodegen
|
||||
{
|
||||
public:
|
||||
void Generate(bool subsectorTest, SSAValue args, SSAValue thread_data);
|
||||
|
||||
private:
|
||||
void LoadArgs(SSAValue args, SSAValue thread_data);
|
||||
SSASetupVertex LoadTriVertex(SSAValue v);
|
||||
void Setup();
|
||||
SSAInt FloatTo28_4(SSAFloat v);
|
||||
void LoopBlockY();
|
||||
void LoopBlockX();
|
||||
void LoopFullBlock();
|
||||
void LoopPartialBlock(bool isSingleStencilValue);
|
||||
|
||||
void SetStencilBlock(SSAInt block);
|
||||
void StencilClear(SSAUByte value);
|
||||
SSAUByte StencilGetSingle();
|
||||
SSABool StencilIsSingleValue();
|
||||
|
||||
bool subsectorTest;
|
||||
|
||||
SSAStack<SSAInt> stack_C1, stack_C2, stack_C3;
|
||||
SSAStack<SSAInt> stack_y;
|
||||
SSAStack<SSAUBytePtr> stack_subsectorGBuffer;
|
||||
SSAStack<SSAInt> stack_x;
|
||||
SSAStack<SSAUBytePtr> stack_buffer;
|
||||
SSAStack<SSAInt> stack_iy, stack_ix;
|
||||
SSAStack<SSAInt> stack_CY1, stack_CY2, stack_CY3;
|
||||
SSAStack<SSAInt> stack_CX1, stack_CX2, stack_CX3;
|
||||
//SSAStack<SSABool> stack_stencilblock_restored;
|
||||
//SSAStack<SSAUByte> stack_stencilblock_lastval;
|
||||
|
||||
SSAUBytePtr subsectorGBuffer;
|
||||
SSAInt pitch;
|
||||
SSASetupVertex v1;
|
||||
SSASetupVertex v2;
|
||||
SSASetupVertex v3;
|
||||
SSAInt clipright;
|
||||
SSAInt clipbottom;
|
||||
|
||||
SSAUBytePtr stencilValues;
|
||||
SSAIntPtr stencilMasks;
|
||||
SSAInt stencilPitch;
|
||||
SSAUByte stencilTestValue;
|
||||
SSAUByte stencilWriteValue;
|
||||
|
||||
SSAWorkerThread thread;
|
||||
|
||||
// Block size, standard 8x8 (must be power of two)
|
||||
const int q = 8;
|
||||
|
||||
SSAInt Y1, Y2, Y3;
|
||||
SSAInt X1, X2, X3;
|
||||
SSAInt DX12, DX23, DX31;
|
||||
SSAInt DY12, DY23, DY31;
|
||||
SSAInt FDX12, FDX23, FDX31;
|
||||
SSAInt FDY12, FDY23, FDY31;
|
||||
SSAInt minx, maxx, miny, maxy;
|
||||
SSAInt C1, C2, C3;
|
||||
|
||||
SSAInt x, y;
|
||||
SSAInt x0, x1, y0, y1;
|
||||
|
||||
SSAUBytePtr StencilBlock;
|
||||
SSAIntPtr StencilBlockMask;
|
||||
};
|
Loading…
Reference in a new issue