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Add missing CHANF_ constants and fix the styling of the comments for better readability
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1 changed files with 13 additions and 11 deletions
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@ -15,27 +15,29 @@ enum ESoundFlags
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// modifier flags
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CHAN_LISTENERZ = 8,
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CHAN_MAYBE_LOCAL = 16,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64,
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CHAN_UI = 32, // Do not record sound in savegames.
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CHAN_NOPAUSE = 64, // Do not pause this sound in menus.
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CHAN_LOOP = 256,
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CHAN_PICKUP = (CHAN_ITEM|CHAN_MAYBE_LOCAL), // Do not use this with A_StartSound! It would not do what is expected.
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CHAN_NOSTOP = 4096,
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CHAN_OVERLAP = 8192,
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CHAN_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
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CHAN_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
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// Same as above, with an F appended to allow better distinction of channel and channel flags.
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CHANF_DEFAULT = 0, // just to make the code look better and avoid literal 0's.
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CHANF_DEFAULT = 0, // just to make the code look better and avoid literal 0's.
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CHANF_LISTENERZ = 8,
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CHANF_MAYBE_LOCAL = 16,
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CHANF_UI = 32,
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CHANF_NOPAUSE = 64,
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CHANF_UI = 32, // Do not record sound in savegames.
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CHANF_NOPAUSE = 64, // Do not pause this sound in menus.
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CHANF_LOOP = 256,
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CHANF_NOSTOP = 4096,
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CHANF_OVERLAP = 8192,
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CHANF_LOCAL = 16384,
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CHANF_NOSTOP = 4096, // only for A_PlaySound. Does not start if channel is playing something.
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CHANF_OVERLAP = 8192, // [MK] Does not stop any sounds in the channel and instead plays over them.
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CHANF_LOCAL = 16384, // only plays locally for the calling actor
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CHANF_TRANSIENT = 32768, // Do not record in savegames - used for sounds that get restarted outside the sound system (e.g. ambients in SW and Blood)
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CHANF_FORCE = 65536, // Start, even if sound is paused.
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CHANF_SINGULAR = 0x20000, // Only start if no sound of this name is already playing.
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CHANF_LOOPING = CHANF_LOOP | CHANF_NOSTOP, // convenience value for replicating the old 'looping' boolean.
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};
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// sound attenuation values
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