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Exported thing activation function
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3 changed files with 11 additions and 2 deletions
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@ -219,7 +219,7 @@ static inline bool P_IsACSSpecial(int specnum)
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FLineSpecial *P_GetLineSpecialInfo(int num);
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int P_GetMaxLineSpecial();
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int P_FindLineSpecial (const char *string, int *min_args=NULL, int *max_args=NULL);
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bool P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death=false);
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int P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death=false);
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int P_ExecuteSpecial(
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FLevelLocals *lev,
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int num,
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@ -7211,7 +7211,7 @@ static void SpawnDeepSplash(AActor *t1, const FTraceResults &trace, AActor *puff
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//
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//=============================================================================
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bool P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death)
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int P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death)
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{
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bool res = false;
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@ -7267,3 +7267,11 @@ bool P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death)
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// Returns the result
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return res;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, ActivateSpecial, P_ActivateThingSpecial)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_OBJECT_NOT_NULL(activator, AActor);
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PARAM_BOOL(death);
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ACTION_RETURN_BOOL(P_ActivateThingSpecial(self, activator, death));
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}
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@ -690,6 +690,7 @@ class Actor : Thinker native
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native clearscope static int ApplyDamageFactors(class<Inventory> itemcls, Name damagetype, int damage, int defdamage);
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native void RemoveFromHash();
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native void ChangeTid(int newtid);
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native bool ActivateSpecial(Actor activator, bool death = false);
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deprecated("3.8", "Use Level.FindUniqueTid() instead") static int FindUniqueTid(int start = 0, int limit = 0)
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{
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return level.FindUniqueTid(start, limit);
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