- fixed statejump bug in Minotaur.

SVN r1152 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-11 10:02:24 +00:00
parent 7fc5cd27fd
commit d533f839dd
2 changed files with 3 additions and 2 deletions

View file

@ -385,7 +385,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurAtk3)
}
if (pr_minotauratk3() < 192 && self->special2 == 0)
{
self->SetState (self->FindState ("Hammer"));
self->SetState (self->FindState ("HammerLoop"));
self->special2 = 1;
}
}
@ -548,7 +548,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_MinotaurLook)
if ((mo == master) || (mo == self)) continue;
if ((mo->flags5 & MF5_SUMMONEDMONSTER) && (mo->tracer == master)) continue;
self->target = mo;
break; // Found self to attack
break; // Found actor to attack
}
}

View file

@ -61,6 +61,7 @@ ACTOR Minotaur 9 native
MNTR W 7 A_FaceTarget
MNTR X 12 A_MinotaurAtk3
Goto See
HammerLoop:
MNTR X 12
Loop
Charge: