gzdoom-gles/src
Christoph Oelckers 9e7bd3f8fa - Fixed: The tagged version of TranslucentLine took the information for additive
translucency from the tagged linedef, not the control linedef.
- Added check for additive translucency to TRANMAP checking.


SVN r1202 (trunk)
2008-09-06 18:09:41 +00:00
..
asm_ia32 - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
g_heretic - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
g_hexen - Added a few more macros so that the action function code doesn't have 2008-08-14 08:52:55 +00:00
g_raven - fixed statejump bug in Minotaur. 2008-08-11 10:02:24 +00:00
g_shared - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
g_strife - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
oplsynth - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
sdl - Changed Linux to use clock_gettime for profiling instead of rdtsc. This 2008-08-10 03:25:08 +00:00
sound - Changed listener structure to directly contain the sound environment instead 2008-09-06 13:00:23 +00:00
textures - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
thingdef - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
timidity - Fixed: Timidity::Renderer::reset_voices() must completely zero the 2008-08-23 02:38:00 +00:00
win32 - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
xlat - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
actionspecials.h - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
actor.h - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
am_map.cpp - Added and fixed Boss death submission for random spawner. 2008-08-23 08:48:19 +00:00
am_map.h - Added: Automap markers are stored in savegames now. Also moved the call 2008-01-05 12:15:10 +00:00
announcer.h
autosegs.h IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.) 2008-08-09 11:35:42 +00:00
autostart.cpp - Converted the Minotaur's projectiles to DECORATE so that I can get 2008-08-04 19:25:13 +00:00
autozend.cpp - Converted the Minotaur's projectiles to DECORATE so that I can get 2008-08-04 19:25:13 +00:00
b_bot.cpp - GCC fixes. 2008-08-09 22:10:41 +00:00
b_bot.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
b_func.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
b_game.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
b_move.cpp - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
b_think.cpp - Changed D3DFB to explicitly request double buffering instead of assuming 2008-03-28 00:38:17 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp - Removed some debug output from SBarInfo::ParseSBarInfo(). 2008-03-21 05:13:59 +00:00
c_bind.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
c_console.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
c_dispatch.h - Reduced volume, expression, and panning controllers back to 7 bits. 2008-05-09 03:54:06 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Ported asm_x86_64/tmap3.nas to AT&T syntax so it can be compiled with gas. 2008-08-12 02:49:00 +00:00
cmdlib.cpp - Fixed: A_Explode wants the distance parameter as an int, not a fixed_t. 2008-08-16 08:11:39 +00:00
cmdlib.h - Fixed: A_Explode wants the distance parameter as an int, not a fixed_t. 2008-08-16 08:11:39 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Fixed: Thing_SetTranslation still used a 16-bit word to hold the translation. 2008-01-08 01:08:27 +00:00
configfile.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
ct_chat.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
d_dehacked.cpp - Blood default color is set in the gameinfo now so that Chex Quest 2008-08-26 18:32:17 +00:00
d_dehacked.h - Blood default color is set in the gameinfo now so that Chex Quest 2008-08-26 18:32:17 +00:00
d_event.h
d_gui.h
d_main.cpp - Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD. 2008-09-06 03:39:36 +00:00
d_main.h - Added hexendemo.wad and hexdemo.wad as aliases for the demo Hexen IWAD. 2008-09-06 03:39:36 +00:00
d_net.cpp - Fixed: Thew sounds of Strife's intro need CHAN_UI. 2008-07-23 19:39:01 +00:00
d_net.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
d_netinf.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
d_netinfo.cpp - Removed DECORATE's ParseClass because it was only used to add data to fully 2008-08-10 14:19:47 +00:00
d_player.h - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Fixed: The UDMF parser wrote class filter bits into SkillFilter. 2008-08-21 07:08:55 +00:00
d_ticcmd.h
decallib.cpp - Blood default color is set in the gameinfo now so that Chex Quest 2008-08-26 18:32:17 +00:00
decallib.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
dobject.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
dobject.h - Changed: The texture loader now looks for a TEXTURES lump for text based 2008-05-30 06:56:50 +00:00
dobjgc.cpp - The garbage collector now has an opportunity to step each time individual 2008-09-06 03:03:11 +00:00
dobjtype.cpp - Changed handling of AUTOPAGE texture so that it is properly inserted into 2008-08-12 09:57:59 +00:00
dobjtype.h - Added a few more macros so that the action function code doesn't have 2008-08-14 08:52:55 +00:00
doomdata.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
doomdef.cpp
doomdef.h - Added a compatibility option to play sector sounds from the precalculated 2008-07-12 08:16:19 +00:00
doomerrors.h
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
doomtype.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
dscript.h
dsectoreffect.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
dsectoreffect.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
dthinker.cpp - The garbage collector now has an opportunity to step each time individual 2008-09-06 03:03:11 +00:00
dthinker.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp GCC fixes. 2008-01-08 01:48:33 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Fixed all the new warnings tossed out by GCC 4.3. 2008-06-25 22:16:04 +00:00
farchive.h - The sound code now handles restarting looping sounds itself. As far as 2008-06-29 04:19:38 +00:00
