gzdoom-gles/src
2020-05-26 00:30:05 +02:00
..
fragglescript - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
g_inventory Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 11:04:20 +02:00
g_shared Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-08 14:52:56 +02:00
g_statusbar - fixed text size calculations in the status bar. 2020-04-17 01:17:42 +02:00
gl - fixed incorrect value range for particle's depth value, used for sorting. 2020-04-19 16:12:33 +02:00
intermission - fixed potential crash on intermission cast screen 2020-04-20 12:47:23 +02:00
math Cephes code is released under BSD license 2019-06-05 12:46:59 +02:00
menu - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
polyrenderer - Missed some things regarding software threads. 2019-05-10 11:27:12 +02:00
posix - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 13:58:07 +01:00
r_data - customized invulnerability colormap does not interfere with Powerup.ColorMap 2020-01-19 01:33:47 +01:00
rapidjson
resourcefiles - missed a warning. 2020-01-12 12:59:42 +01:00
scripting - fixed erroneous removal of property flag members 2020-05-17 02:10:10 +02:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - added #include to fix compilation with MSVC 16.6.0 2020-05-22 21:35:55 +02:00
swrenderer - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
textures Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
win32 Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events" 2020-04-08 23:32:38 +02:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h Added source, inflictor and damage flags to AbsorbDamage. 2020-02-11 00:55:21 +01:00
actorinlines.h - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
actorptrselect.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp Implement renderstyle and transparent actor sprite rendering in automap (#997) 2020-01-06 19:14:51 +01:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_bot.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
b_func.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
b_game.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
basictypes.h - fixed compilation with Apple Clang as well 2020-01-05 01:53:50 +01:00
bbannouncer.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
c_bind.cpp Oops, fixed default bindings not being loaded from pwads. 2020-02-28 19:14:52 +01:00
c_bind.h
c_cmds.cpp replaced all 'exit's with an ExitEvent exception 2020-01-05 21:13:56 +01:00
c_console.cpp - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
c_console.h - Consolidated C_MidPrint and C_MidPrintBold. 2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp - reset internal console state on clear CCMD 2019-06-03 12:47:29 +02:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp make nosave standalone CVar flag, alongside server and user 2020-01-17 13:02:10 +01:00
c_cvars.h make nosave standalone CVar flag, alongside server and user 2020-01-17 13:02:10 +01:00
c_dispatch.cpp - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_dispatch.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_expr.cpp - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
c_functions.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt - Rename the soundfont. 2020-02-17 19:46:48 +01:00
cmdlib.cpp - fixed: Windows must call the wide version of _mkdir for Unicode support. 2020-02-26 12:49:15 +01:00
cmdlib.h - fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows. 2020-01-12 12:59:40 +01:00
colormatcher.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp - add native FlipLineSideRefs(line) 2019-11-16 14:01:47 +01:00
compatibility.h - added generic level post-processing script class 2019-11-13 19:33:49 +01:00
configfile.cpp - fixed the player name display. 2019-05-14 17:19:34 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-20 13:06:52 +02:00
cycler.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
cycler.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
d_dehacked.cpp - added ability to filter VM disassembly dump 2020-01-19 20:26:34 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-05-01 00:58:45 +02:00
d_gui.h - Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key. 2019-10-31 17:05:33 +01:00
d_iwad.cpp replaced all 'exit's with an ExitEvent exception 2020-01-05 21:13:56 +01:00
d_main.cpp Add option to invert mouse x 2020-04-30 11:45:43 +02:00
d_main.h - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
d_net.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - reimplemented new player setup menu as an OptionsMenu. 2019-07-15 20:37:36 +02:00
d_player.h - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
d_protocol.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - Unicode fix. 2019-08-09 13:16:24 +02:00
decallib.cpp Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF 2020-03-24 01:36:55 +01:00
decallib.h Move the opaqueBlood member definition so that object size remains unchanged 2020-03-24 01:36:56 +01:00
dictionary.cpp fix "'ictionary' is freed outside the GC process" warning 2020-05-22 21:35:51 +02:00
dictionary.h aggregate TMap into Dictionary instead of deriving from it 2020-03-09 00:33:51 +01:00
