gzdoom-gles/src
Christoph Oelckers c4b1b96484 - handle one particular edge case when checking if a line is completely behind a mirror.
This is not really sufficient to detect all cases where something gets incorrectly flagged as ok, but it's the easiest one to detect.
2016-02-05 13:47:07 +01:00
..
asm_ia32
asm_x86_64
fragglescript Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
g_doom Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_heretic Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_hexen Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_raven Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_shared - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
g_strife Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
gl - handle one particular edge case when checking if a line is completely behind a mirror. 2016-02-05 13:47:07 +01:00
intermission Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
menu - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-31 21:11:21 +01:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
resourcefiles Updated LZMA SDK to version 15.14 2015-12-31 17:25:49 +02:00
sfmt
sound Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
thingdef - a simple command line parameter is probably more suitsble for controlling the disassembly output. 2016-02-05 11:20:32 +01:00
timidity Fix Timidity's DLS instrument loading: 2016-01-13 17:25:24 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
xlat
zscript
__autostart.cpp
actionspecials.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h
am_map.cpp - added various action specials and parameter extensions defined by Eternity Engine. 2016-01-25 18:49:56 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp - removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile. 2016-01-23 20:44:33 +01:00
b_game.cpp Added level transition spawning for missing starts 2016-01-30 22:02:27 +13:00
b_move.cpp - more refactoring of AActor coordinate access. 2016-01-17 18:36:14 +01:00
b_think.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_cmds.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h
ct_chat.cpp
d_dehacked.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting 2016-01-17 19:09:05 +01:00
d_main.h
d_net.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
d_player.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
d_protocol.cpp
d_protocol.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
d_ticcmd.h
decallib.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
decallib.h
dobject.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
dobject.h - fixed some garbage collection issues with interpolations: 2016-01-21 11:36:37 +01:00
dobjgc.cpp Merge branch 'master' into scripting 2016-01-21 12:45:06 -06:00
dobjtype.cpp
dobjtype.h
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp
doomstat.h
doomtype.h
dscript.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
edata.h - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
farchive.cpp
farchive.h
files.cpp
files.h
g_doomedmap.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
g_game.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-30 23:01:36 +01:00
g_level.h Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting 2016-01-17 20:00:45 +01:00
g_mapinfo.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
g_skill.cpp Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting 2016-01-17 19:50:34 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp
i_net.h
i_video.h
info.cpp - Fixed alloc/dealloc mismatch in PClass code. 2016-02-05 03:03:34 +01:00
info.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
p_3dfloors.h - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_3dmidtex.cpp Use absolute value of Y scale for 3D midtex 2016-02-01 21:07:09 -06:00
p_3dmidtex.h
p_acs.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
p_acs.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_buildmap.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
p_ceiling.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_conversation.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_conversation.h
p_doors.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_effect.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_effect.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_enemy.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_floor.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_glnodes.cpp - fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs. 2016-01-31 01:05:31 +01:00
p_interaction.cpp Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_lights.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
p_lnspec.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
p_local.h Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_map.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_maputl.cpp - p_maputl.cpp done. 2016-01-20 14:04:47 +01:00
p_mobj.cpp Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_pillar.cpp - added a SECF_SILENTMOVE flag. 2016-01-06 02:16:33 +01:00
p_plats.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-29 16:36:24 +01:00
p_saveg.h
p_sectors.cpp - fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property. 2016-01-29 14:55:31 +01:00
p_setup.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
p_setup.h
p_sight.cpp - fixed some Linux/GCC warnings. 2016-02-02 01:04:59 +01:00
p_slopes.cpp - ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic: 2016-01-15 12:56:27 +01:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
p_spec.h Merge branch 'NewEESpecials' 2016-02-05 01:01:39 +01:00
p_states.cpp
p_switch.cpp - p_sight.cpp, p_spec.cpp and p_switch.cpp refactored. 2016-01-20 14:20:14 +01:00
p_tags.cpp - removed unused RemoveLineIDs function. 2016-01-10 10:08:06 +01:00
p_tags.h - removed unused RemoveLineIDs function. 2016-01-10 10:08:06 +01:00
p_teleport.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_terrain.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_terrain.h Merge branch 'master' into scripting 2016-01-17 20:57:55 +01:00
p_things.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
p_tick.cpp
p_tick.h
p_trace.cpp - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - Fixed: Static mirrors in hexen format maps were broken. 2016-01-18 10:30:56 -05:00
p_udmf.h
p_usdf.cpp
p_user.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
p_writemap.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - refactored p_mobj.cpp and the first half of p_map.cpp. 2016-01-20 01:48:57 +01:00
po_man.h
portal.cpp Fixed skybox clipping: things in a skybox shouldn't be clipped against current portal. Fixed: portal inside of a skybox sets CurrentPortalInSkybox to false. 2016-01-10 05:45:26 +02:00
portal.h Fixed skybox clipping: lines in a skybox shouldn't be clipped against current portal 2016-01-10 05:22:33 +02:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
r_bsp.h
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h
r_drawt.cpp
r_local.h
r_main.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_main.h
r_plane.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_plane.h Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_renderer.h
r_segs.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_segs.h
r_sky.cpp
r_sky.h - cleaned up the skybox type detection logic. 2016-01-11 20:29:24 +01:00
r_state.h
r_swrenderer.cpp
r_swrenderer.h
r_things.cpp Merge branch 'portals2_visual' 2016-02-05 00:10:46 -05:00
r_things.h
r_utility.cpp Merge branch 'master' into scripting 2016-01-19 13:43:11 +01:00
r_utility.h
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
s_sound.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
skins.cpp
skins.h
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
v_video.cpp - fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels. 2016-02-04 01:20:35 +01:00
v_video.h
valgrind.inc
vectors.h
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
w_wad.cpp Added support for Hexen Mac beta 2016-01-31 12:53:22 +02:00
w_wad.h - added a few FString variants for frequently called functions. 2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00
zzautozend.cpp