files.cpp - Changed FMOD_INIT_ENABLE_DSPNET use to its replacement from 4.14.00, 2008-04-13 03:23:33 +00:00
files.h - Changed the internal Timidity player so that it uses timidity_mastervolume 2008-04-12 21:36:10 +00:00
g_game.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
g_game.h - Fixed: Weapon positions were only adjusted in 1280x1024 if the status 2008-01-11 01:43:37 +00:00
g_hub.cpp - Fixed: The conversion of the strings in wbstartstruct_t to FStrings 2008-08-21 19:06:17 +00:00
g_hub.h
g_level.cpp - Added the "extended" keyword for episode definitions to define episodes 2008-09-06 04:03:53 +00:00
g_level.h - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the 2008-08-21 08:04:21 +00:00
gameconfigfile.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
gameconfigfile.h About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
gccinlines.h
gi.cpp - Fixed: Red blood particles used too dark colors. 2008-09-04 14:09:32 +00:00
gi.h - Fixed: Red blood particles used too dark colors. 2008-09-04 14:09:32 +00:00
gstrings.h - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
hu_scores.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
hu_stuff.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
i_cd.h
i_movie.h
i_net.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - fixed last commit. 2008-09-01 19:56:32 +00:00
info.h - fixed last commit. 2008-09-01 19:56:32 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp
m_argv.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - Fixed: PIT_FindFloorCeiling required tmx and tmy to be set but 2008-04-06 17:33:43 +00:00
m_cheat.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
m_menu.h - Added an alternate module replay engine that uses foo_dumb's replayer, a 2008-05-29 23:33:07 +00:00
m_misc.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
m_misc.h About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
m_options.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
m_png.cpp - Completely removed code for the PNG filter heuristic from the compiled code when it's been disabled. 2008-01-12 17:06:38 +00:00
m_png.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
m_random.cpp - Applied a modified version of Karate Chris's screenshot naming patch. 2008-02-05 05:29:31 +00:00
m_random.h - Fixed: When starting a teamplay netgame, players who did not specify a team 2008-01-09 02:53:38 +00:00
m_swap.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
mscinlines.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
mus2midi.cpp - Added the writewave command to write the internal TiMidity's output to a 2008-04-19 21:36:53 +00:00
mus2midi.h - Reimplemented snd_midiprecache, now for MIDI as well as MUS, and 2008-04-09 03:55:04 +00:00
name.cpp - Fixed AInventory::PickupFlash setting with GCC. 2008-02-17 02:40:03 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
nodebuild.cpp - Fixed all the new warnings tossed out by GCC 4.3. 2008-06-25 22:16:04 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_3dmidtex.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_3dmidtex.h - While doing the interpolation rewrite I noticed that DScroller and DPolyAction 2008-06-04 17:53:15 +00:00
p_acs.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_acs.h - Reworked a few options that previously depended on LEVEL_HEXENFORMAT 2008-05-22 19:35:38 +00:00
p_buildmap.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_ceiling.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_conversation.cpp - Removed FourthWeaponClass and based Hexen's fourth weapons on the generic weapon 2008-08-08 10:24:08 +00:00
p_conversation.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_doors.cpp - The sound code now handles restarting looping sounds itself. As far as 2008-06-29 04:19:38 +00:00
p_effect.cpp - Fixed: Red blood particles used too dark colors. 2008-09-04 14:09:32 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_enemy.h - Restructured the action function interface to remove the dependence on 2008-08-12 14:30:07 +00:00
p_enemy_a_lookex.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_floor.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_interaction.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_lights.cpp
p_linkedsectors.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_lnspec.cpp - Removed AT_GAME_SET(PowerInvulnerable) due to the problems it caused. The two 2008-08-06 19:25:59 +00:00
p_lnspec.h - Added sector type translation to xlat_parser and removed the old sectorx 2008-03-23 00:23:47 +00:00
p_local.h - Fixed: When a weapon is destroyed, its sister weapon must also be destroyed. 2008-07-05 10:17:10 +00:00
p_map.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_maputl.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_mobj.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_pillar.cpp - Replaced the naive area sound implementation with one that takes into 2008-06-15 02:25:09 +00:00
p_plats.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_pspr.cpp - Macro-fied access to action function parameters. 2008-08-13 22:54:24 +00:00
p_pspr.h - Macro-fied all access to action functions. 2008-08-10 22:48:37 +00:00
p_saveg.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_saveg.h - Added a check to G_DoSaveGame() to prevent saving when you're not actually 2008-07-06 03:52:53 +00:00
p_sectors.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_setup.cpp - Fixed: The tagged version of TranslucentLine took the information for additive 2008-09-06 18:09:41 +00:00
p_setup.h - I finally managed to test the translucency options for composite texture 2008-05-15 17:16:32 +00:00
p_sight.cpp - Changed Linux to use clock_gettime for profiling instead of rdtsc. This 2008-08-10 03:25:08 +00:00
p_slopes.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
p_spec.cpp - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the 2008-08-21 08:04:21 +00:00