dobject.cpp - relax pointer substitution restriction for morphed monsters. 2020-04-19 21:39:23 +02:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dobjgc.cpp - removed incorrect assert. 2019-04-27 12:37:51 +02:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 19:57:24 +02:00
dobjtype.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-28 02:22:44 +02:00
doomdef.h - Blind attempt at adding support for 4 XInput controllers. 2020-01-13 13:19:34 +01:00
doomerrors.h - moved all exception handling out of the backends 2020-01-05 21:12:16 +01:00
doomstat.cpp - set language cvar to global config, it should not be game-specific 2019-07-18 00:10:23 +02:00
doomstat.h Added a master volume setting. 2019-04-28 22:25:50 +02:00
doomtype.h - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2020-01-05 01:53:45 +01:00
dsectoreffect.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - added explicit clearing of global VM stask 2019-10-22 10:59:25 +02:00
dthinker.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
edata.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp Normalize mouse events received by the modder through EventHandlers 2019-11-30 15:15:28 +01:00
events.h Added RenderUnderlay. 2019-07-03 21:48:01 +02:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
filereadermusicinterface.h - rewrote the ZMusic interface so that it is free of C++ constructs. 2020-01-07 18:07:26 +01:00
files.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
files.h - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-07 18:07:23 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
fontinternals.h - Greek Sigma character fallback 2019-05-22 19:57:19 +02:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-08 14:52:58 +02:00
g_game.h - Now the quicksave slot must be selected explicitly like in original Doom. 2019-08-16 17:28:34 +02:00
g_hub.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - added validation of game skill when changing a level 2020-04-20 12:47:24 +02:00
g_level.h - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
g_levellocals.h - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
g_mapinfo.cpp - fixed comparison with uninitialized data in MAPINFO parser 2020-02-23 18:46:34 +01:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 13:29:37 +02:00
gameconfigfile.cpp save and restore config-only variables from proper sections 2020-01-17 20:41:23 +01:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 11:04:20 +02:00
gi.h Add mapinfo option to disable merging of identical pickup messages on same tic 2020-05-24 11:04:20 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_net.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
i_net.h - refactored the exit calls out of the networking code 2020-01-05 21:12:18 +01:00
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 20:35:42 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
m_cheat.h - previous fix attempts done right 2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - removed hardcoded width limit for screenshots 2019-10-24 13:25:19 +02:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h Remove bad BigLong variants 2019-05-01 00:43:11 +02:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
name.cpp
name.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
namedef.h Exposed MTF_NOCOUNT to UDMF 2020-04-28 02:23:05 +02:00
nodebuild.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
p_3dfloors.cpp - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
p_3dfloors.h - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 15:18:54 +02:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp - cleaned up the parameters of A_StartSound. 2020-01-07 19:36:52 +01:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp Fix MSVS compile bug and add offset parameter for SprayDecal 2020-05-08 14:52:56 +02:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_checkposition.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_conversation.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_conversation.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2019-04-17 17:44:07 +02:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_effect.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_effect.h - fixed attached dynamic light setup. 2019-08-18 21:33:42 +02:00
p_enemy.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_enemy.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_glnodes.cpp - made GL nodes loader more resilient to broken data 2019-10-13 11:44:43 +02:00
p_interaction.cpp - Fixed: SPECTRAL flag didn't check for DMG_FORCED before aborting DamageMobj. 2020-03-30 13:00:13 +02:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_linetracedata.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - let TeleportSpecial universally map to Teleport when checking action special names. 2020-04-19 19:50:30 +02:00
p_lnspec.h
p_local.h - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-08 14:52:58 +02:00
p_map.cpp Fix bouncing missiles not dealing damage when hitting top/bottom (#1068) 2020-04-30 11:45:45 +02:00
p_maputl.cpp - fixed radius use in dynamic light traversal for models. 2019-05-02 18:00:43 +02:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_mobj.cpp - force player respawn to call up the player's default class settings before determining where to respawn the player 2020-05-08 14:52:58 +02:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2019-04-18 14:52:24 +02:00
