Rachael Alexanderson
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ac58779e28
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- renormalize normals on scaled models
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2025-02-27 13:08:20 -05:00 |
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Rachael Alexanderson
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5fc1d36cf3
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- fix classic doom.doom filter
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2025-02-27 13:07:28 -05:00 |
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Rachael Alexanderson
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44494bfdc3
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- fix erroneous check in previous commit
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2025-02-27 13:07:18 -05:00 |
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Rachael Alexanderson
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cf0ec91a53
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- don't load idres24.wad in multiplayer games by default; allow override with cvar setting
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2025-02-27 13:07:09 -05:00 |
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Rachael Alexanderson
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5bfb095078
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- language update
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2025-02-22 12:02:46 -05:00 |
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Ricardo Luís Vaz Silva
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0d0469bd05
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don't allow changing out-ness of parameters in virtual overrides
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2025-02-21 07:18:15 -05:00 |
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marrub
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dcbd66a528
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add default cvar getters
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2025-02-21 07:18:03 -05:00 |
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Boondorl
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5a5bed5c31
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Added FindClass
Allows for classes to be looked up during run time without having to use string casting.
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2025-02-21 07:17:49 -05:00 |
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Chronos Ouroboros
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7d180069e3
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Fix FxExpression::EmitCompare not properly handling constant registers.
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2025-02-17 07:53:27 -03:00 |
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Rachael Alexanderson
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e01297803a
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- language update
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2025-02-16 00:29:50 -05:00 |
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Boondorl
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fdd2a90545
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Fixed ammo and backpack with local items on
Now avoids duplicate calling CreateCopy
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2025-02-14 13:43:58 -05:00 |
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Boondorl
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a7d4d409a0
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Added PlayerRespawning event
Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
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2025-02-14 03:49:56 -05:00 |
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Boondorl
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567a180d2b
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Added is3DFloor parameter to SpecialBounceHit
Allows for better plane bounce handling e.g. flipping the normal.
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2025-02-11 20:49:39 -03:00 |
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Rachael Alexanderson
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047e1e8b74
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- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background
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2025-02-08 21:42:39 -05:00 |
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nashmuhandes
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e12ef80745
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Add VKDoom's lm_ao and lm_bounce to the UDMF specs
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2025-02-08 20:44:02 -03:00 |
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Ricardo Luís Vaz Silva
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7eaab2691b
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fix out-of-bounds array access (again)
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2025-02-08 17:55:51 -03:00 |
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Ricardo Luís Vaz Silva
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bfd9b6f720
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add static function to convert ints to names
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2025-02-08 16:49:00 -03:00 |
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Ricardo Luís Vaz Silva
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f2ecdc5d96
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fix id24 weapons transparency
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2025-02-08 15:05:16 -03:00 |
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Ricardo Luís Vaz Silva
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fa2f03f60b
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replace incomplete flags from DECOHACK with projectile combo
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2025-02-08 15:05:16 -03:00 |
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Ricardo Luís Vaz Silva
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5bc5df8429
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fix ammo give/autoaim for incinerator/calamity blade
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2025-02-08 14:55:29 -03:00 |
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Ricardo Luís Vaz Silva
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fcc2fc65de
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change id type fixes version from 4.15 to 4.14.1
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2025-02-08 10:56:55 -05:00 |
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Ricardo Luís Vaz Silva
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33bae944f7
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allow optionally skipping initial wipe in in-game intermissions
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2025-02-07 20:17:54 -03:00 |
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Ricardo Luís Vaz Silva
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206c2291d9
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allow cutscenes in intermissions
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2025-02-07 20:17:54 -03:00 |
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nashmuhandes
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74a04474e1
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Smoothly interpolate the player pitch-centering action
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2025-02-07 04:57:56 -05:00 |
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Ricardo Luís Vaz Silva
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a872097da1
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fix out-of-bounds array access
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2025-02-04 18:08:30 -03:00 |
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Ricardo Luís Vaz Silva
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eb7c99b34a
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more misc animation fixes
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2025-02-04 18:08:30 -03:00 |
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Ricardo Luís Vaz Silva
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ec42c77289
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fix A_DoChase using the wrong type in non-jit
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2025-02-01 10:45:26 -03:00 |
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Rachael Alexanderson
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ec8e0e667c
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- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
Revert "make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play."