p_spec.h - Fixed: When Heretic's Mace was replaced by a non-child class A_SpawnMace still 2008-07-19 12:40:10 +00:00
p_switch.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
p_teleport.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
p_terrain.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
p_terrain.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - Fixed: Screenwipes now pause sounds, since there can be sounds playing 2008-07-05 03:32:44 +00:00
p_tick.h
p_trace.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_udmf.cpp - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the 2008-08-21 08:04:21 +00:00
p_user.cpp - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
p_writemap.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
p_xlat.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - Polyobject sounds now play from their lines, similar to the way sector 2008-07-02 03:50:17 +00:00
r_anim.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_blend.h - Fixed: ACS used incompatible values for APROP_RenderStyle. It needs to use 2008-01-26 15:50:52 +00:00
r_bsp.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
r_data.h - Fixed: A_Jump used a wrong index into the jump address table. 2008-08-14 19:08:38 +00:00
r_defs.h - Replaced WALLF_AUTOCONTRAST with WALLF_NOFAKECONTRAST so that the 2008-08-21 08:04:21 +00:00
r_draw.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
r_draw.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - Last commit was incomplete. 2008-08-16 20:47:41 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_main.cpp - Added an Active and Inactive state for monsters. 2008-08-10 11:29:19 +00:00
r_main.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_plane.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_plane.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_polymost.cpp - Put more floor/ceiling properties in sector_t into a substructure and 2008-08-16 20:19:35 +00:00
r_polymost.h
r_segs.cpp - Fixed: Red blood particles used too dark colors. 2008-09-04 14:09:32 +00:00
r_segs.h - Made all the basic texture classes local to their implementation. 2008-06-01 20:43:02 +00:00
r_sky.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_sky.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
r_translate.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
s_advsound.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
s_environment.cpp - Add environment 255, 255 as a way to get the software underwater effect in 2008-06-12 23:47:27 +00:00
s_playlist.cpp - Fixed: FWadCollection::MergeLumps() did not initialize the flags for any 2008-05-11 03:02:33 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Removed the S_Sound() variant that allows for pointing the origin at an 2008-07-01 04:06:56 +00:00
s_sndseq.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
s_sound.cpp - Changed listener structure to directly contain the sound environment instead 2008-09-06 13:00:23 +00:00
s_sound.h - Changed sound interface so that all references to game data like actors 2008-09-06 11:07:27 +00:00
sc_man.cpp - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
sc_man.h - Added Gez's dropammofactor submission with some necessary changes. Also merged 2008-08-07 08:18:48 +00:00
sc_man_scanner.h - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
sc_man_scanner.re - Changed the action function declaration parser so that optional parameters 2008-08-12 20:19:47 +00:00
skins.cpp
skins.h
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Added an 'allcheats' CVAR. This will enable all cheats from all 2008-09-01 19:45:17 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Added a compatibility option to play sector sounds from the precalculated 2008-07-12 08:16:19 +00:00
stats.h - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
stringtable.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
stringtable.h
tables.cpp
tables.h - Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow 2008-05-22 05:17:21 +00:00
tagitem.h
tarray.h - Fixed the TArray serializer declaration. 2008-03-19 02:20:19 +00:00
teaminfo.cpp - Changed FScanner so that opening a lump gives the complete wad+lump name 2008-04-03 03:19:21 +00:00
teaminfo.h - Applied Karate Chris's TEAMINFO logo patch. 2008-01-11 00:22:52 +00:00
tempfiles.cpp
tempfiles.h
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_collection.cpp - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Added coordinate range checking to DCanvas::ParseDrawTextureTags() to avoid 2008-06-01 04:09:49 +00:00
v_font.cpp - Fixed: Red blood particles used too dark colors. 2008-09-04 14:09:32 +00:00
v_font.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_palette.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
v_palette.h - Added translation support to multipatch textures. Incomplete and not tested yet! 2008-04-15 22:17:30 +00:00
v_pfx.cpp - Implemented some more controllers for the OPL player: 2008-09-05 02:04:50 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - Changed Linux to use clock_gettime for profiling instead of rdtsc. This 2008-08-10 03:25:08 +00:00
v_video.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Gave the PlayerPawn base class a default damage fade color instead of 2008-09-01 18:16:53 +00:00
w_wad.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
w_wad.h - Added a Gets function to the FileReader class which I planned to use 2008-04-11 10:16:29 +00:00
w_zip.h
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Added Blzut3's patch for a real Chex Quest game mode. 2008-08-30 19:44:19 +00:00
wi_stuff.h About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
x86.cpp - Changed Windows to use the performance counter instead of rdtsc. 2008-08-10 03:56:53 +00:00
x86.h - Changed Linux to use clock_gettime for profiling instead of rdtsc. This 2008-08-10 03:25:08 +00:00
zstrformat.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
zstring.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00