p_pillar.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
p_plats.cpp - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:37:05 +01:00
p_pspr.cpp - fixed: player_t::GetPSprite cannot guarantee success 2020-03-11 20:18:43 +01:00
p_pspr.h Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2020-01-06 21:50:14 +01:00
p_pusher.cpp - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-04-29 18:52:57 +02:00
p_saveg.cpp - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - compatibility workaround for using Scroll_Texture_Model with a line id of 0. 2020-01-12 16:09:07 +01:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
p_setup.cpp - Fixed crash exiting from the iwad selector. 2020-01-13 13:53:19 +01:00
p_setup.h - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
p_sight.cpp - let a sight check that gets lost return failure. 2020-01-06 19:14:53 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_spec.h - fixed usage of floor sound with Plat_DownWaitUpStayLip special 2020-01-31 13:37:05 +01:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_switch.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_tags.cpp - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_tags.h - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_teleport.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
p_terrain.cpp - default terrain's DamageTimeMask to a reasonable value. 2020-03-11 20:18:39 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
p_things.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-22 10:59:09 +02:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Squashed commit of the following: 2019-09-11 14:18:28 +02:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp Properly namespaced UDMF flag 2020-04-28 02:23:07 +02:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - fixed conversation links with pages referenced by name 2019-05-27 11:58:19 +02:00
p_user.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_xlat.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - fixed missing sound for Polyobj_MoveTo. 2020-05-26 00:30:05 +02:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
portal.h
r_defs.h Add more ways to prevent GZDoom from drawing skybox walls 2020-01-12 11:37:39 +01:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 21:13:15 +01:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-06 21:58:48 +01:00
Rect.h
s_playlist.cpp - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
s_playlist.h - cleanup of the sound init/exit code. 2020-01-05 21:04:09 +01:00
sc_man.cpp - reverted the clamping when assigning to FScanner::Number. 2020-01-07 19:55:57 +01:00
sc_man.h - cleanup. 2020-01-07 19:55:56 +01:00
sc_man_scanner.re Added mixins for classes. 2019-11-02 10:48:05 +01:00
sc_man_tokens.h Added mixins for classes. 2019-11-02 10:48:05 +01:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp aggregate TMap into Dictionary instead of deriving from it 2020-03-09 00:33:51 +01:00
serializer.h export TMap<FString, FString> to ZScript 2020-01-06 19:18:22 +01:00
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - the big cleanup of the exit cleanup is done! 2020-01-05 23:57:44 +01:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 19:34:44 +01:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp - moved the CD Audio code to ZMusic, too. 2020-01-05 14:38:27 +01:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp - added printlocalized CCMD to check strings in-game. 2019-07-18 00:10:25 +02:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
superfasthash.h - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
tagitem.h
tarray.h Fix compile error when using std::sort with Visual Studio 16.5.0 2020-03-24 01:36:39 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-17 18:15:09 +02:00
utf8.cpp - fixed utf8_decode. 2019-05-14 18:01:46 +02:00
utf8.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
v_blend.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400. 2020-04-19 16:13:53 +02:00
v_font.cpp - fixed text size calculations in the status bar. 2020-04-17 01:17:42 +02:00
v_font.h - fixed text size calculations in the status bar. 2020-04-17 01:17:42 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - fixed line breaking on non-spaces for multi-byte UTF-8 characters. 2019-07-25 00:06:14 +02:00
v_text.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
v_video.cpp - Add fake vid_rendermode CVAR. 2020-04-04 18:34:57 +02:00
v_video.h - Fix compilation on Linux. 2020-03-25 15:54:48 +01:00
vectors.h - Extended fake Shape2D. 2019-06-10 20:07:47 +02:00
version.h - Bump LASTRUNVERSION for defcvars. Missed this. 2020-04-23 14:03:13 +02:00
w_wad.cpp - add check for unity version of Nerve.wad 2020-01-19 01:33:49 +01:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-20 22:18:33 +02:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - clear the screen before drawing content, not afterward. 2020-03-25 13:58:52 +01:00
wi_stuff.h Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-05-14 17:38:45 +02:00
zstring.cpp - Changes to the language table. 2019-07-18 00:04:31 +02:00
zstring.h - Added "const" qualifiers to the new UTF-8-aware string methods 2019-05-14 19:39:09 +02:00
zzautozend.cpp