Boondorl
bd60fd7546
Added initial Behavior API
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Allows for arbitrary behaviors to be attached to Actors in a way that doesn't require the use of Inventory tokens. This list can't be freely modified nor can it have duplicates meaning it has far better deterministic behavior than using Inventory items for this purpose.
2025-02-20 04:12:46 -03:00
Rachael Alexanderson
e01297803a
- language update
2025-02-16 00:29:50 -05:00
Boondorl
fdd2a90545
Fixed ammo and backpack with local items on
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Now avoids duplicate calling CreateCopy
2025-02-14 13:43:58 -05:00
Boondorl
a7d4d409a0
Added PlayerRespawning event
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Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
2025-02-14 03:49:56 -05:00
Boondorl
567a180d2b
Added is3DFloor parameter to SpecialBounceHit
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Allows for better plane bounce handling e.g. flipping the normal.
2025-02-11 20:49:39 -03:00
Ricardo Luís Vaz Silva
bfd9b6f720
add static function to convert ints to names
2025-02-08 16:49:00 -03:00
Ricardo Luís Vaz Silva
f2ecdc5d96
fix id24 weapons transparency
2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
fa2f03f60b
replace incomplete flags from DECOHACK with projectile combo
2025-02-08 15:05:16 -03:00
Ricardo Luís Vaz Silva
5bc5df8429
fix ammo give/autoaim for incinerator/calamity blade
2025-02-08 14:55:29 -03:00
Ricardo Luís Vaz Silva
33bae944f7
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
nashmuhandes
74a04474e1
Smoothly interpolate the player pitch-centering action
2025-02-07 04:57:56 -05:00
Boondorl
59ac494c19
Make CopyBloodColor readonly
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Allows getting blood colors from default Actors.
2025-01-31 05:49:34 -05:00
Ricardo Luís Vaz Silva
987a07bcdf
add fuel/calamity blade/incinerator from id24
2025-01-30 13:34:25 -03:00
Ricardo Luís Vaz Silva
e543e26bdc
expand deprecation allowance for gzdoom.pk3
2025-01-30 13:34:25 -03:00
Boondorl
864fe1f66f
Added translation argument for A_SprayDecal
2025-01-30 13:32:18 -03:00
nashmuhandes
aae8c12cdf
Add a particle flag to allow user shaders on the sprites
2025-01-29 17:00:12 -03:00
Boondorl
3db1ee9a1e
Improvements for VisualThinkers
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Added BeginPlay virtual that's called after construction. Added getter for render style in ZScript.
2025-01-24 22:53:19 -05:00
nashmuhandes
27b6cb2f72
Allow passing sound volume to PlayBounceSound in ZScript
2025-01-23 13:54:26 -03:00
nashmuhandes
9e3db4f147
Added HasConversation
2025-01-22 13:18:45 -03:00
nashmuhandes
92dbdd3f39
Exported conversation behaviors
2025-01-22 13:18:45 -03:00
Boondorl
a1460e88af
Added S_StartSoundAt
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Allows for positional sounds that aren't attached to any Actor.
2025-01-18 06:47:00 -05:00
nashmuhandes
f5bf1d0497
Exported thing activation function
2025-01-14 02:21:50 -05:00
Boondorl
c87dc5ccad
Updated VisualThinker render linkage
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Now uses its own self-managed linked list with its level tracking the head pointer. Allows for VisualThinkers to be moved to any desired stat instead of being stuck in STAT_VISUALTHINKER.
2025-01-13 19:26:05 -05:00
Adam Kaminski
aa190dffc9
Fixed the registered or shareware versions of Doom not using the correct chat sound.
2025-01-08 17:19:06 -05:00
Ricardo Luís Vaz Silva
e12d51c5a2
add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
2025-01-06 19:21:21 -05:00
Rachael Alexanderson
786bfa6419
- add save order to menu
2025-01-01 17:26:16 -05:00
nashmuhandes
aebabd2307
Fix coop key share failing if the item was spawned in-game (for example, via the console)
2024-12-30 21:25:37 -05:00
Ricardo Luís Vaz Silva
b7c9675c9d
add snd_footstepvolume to sound options menu
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(SNDMNU_FOOTSTEPVOLUME is already in the spreadsheet, but only for en/pt so far)
2024-12-21 04:33:25 -05:00
Rachael Alexanderson
0a375f2a6d
- add menu option for new 1:1.2 minimal scaling mode
2024-12-19 05:55:11 -05:00
Rachael Alexanderson
1d7763864b
- language update
2024-12-17 14:18:30 -05:00
Cacodemon345
26cff374de
Add WorldRailgunFired
2024-11-26 18:48:17 -05:00
Cacodemon345
db6294c48a
Add WorldRailgunPreFired for railgun attacks
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Add AttackLineFlags for WorldHitscanPreFired
Indentation fixes in event.zs
2024-11-26 18:48:17 -05:00
Boondorl
5240c52b07
Fixed bouncing on 3D floors ( #2835 )
2024-11-26 03:43:09 -05:00
jekyllgrim
99c058d168
Added WorldHitscanFired and WorldHitscanPreFired ( #2432 )
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* Added WorldHitscan events
* DVector3 → const DVector3&
2024-11-20 10:26:00 -05:00
Boondorl
ab9b6320cb
Allow easier piece weapon replacing
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Checks for replacements on weapons instead of using the given weapon class as is (also verifies said replacement is a weapon).
2024-11-15 23:58:39 -03:00
Boondorl
268dad18f7
Discs no longer blast players with collision disabled
2024-11-15 23:58:28 -03:00
Boondorl
597b06ae52
Added CRandom functions
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Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
Rachael Alexanderson
ccd38afbcb
- revert adding in the sprite/frame support for visual thinkers
2024-11-13 16:16:36 -05:00
Rachael Alexanderson
ad40299da4
- add sprite/frame support for VisualThinkers
2024-11-13 14:39:40 -05:00
Ricardo Luís Vaz Silva
d94a596bc2
move crucial functions out of Tick, so that light custom tick overrides can be done without calling super.Tick for non-moving visualthinkers
2024-11-13 15:47:22 -03:00
Ricardo Luís Vaz Silva
3622e2bb2a
Compress visualthinker bools into a flags field
2024-11-13 15:47:22 -03:00
nashmuhandes
ea7ea182ed
Add missing CHANF_ constants and fix the styling of the comments for better readability
2024-11-11 23:27:22 -03:00
Blue Shadow
a145eac056
added constants for the most recently added level flags
2024-11-11 06:59:43 -05:00
Rachael Alexanderson
2bc561d135
- add automap default markers for all games (can be overridden)
2024-11-11 06:51:30 -05:00
Boondorl
04cdbd1898
Fixed CreateCopy being broken on HexenArmor
2024-11-09 12:32:51 -03:00
Major Cooke
3d4dccd650
And the variable.
2024-11-04 16:23:34 -03:00
Major Cooke
ceb2de36d3
Change function from private to protected by request.
2024-11-04 16:23:34 -03:00
Major Cooke
1620d405c6
Added OrthographicCamera actor. Arguments are:
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- 0: Offset. This pushes the camera further away, going behind the camera. Default is 1.0 (converted to negative - the value cannot go lower than that).
2024-11-04 16:23:34 -03:00
Kaelan
275635adc5
add set/get plane reflectivity
2024-10-26 00:21:16 -03:00
Ricardo Luís Vaz Silva
d0e6bce4e6
add CVar to control footstep volume
2024-10-21 14:53:53 -03:00