gzdoom-gles/src
2019-04-15 22:29:28 +02:00
..
fragglescript - exported one FraggleScript function for testing. 2019-04-15 21:58:46 +02:00
g_inventory - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
g_shared - took the weapon selection logic out of the WeaponSlots data and blocked all direct access to the weapon slots internals 2019-04-15 21:59:05 +02:00
g_statusbar - a little bit of cleanup on some code that repeatedly accessed some fields in AWeapon and produced far too many search results when looking for this. 2019-04-15 22:29:17 +02:00
gl - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2019-04-15 22:07:45 +02:00
intermission - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
math
menu - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
polyrenderer - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2019-04-15 22:07:45 +02:00
posix - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
r_data - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
scripting - scriptified P_BobWeapon as a virtual function on PlayerPawn. 2019-04-15 22:29:19 +02:00
sfmt
sound - Disable HRTF by default, it's slow on weak CPUs with many ambient sounds. 2019-04-15 13:30:21 +02:00
swrenderer - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2019-04-15 22:07:45 +02:00
textures - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
win32 - removed test and debug code. 2019-04-15 21:50:57 +02:00
xlat
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp - added forced automap style to linedef, UDMF only 2018-05-19 21:40:46 +02:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_bot.h - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_func.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_game.cpp Fixed compilation warnings reported by GCC/Clang 2017-12-03 14:57:34 +02:00
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
basictypes.h
bbannouncer.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-10-05 22:24:25 +02:00
c_bind.h
c_cmds.cpp - missed one place where FBrokenLines was used. 2018-11-01 21:08:40 +01:00
c_console.cpp - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
c_console.h
c_consolebuffer.cpp - a few more buffers converted. 2018-11-12 21:53:12 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Fixed applying of unsafe context in waiting command 2018-03-25 22:38:38 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
cmdlib.cpp - Don't use secure directory creation for mingw32. 2018-04-22 12:37:07 +02:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-05-10 13:56:45 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
critsec.h
ct_chat.cpp - a little bit of cleanup on some code that repeatedly accessed some fields in AWeapon and produced far too many search results when looking for this. 2019-04-15 22:29:17 +02:00
cycler.cpp
cycler.h
d_dehacked.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
d_main.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
d_main.h Added startup song definition for custom IWADs 2018-05-10 13:53:14 +02:00
d_net.cpp - removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them. 2019-04-15 22:29:28 +02:00
d_net.h
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2018-12-03 20:19:46 +01:00
d_player.h - scriptified P_BobWeapon as a virtual function on PlayerPawn. 2019-04-15 22:29:19 +02:00
d_protocol.cpp
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - disabled the survey code. 2018-04-08 20:51:19 +02:00
decallib.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
decallib.h
dobject.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobject.h - cleaned up the PointerSubstitution code 2019-04-15 16:06:22 +02:00
dobjgc.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobjtype.cpp - allow skipping optional arguments of the parent function in a virtual override definition. 2018-07-29 19:30:30 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
doomstat.cpp
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dsectoreffect.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
dsectoreffect.h
dthinker.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-11-01 21:08:29 +01:00
edata.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
edata.h
empty.cpp
errors.h
events.cpp - generate register type info for the parameter lists of all functions. 2019-04-15 15:52:22 +02:00
events.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
f_wipe.cpp
f_wipe.h
files.cpp - fixed seeking end of file in memory reader 2018-05-17 11:57:05 +02:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp - moved the weapon selection logic to PlayerPawn as overridable virtual functions. 2019-04-15 21:59:07 +02:00
g_game.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-11-01 20:56:50 +01:00
g_levellocals.h - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
g_mapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - fixed: FSkillInfo operator "=" did not set PlayerRespawn value 2017-12-28 01:41:56 -05:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp - scriptified ApplyKickback. 2019-04-15 22:29:26 +02:00
gi.h - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_cd.h
i_module.cpp
i_module.h
i_net.cpp
i_net.h
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h
info.cpp - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-16 21:31:53 +01:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - fixed message output. 2019-04-15 21:56:22 +02:00