This reverts commit 59b567689a .
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2025-02-01 07:38:47 -05:00 |
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Rachael Alexanderson
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f21b68c8f6
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- revamp priority changing on windows, add cvar i_allowprioritychange to disallow priority changing entirely, allowing batch scripts to dictate GZDoom's process priority
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2025-01-31 06:07:14 -05:00 |
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Boondorl
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59ac494c19
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Make CopyBloodColor readonly
Allows getting blood colors from default Actors.
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2025-01-31 05:49:34 -05:00 |
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Ricardo Luís Vaz Silva
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987a07bcdf
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add fuel/calamity blade/incinerator from id24
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2025-01-30 13:34:25 -03:00 |
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Ricardo Luís Vaz Silva
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e543e26bdc
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expand deprecation allowance for gzdoom.pk3
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2025-01-30 13:34:25 -03:00 |
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Boondorl
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d527829ee3
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Added NOAUTOOFFSKULLFLY flag
Disables resetting skullfly and state when velocity is zero while charging.
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2025-01-30 13:33:33 -03:00 |
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nashmuhandes
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5bcbe1718b
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New "Translatable" property in DECALDEF which is just an alias for "OpaqueBlood" to reflect its general use, and also to support the new translation parameter of A_SprayDecal. "OpaqueBlood" should be considered deprecated. Note that specifying a translation directly in the DECALDEF will be added in future, in another commit.
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2025-01-30 13:32:18 -03:00 |
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Boondorl
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864fe1f66f
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Added translation argument for A_SprayDecal
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2025-01-30 13:32:18 -03:00 |
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Jon Daniel
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3adddd6674
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fix compile error missing tarray.h
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2025-01-29 20:37:46 -03:00 |
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nashmuhandes
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aae8c12cdf
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Add a particle flag to allow user shaders on the sprites
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2025-01-29 17:00:12 -03:00 |
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Adam Kaminski
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162ab3c4ec
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Fixed ACS scripts executing a function from another library that cause a division/modulus of zero from aborting the game.
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2025-01-27 21:27:39 -03:00 |
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Boondorl
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e0394ef16a
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Added flags for angle handling on bounce
Allows for keeping the current angle on bounce or modifying the pitch.
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2025-01-27 21:27:03 -03:00 |
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Ricardo Luís Vaz Silva
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3d2f9e06ed
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remove bone component cache to decrease memory consumption
caching this is entirely unnecessary, as it changes every frame
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2025-01-27 17:04:46 -03:00 |
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Rachael Alexanderson
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6ea1b68a1c
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- add null check for the defcvars blacklist
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2025-01-26 18:45:46 -05:00 |
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Rachael Alexanderson
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3c8c484327
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- add CVAR_SYSTEM_ONLY flag to automatically blacklist filesystem-related cvars for defcvars. This should be used on any cvar that can be changed by the user that relates to filenames or pathnames
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2025-01-24 23:19:31 -05:00 |
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Boondorl
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3db1ee9a1e
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Improvements for VisualThinkers
Added BeginPlay virtual that's called after construction. Added getter for render style in ZScript.
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2025-01-24 22:53:19 -05:00 |
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Ricardo Luís Vaz Silva
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98b5d8b1d2
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add one last missing field from vkdoom
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2025-01-24 14:29:38 -03:00 |
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nashmuhandes
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27b6cb2f72
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Allow passing sound volume to PlayBounceSound in ZScript
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2025-01-23 13:54:26 -03:00 |
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Boondorl
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f239025f8e
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Clear VisualThinkerHead on new level
Fixes a crash that could occur if the list couldn't be deleted fast enough when changing levels.
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2025-01-22 18:00:40 -03:00 |
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Ricardo Luís Vaz Silva
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59ad4ebc55
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fix typos/bring udmf in sync with vkdoom
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2025-01-22 13:37:58 -03:00 |
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nashmuhandes
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9e3db4f147
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Added HasConversation
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2025-01-22 13:18:45 -03:00 |
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nashmuhandes
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92dbdd3f39
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Exported conversation behaviors
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2025-01-22 13:18:45 -03:00 |
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Christoph Oelckers
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7b30f9350c
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fix automap display for keys that were altered by Dehacked.
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2025-01-19 13:19:26 +01:00 |
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