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- fixed statejump bug in Minotaur.
SVN r1152 (trunk)
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7fc5cd27fd
commit
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2 changed files with 3 additions and 2 deletions
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@ -385,7 +385,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk3)
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}
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if (pr_minotauratk3() < 192 && self->special2 == 0)
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{
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self->SetState (self->FindState ("Hammer"));
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self->SetState (self->FindState ("HammerLoop"));
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self->special2 = 1;
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}
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}
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@ -548,7 +548,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurLook)
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if ((mo == master) || (mo == self)) continue;
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if ((mo->flags5 & MF5_SUMMONEDMONSTER) && (mo->tracer == master)) continue;
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self->target = mo;
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break; // Found self to attack
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break; // Found actor to attack
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}
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}
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@ -61,6 +61,7 @@ ACTOR Minotaur 9 native
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MNTR W 7 A_FaceTarget
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MNTR X 12 A_MinotaurAtk3
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Goto See
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HammerLoop:
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MNTR X 12
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Loop
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Charge:
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