m_cheat.h - testing and cleanup of scripted morph code. 2019-04-15 21:56:20 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
namedef.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
nodebuild.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
p_3dfloors.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-29 11:26:08 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 21:08:53 +01:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
p_actionfunctions.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
p_blockmap.h
p_ceiling.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-08 00:18:09 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Applied texture offsets and scales on animated doors 2017-12-29 11:47:30 +02:00
p_effect.cpp
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp - scriptified some simple sound functions. 2019-04-15 21:58:58 +02:00
p_enemy.h - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
p_floor.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-12 21:53:11 +01:00
p_interaction.cpp - scriptified ApplyKickback. 2019-04-15 22:29:26 +02:00
p_lights.cpp Export GetSector() again, removed lightingdata assignment. 2018-03-03 09:26:11 +01:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp
p_lnspec.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_lnspec.h
p_local.h - removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them. 2019-04-15 22:29:28 +02:00
p_map.cpp - exported the blood spawning part of P_LineAttack as a virtual ZScript function. 2019-04-15 21:59:08 +02:00
p_maputl.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
p_mobj.cpp - removed the less-parameters versions of P_SpawnPlayerMissile, because there was only one native call left to them. 2019-04-15 22:29:28 +02:00
p_pillar.cpp
p_plats.cpp
p_pspr.cpp - scriptified A_WeaponReady and its subfunctions. 2019-04-15 22:29:22 +02:00
p_pspr.h - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2019-04-15 22:07:45 +02:00
p_pusher.cpp
p_saveg.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp - generate register type info for the parameter lists of all functions. 2019-04-15 15:52:22 +02:00
p_setup.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
p_sight.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_switch.cpp
p_tags.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_tags.h
p_teleport.cpp - change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability. 2019-04-15 21:59:03 +02:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 11:27:51 +01:00
p_terrain.h
p_things.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_tick.cpp
p_tick.h
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
p_user.cpp - scriptified P_BobWeapon as a virtual function on PlayerPawn. 2019-04-15 22:29:19 +02:00
p_xlat.cpp
parallel_for.h
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
po_man.h
portal.cpp Fixed flags when demoting interactive portals 2017-10-03 08:15:14 +02:00
portal.h
r_defs.h - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h
r_utility.cpp Don't let DEarthquake depend on r_viewpoint. 2018-08-22 00:51:59 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-15 11:32:34 +02:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
s_environment.cpp Disabled reverb editor's test environment by default 2018-02-24 17:46:04 +02:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
s_sndseq.h
s_sound.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
s_sound.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
sc_man.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
sc_man_scanner.re -protected critical portal data from getting written to by user code. 2018-05-09 11:45:20 +02:00
sc_man_tokens.h -protected critical portal data from getting written to by user code. 2018-05-09 11:45:20 +02:00
scriptutil.cpp - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
scriptutil.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
serializer.cpp - fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them. 2018-11-26 11:28:31 +01:00
serializer.h
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Save item statistics 2018-06-18 10:12:23 +02:00
statnums.h
stats.cpp
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - fixed TArray's Append methods. 2019-04-15 15:52:07 +02:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_blend.cpp
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - fixed the reginfo checks for the Draw... functions. 2019-04-15 16:03:51 +02:00
v_font.cpp - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed the reginfo checks for the Draw... functions. 2019-04-15 16:03:51 +02:00
v_text.h - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_video.cpp - Make 160x100 scaling actually work, not that it's really useful. 2018-10-15 11:58:09 +02:00
v_video.h - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
version.h - Bumped version number for a new beta. 2018-12-04 18:54:17 +01:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp - fixed typo in error message 2018-05-25 13:05:07 +02:00
wi_stuff.h
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Fixed Infinity and NaN floating point values formatting as string 2017-08-29 11:39:50 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-26 13:51:30 +02:00
zzautozend.cpp